damage _vehicle dont calculate hitpointdamage!!!!!!!!!!!!!!!
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
i think you know how to reproduce this issue!
Additional Information
if command sethitpointdamage changes overall damage, the command damage dont recognize this changes!
Event Timeline
Comment Actions
äh... lol
if (damage _vehicle) is not effected by sethitpointdamage or does not return the true damage, then this is quite not ok!
there are two values to work with?
look for a command like:
realdamage,
or overAllDamage,
or damage2,
that calculates this two values together.