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jokoho482
Just some Arma Modder

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User Since
Aug 12 2015, 2:14 PM (454 w, 1 d)

Recent Activity

Jun 28 2021

jokoho482 edited Steps To Reproduce on T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Jun 28 2021, 10:34 PM · Arma 3

Sep 3 2020

jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I can Reproduce in the latest Dev-Branch Build. https://i.imgur.com/oOe982L.jpg

Sep 3 2020, 1:51 PM · Arma 3

Sep 2 2020

jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I am Running Total Vanilla, Arma 3 Performance Profiling branch, and reproducible in SP and MP(i currently only tested locally hosted)
I noticed that a few positions do not trigger not that extreme effect. on Stratis laying on exactly that position [4444.16,6439.13,-0.000411987] you have the extreme angle, but a few steps back you don't have that issue
RPT:

Sep 2 2020, 8:38 PM · Arma 3
jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

@BIS_fnc_KK did you go into 3rd Person? I forgot to add that to the Repro steps. in 3rd person, I can to 100% reproduce it on 3 different PCs

Sep 2 2020, 5:29 PM · Arma 3
jokoho482 edited Steps To Reproduce on T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 5:28 PM · Arma 3
jokoho482 edited Additional Information on T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 3:38 PM · Arma 3
jokoho482 updated the task description for T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 3:36 PM · Arma 3
jokoho482 created T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 1:26 PM · Arma 3

Jul 2 2017

jokoho482 added a comment to T125992: 1.72 say3D / Description.ext maxDistance Default.

I also noticed that effect. I think for some enhancement sound mods like ES and DS2 this is important to get looked into and resolved if that was intentional. i now switched to the 2nd syntax to temp fix it.

Jul 2 2017, 2:56 AM · Arma 3

Dec 8 2016

jokoho482 added a comment to T121730: selectPlayer Break Respawn System.

yes we can confirm that this is fixed.
thanks for the fast fix

Dec 8 2016, 5:41 PM · Arma 3

Dec 5 2016

jokoho482 added a watcher for Arma 3: jokoho482.
Dec 5 2016, 4:00 PM

Dec 2 2016

jokoho482 added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

this is maybe related to this issue: https://feedback.bistudio.com/T121730

Dec 2 2016, 12:56 AM · Arma 3
jokoho482 edited Steps To Reproduce on T121730: selectPlayer Break Respawn System.
Dec 2 2016, 12:49 AM · Arma 3
jokoho482 edited Steps To Reproduce on T121730: selectPlayer Break Respawn System.
Dec 2 2016, 12:49 AM · Arma 3
jokoho482 created T121730: selectPlayer Break Respawn System.
Dec 2 2016, 12:46 AM · Arma 3

Nov 6 2016

jokoho482 created T121004: createSimpleObject Alternative Syntax Dont work..
Nov 6 2016, 11:58 PM · Arma 3