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May 11 2016

moeb1us added a comment to T107531: TrackIR no longer functioning with most recent stable update (0.53).

Reporting back: TrackIR works as intended here

May 11 2016, 3:39 AM · DayZ
moeb1us added a comment to T107531: TrackIR no longer functioning with most recent stable update (0.53).

I played with a TrackIR yesterdays experimental version just fine. Couldn't check stable yet but will do so in the evening and report back.

Did you tried to update the TrackIR software?

Also maybe fix the game version data in your issue, it says .53 everywhere but yesterdays stable version is .55.127157

May 11 2016, 3:39 AM · DayZ
moeb1us added a comment to T106498: Pinetrees protecting players from bullets.

if you fix bushes and trees to let bullets pass through them (not the log!) I am very grateful. This bugs me since day one, and dayZero for the original mod was able to fix this

May 11 2016, 3:01 AM · DayZ
moeb1us added a comment to T105123: Lack of loot/massive loot in one location.

I doubt they will butler, since a variation of this bug has been present on the experimental builds since the beginning of persistence.

It seems the checking of an area for the total number of items is broken.

@andy/JSteward:
Check http://www.youtube.com/watch?v=YMHGa8HzSRU out for a video regarding this issue.

Imho it should have never been rolled out from experimental to stable build in this state

May 11 2016, 2:07 AM · DayZ
moeb1us added a comment to T105120: "Drink All" (Canteen/Waterbottle) plays Animation but gets stuck to "Cancel Action" - "Drink" works..

happens for me as well

May 11 2016, 2:07 AM · DayZ
moeb1us added a comment to T105114: Duped Items found in backpack, never-ending ammo containers..

itemception should be detected by the server like too much bullets in a magazin

May 11 2016, 2:07 AM · DayZ
moeb1us added a comment to T105086: Items can't be directly dragged of someone else's body..

can confirm and would like a fix. exists in different forms and scales for several builds now

May 11 2016, 2:05 AM · DayZ
moeb1us added a comment to T105058: Death animation is inconsistent with previous stance.

a little bit more explanation would be nice mate..

May 11 2016, 2:04 AM · DayZ
moeb1us set Category to category:items on T104989: All spawned loot/items are in pristine condition.
May 11 2016, 2:01 AM · DayZ
moeb1us added a comment to T104867: Loot respawn bug.

Can confirm for Zelenogorsk and the military base near Myshkino. Ridiculous amounts of loot. Like wtf amounts.

May 11 2016, 1:56 AM · DayZ
moeb1us edited Steps To Reproduce on T104806: Items can not be picked up, if action is selected nothing happens.
May 11 2016, 1:54 AM · DayZ
moeb1us added a comment to T104806: Items can not be picked up, if action is selected nothing happens.

it seems it has to do with the server/client desync - the server thinks I am at a different location. Often it is the last part of complex geometry/wall touched. You can check this if you drop an item, for example a food can to the ground, and it disappears from the inventory but does not appear in the vicinity. Backtrack the path you took, to the last place you interacted with the server, and there it is. If you do this, you then can go back to the item you could not pickup and pick it up. It's weird.

May 11 2016, 1:54 AM · DayZ
moeb1us added a comment to T104804: Items cannot be taken.

it is definitely tied to the desync/geometry thing

May 11 2016, 1:54 AM · DayZ
moeb1us added a comment to T104802: [PRIMARY REPORT] Items can't be picked up.

it seems it has to do with the server/client desync - the server thinks I am at a different location. Often it is the last part of complex geometry/wall touched. You can check this if you drop an item, for example a food can to the ground, and it disappears from the inventory but does not appear in the vicinity. Backtrack the path you took, to the last place you interacted with the server, and there it is. If you do this, you then can go back to the item you could not pickup and pick it up. It's weird.

May 11 2016, 1:54 AM · DayZ
moeb1us added a comment to T104798: [Experimental] Too much loot!.

see https://www.youtube.com/watch?v=4niTOZjW5mk#t=0m58s

May 11 2016, 1:54 AM · DayZ
moeb1us added a comment to T104798: [Experimental] Too much loot!.

Playing on UK 0-04, Zelenogorsk is overflowing with loot, every spot in every building is occupied - well except the military spawns there, but even there it is quite full. Weird.

