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JB47394
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User Since
Aug 9 2017, 12:14 AM (157 w, 2 d)

Recent Activity

Jul 4 2020

JB47394 created T152390: In HandleDamage event handler, FuelExplosion reports instigator as source and objNull as instigator.
Jul 4 2020, 6:09 PM · Arma 3

Jun 26 2020

JB47394 created T152113: Zeus CuratorObjectPlaced event timing.
Jun 26 2020, 5:49 PM · Arma 3

Jun 19 2020

JB47394 edited Steps To Reproduce on T151967: Use of enableDebugConsole[] in description.ext leads to error dialog in Zeus.
Jun 19 2020, 7:29 PM · Arma 3
JB47394 created T151967: Use of enableDebugConsole[] in description.ext leads to error dialog in Zeus.
Jun 19 2020, 7:29 PM · Arma 3

May 27 2020

JB47394 created T151213: (cursorObject != getCursorObjectParams select 0) when off map.
May 27 2020, 6:26 PM · Arma 3

May 25 2020

JB47394 created T151178: Land_Destroyer_01_Boat_Rack_01_F doesn't update or delete its triggers.
May 25 2020, 11:53 PM · Arma 3

May 18 2020

JB47394 added a comment to T151000: Script error in Zeus when editing a vehicle that is "playerlocked".

Scripts, but no mods, per se. If you're focusing on the enableDebugConsole error, don't. I have a description.ext that specifies that value, and I will randomly see the enableDebugConsole/ error during most sessions. It produces a dialog that must be dismissed, and logs to the report file. If you have any thoughts on that, that would be much appreciated, but I'm really just focusing on the simple script error in this report. In this session, the enableDebugConsole error did happen during the same 1 second interval in the report file as the script error, but I see the enableDebugConsole error once during most sessions, and not at the same time as this script error. It appears to be coincidental. If you like, i can report that separately.

May 18 2020, 2:01 PM · Arma 3

May 17 2020

JB47394 created T151014: Tanoa forest paths detected with nearRoads, but isOnRoad and roadsConnectedTo don't return information on them.
May 17 2020, 4:10 PM · Arma 3
JB47394 created T151000: Script error in Zeus when editing a vehicle that is "playerlocked".
May 17 2020, 4:48 AM · Arma 3

May 10 2020

JB47394 created T150841: arifle_AK12_GL_lush_F baseWeapon property is arifle_AK12_GL_khaki_F.
May 10 2020, 2:42 PM · Arma 3

Apr 15 2020

JB47394 added a comment to T150335: New M2 static HMG (Raised) will spawn as (Low) variants when using gun kits from another source.

The backpacks I_HMG_02_weapon_F and I_HMG_02_high_weapon_F both have their assembleInfo >> assembleTo as I_HMG_02_F, and both assemble to the low variant. I_HMG_02_high_weapon_F should assemble to I_HMG_02_high_F. I would consider this a fairly high priority as players cannot assemble the high variant from arsenal backpacks.

Apr 15 2020, 4:46 PM · Arma 3

Mar 27 2020

JB47394 created T150013: Metal bridge asset does not cast shadows and vehicles drive below the visible surface.
Mar 27 2020, 8:36 PM · Arma 3

Jun 15 2019

JB47394 changed Category from category:aiskilldifficulty to category:aiaimingshooting on T140844: AI Vehicle Gunners Apparently Perfect.
Jun 15 2019, 7:42 PM · Arma 3
JB47394 created T140849: Air-launched rockets highly inaccurate.
Jun 15 2019, 7:41 PM · Arma 3
JB47394 created T140844: AI Vehicle Gunners Apparently Perfect.
Jun 15 2019, 6:21 PM · Arma 3

Jun 6 2019

JB47394 created T140362: Zamak Truck bounding boxes too large.
Jun 6 2019, 5:36 PM · Arma 3

Apr 19 2019

JB47394 added a comment to T138803: player selectionPosition "leftleg" returns incorrect position.

Ah. One change was made. I went from

Apr 19 2019, 10:57 PM · Arma 3
JB47394 added a comment to T138803: player selectionPosition "leftleg" returns incorrect position.

And now it's working correctly. Same code, same game session, but the knee baseball now shows up where it should.

Apr 19 2019, 10:41 PM · Arma 3
JB47394 created T138803: player selectionPosition "leftleg" returns incorrect position.
Apr 19 2019, 7:02 PM · Arma 3

Nov 6 2018

JB47394 added a comment to T131843: Ifrit lights always on.

Also "on" after destruction, if that helps any.

Nov 6 2018, 6:49 PM · Arma 3 (1.84.144923)
JB47394 added a comment to T131619: AI action in the armored car. No sooner had they got their tires destroyed than they get off the car..

You can control that behavior with allowCrewInImmobile

Nov 6 2018, 6:43 PM · Arma 3 (1.84.144923)

Oct 15 2018

JB47394 added a comment to T133123: Unclosed curly braces produces no error.

In the same vein, an unclosed quoted string will also produce no error. The specific case I ran into was a quoted string that was closed, but lacked a semicolon after it. No error was generated and the file's contents were not available at runtime.

