All animals and players returns the same bounding box, and creating (modding) new animals make us impossible to create a geometry lod so you can overstep the custom animal.
- Operating System
- Windows 7
- Operating System Version
boundingBox player; -> Returns [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
boundingBox cursorObject; (Sheep) Returns [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
How would you create a geometry lod so you can jump over animals? Why would you even want to jump over animals?
Can you confirm the incorrect bounding box when you place the objects down in 3DEN? 3DEN displays the bounding box around the object.