May 11 2016, 1:54 AM · DayZ
moeb1us edited Steps To Reproduce on T104796: Player is stuck in a constant animation loop of putting the primary weapon on his back.
May 11 2016, 1:54 AM · DayZ
moeb1us edited Steps To Reproduce on T104768: lost control of character, stuttering movement in random patterns.
May 11 2016, 1:53 AM · DayZ
moeb1us added a comment to T104735: Duping glitch still exists.

wtf that is so frustrating to hear :( Eugen, what the hell? :D

May 11 2016, 1:51 AM · DayZ
moeb1us added a comment to T104645: Guns disappear if dropped inside a building.

if you relog or come back after a server crash your item will be there. already submitted here.

May 11 2016, 1:48 AM · DayZ
moeb1us added a comment to T104613: [PRIMARY REPORT] Loot cycling.

What's the status on this one? What I hear cycling is still very much possible in .58 experimental. Could someone update this please?

May 11 2016, 1:47 AM · DayZ
moeb1us added a comment to T104613: [PRIMARY REPORT] Loot cycling.

Very informative and well made video :) Thanks!

May 11 2016, 1:47 AM · DayZ
moeb1us edited Steps To Reproduce on T104451: Player dropped Item on ground (in this case: weapon) gets duplicated on server crash/restart.
May 11 2016, 1:42 AM · DayZ
moeb1us edited Steps To Reproduce on T104449: Bullet impact models float in the air on the point of impact if a locked/closed door is shot.
May 11 2016, 1:41 AM · DayZ
moeb1us edited Steps To Reproduce on T104439: Locked door can be opened with only one hit of a melee weapon or bullet.
May 11 2016, 1:41 AM · DayZ
moeb1us edited Steps To Reproduce on T104438: Zombies run through doors that are locked with the lockpick.
May 11 2016, 1:41 AM · DayZ
moeb1us edited Steps To Reproduce on T104437: Very ugly texture when aiming down sights of MP-133 shotgun with gloves on.
May 11 2016, 1:41 AM · DayZ
moeb1us edited Steps To Reproduce on T104436: Items that are dropped to the ground, sometimes appear not till several minutes have passed.
May 11 2016, 1:41 AM · DayZ
moeb1us added a comment to T104433: Client Crash on Experimental 0.50.

Just a headsup: Eugen has already acknowledged this on r/dayZ

May 11 2016, 1:41 AM · DayZ
moeb1us added a comment to T104429: Death of hypothermia next to a fire.

Was the fire on the ground or in a building/first floor/any floor? There is a known issue that a fire does not radiate heat when _not_ lit outside and/or on the ground.

May 11 2016, 1:41 AM · DayZ
moeb1us added a comment to T104415: Dropping second main weapon from hands on apartment balcony causes weapon to disappear..

Happened to me as well in a random room of the apartment. The mosin sank into the ground and I thought I lost it - it was definitely not on the floor of the level below me.

As I returned to the room, I saw a tiny tiny speck on the ground, and it was a part of the long range scope of the weapon, clipping through the floor, and luckily I was able to pick it up.

Never dropped anything important in those appartments again.

May 11 2016, 1:40 AM · DayZ
moeb1us edited Steps To Reproduce on T104381: Balaclava use male models of the skull/face even if worn by a female character.
May 11 2016, 1:39 AM · DayZ
moeb1us added a comment to T104369: Zombie can harm you though doors and building..

Confirmed, it seems like it is dependable on the type of house. I can say the ATC is one of them.

May 11 2016, 1:39 AM · DayZ
moeb1us added a comment to T104288: Handguns spawn rate is extremly low..

there is a small house with one door and one side wood other side yellow/blue, it has a weapon spawn point in the corner where the bed is. You can find a pistol there.

May 11 2016, 1:36 AM · DayZ
moeb1us added a comment to T104163: A summation of issues I'd like to bring forward. PMs responding to me would be appreciated..

plus be advised that ruined clothing does not protect you from weather effects and damage.

also consider checking these:
reddit beginner guides
http://www.reddit.com/r/dayz/search?q=beginner&sort=new&restrict_sr=on&t=all

youtuber with great tip videos
http://www.youtube.com/user/WOBOchannel/videos

May 11 2016, 1:32 AM · DayZ
moeb1us added a comment to T103997: (Experimental 0.50) - Player gets much too hungry and thirsty.

anybody who starves in the actual build needs to learn how to play the game honestly. it is no problem whatsoever to survive, food in abundance, just leave the damn coast.

May 11 2016, 1:26 AM · DayZ
moeb1us added a comment to T103966: large group hack killed, terrain hacked, etc.

aweful. god damnit.

May 11 2016, 1:24 AM · DayZ
moeb1us added a comment to T103948: [Misconfigured Server] Spawn with 3rd person character on 1st person server.