Oct 15 2018, 9:17 PM · Arma 3

Oct 13 2018

JB47394 created T133123: Unclosed curly braces produces no error.
Oct 13 2018, 7:43 PM · Arma 3
JB47394 created T133121: Assignment as final statement in a called block produces an undefined return type for that block.
Oct 13 2018, 7:25 PM · Arma 3

Sep 15 2018

JB47394 created T132516: Configuration viewer in running game generates script error when expanding/collapsing entry.
Sep 15 2018, 9:09 PM · Arma 3

Sep 4 2018

JB47394 added a comment to T131995: HandleDamage event handler doesn't respect exitWith.

Thanks for the pointer. It's an absurd exception, flying in the face of KK's prior comment, but after two years of constant development with this mess I've come to expect so little from SQF that such an exception seems to comfort me in some strange way.

Sep 4 2018, 5:23 PM · Arma 3

Sep 3 2018

JB47394 created T131995: HandleDamage event handler doesn't respect exitWith.
Sep 3 2018, 6:56 PM · Arma 3

May 4 2018

JB47394 changed Category from category:general to category:scripting on T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.
May 4 2018, 1:41 PM · Arma 3

May 3 2018

JB47394 created T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.
May 3 2018, 4:03 PM · Arma 3

Apr 30 2018

JB47394 created T128438: Varsuk does not work with forceFlagTexture.
Apr 30 2018, 8:33 PM · Arma 3

Apr 25 2018

JB47394 added a comment to T128205: Unable to create building waypoints.

Please create a folder with the suffix Altis and put the file in it. Thank you.

Apr 25 2018, 5:45 PM · Arma 3

Apr 24 2018

JB47394 edited Steps To Reproduce on T128273: Unable to setCurrentChannel 15.
Apr 24 2018, 11:19 PM · Arma 3
JB47394 created T128273: Unable to setCurrentChannel 15.
Apr 24 2018, 11:19 PM · Arma 3

Apr 20 2018

JB47394 added a comment to T128205: Unable to create building waypoints.

The mission file places two soldiers and a Zeus. You're locked into Zeus. Rise straight up about 10 meters for the best view. The first soldier will attempt to visit every building position of the House_F closest to it via waypointAttachObject and setWaypointHousePosition. The second soldier will attempt to visit every building position of the House_F closest to it via coordinate. The second is provided as a sanity check as well as for contrast.

Apr 20 2018, 2:58 PM · Arma 3

Apr 17 2018

JB47394 created T128205: Unable to create building waypoints.
Apr 17 2018, 8:26 PM · Arma 3

Feb 19 2018

JB47394 added a comment to T127741: Debug console not reporting error on LOCAL EXEC.

The use case is not spamming the button. It is one of pressing the button at one time, doing other things, then coming back and pressing it again. If the user knows that the code is in error then he's not going to press the LOCAL EXEC button. But he did press it, so he was either confused, in doubt or simply forgot the state of the code. Regardless, if a user presses a button that says that it does something, it should simply do it. If the button can't perform the function that it advertises, then it should be disabled.

Feb 19 2018, 6:09 PM · Arma 3
JB47394 added a comment to T127741: Debug console not reporting error on LOCAL EXEC.

You've misunderstood the report

Feb 19 2018, 4:52 PM · Arma 3

Feb 18 2018

JB47394 created T127741: Debug console not reporting error on LOCAL EXEC.
Feb 18 2018, 4:53 PM · Arma 3
JB47394 created T127740: Script compiler doesn't generate an error on a missing close curly brace.
Feb 18 2018, 4:46 PM · Arma 3

Feb 17 2018

JB47394 renamed T127720: Arsenal Load dialog incorrectly greys items (fix described) from Arsenal Load dialog incorrectly greys items to Arsenal Load dialog incorrectly greys items (fix described).
Feb 17 2018, 12:34 AM · Arma 3

Feb 15 2018

JB47394 created T127720: Arsenal Load dialog incorrectly greys items (fix described).
Feb 15 2018, 1:28 AM · Arma 3

Feb 7 2018

JB47394 added a comment to T127682: Wheeled vehicles drive over known AT mines on roads.

I thought I had been doing this in a dedicated server, but I guess not. I just tried it again on a dedicated and it works just fine - the Marid routes around the mines.

Feb 7 2018, 4:44 PM · Arma 3

Feb 6 2018

JB47394 updated the task description for T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 11:14 PM · Arma 3
JB47394 edited Steps To Reproduce on T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 10:58 PM · Arma 3
JB47394 created T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 10:58 PM · Arma 3

Sep 9 2017

JB47394 added a comment to T126674: Crashes in Zeus MP.

I can reliably reproduce this by going into Zeus, switching to the map view, dropping a NATO infantry squad and deleting members. Sometimes it survives one or two deletes, but it'll crash. It will not crash in the 3D view, and that's been our workaround. Unfortunately, it's a painful workaround on a big map like Altis.

Sep 9 2017, 9:54 PM · Arma 3