Are you sure it is 1-9 and not 1-19? Because I have the same effect on 1-19, and AFAIK it is the only official german 1PP server

May 11 2016, 1:24 AM · DayZ
moeb1us added a comment to T103895: In-Game FOV slider is being constantly abused.

I would like to see this suggested temporary solution.

Let it only be set in the main menu when not logged into a game server. Perfect until the new renderer can deal with it.

May 11 2016, 1:22 AM · DayZ
moeb1us added a comment to T103894: (LONGHORN) Even when out of breath, moving forwards while aiming (standing upright) makes your accuracy spot on.

works with every 2D scope, so longhorn, LRS and PSO. Should be fixed, makes no sense.

May 11 2016, 1:22 AM · DayZ
moeb1us added a comment to T103430: Random sounds.

Nonono Andy you got that wrong. This is issue 153 (see http://feedback.dayzgame.com/view.php?id=153) and it has been around since day 1 and the last info/update the community received via reddit was that rocket stated at the moment they do not know the source of this bug. And that it could be related to several independent sources. And that someday in the future the sound engine would be redone completely.

Later Eugen commented that they identified at least some of the issues, but it was never resolved and never has been confirmed as solved by the community.

Since the issue was in the top5 of all issues since the release of the feedback tracker, the reverberations of a fix of the random sound bug would be substantial.

not fixed.

May 11 2016, 1:05 AM · DayZ
moeb1us added a comment to T103190: NAME Lemon - Using hack client..

Is this possible? I never knew we could choose this way. How did you come up with his name? I want to document script kiddies as well!

May 11 2016, 12:55 AM · DayZ
moeb1us added a comment to T103133: ESP Hackers and impossible understanding of my location and player name.

I think it is possible to stick your head into the wall of a building and see through it or into other rooms, see issue 16726

May 11 2016, 12:53 AM · DayZ
moeb1us edited Steps To Reproduce on T102935: The weapon (tried with a mosin) jiggles vertical if one takes a tiny step to the side way too much.
May 11 2016, 12:46 AM · DayZ
moeb1us added a comment to T102904: Scope jumps around erratically, player apparently injured but no status in inventory, splint fixes issue.

Apparently zeds break limps without the resulting status messages and indicators.

May 11 2016, 12:44 AM · DayZ
moeb1us edited Steps To Reproduce on T102852: Tents at NWAF and Balota are bullet proof.
May 11 2016, 12:43 AM · DayZ
moeb1us edited Steps To Reproduce on T102651: Items in the inventory of dead players are invisible until status is refreshed.
May 11 2016, 12:36 AM · DayZ
moeb1us added a comment to T102525: Bug: No weapon sway while walking.

IMHO it only works with 2D scopes, not ingame rendered 3D like m68, ACOG, PU

May 11 2016, 12:32 AM · DayZ
moeb1us added a comment to T102159: Bulletproof Pine Trees/Evergreen Trees.

Nonetheless, slow and steady is okay in my book ;)

May 11 2016, 12:18 AM · DayZ
moeb1us added a comment to T102159: Bulletproof Pine Trees/Evergreen Trees.

This applies to .48 but was an issue since release.

May 11 2016, 12:18 AM · DayZ
moeb1us added a comment to T101736: bullet-resistant glass, military dormitory.

can confirm, was unable to kill a player that was clearly visible in one of the rooms.

May 11 2016, 12:03 AM · DayZ

May 10 2016

moeb1us added a comment to T101583: Unlimited loot.

this is due to the current state of the respawn system. works on every spot that has reasonably few places to spawn loot in as an items is picked up. feedshacks on the borders of the map work as well, and I have seen the veresnik compound being exploited as well.
tldr: if there are a manageable number of spawn points in the active grid, one can loot cycle like there is no tomorrow

May 10 2016, 11:58 PM · DayZ
moeb1us added a comment to T101501: Player died and inventory got wiped..

there is an already reported bug where the items are not accessible and invisible. you can fix that by relogging or if you force the server to update the content for you. That is, put an item in it (by dragging it on the text/main bar instead on an actual grid).

May 10 2016, 11:55 PM · DayZ
moeb1us added a comment to T101291: Various duplication glitches.

omg it is assigned to a dev i can't believe it's happening. come on boys you can do it! weeeew!

May 10 2016, 11:48 PM · DayZ
moeb1us added a comment to T101206: Unable to "drink all" my canteen.

confirmed, same behaviour here on stable .47

May 10 2016, 11:46 PM · DayZ
moeb1us added a comment to T100451: Game seems to be freezing randomly.

it would be nice if at least the current game version would be edited, since it is kind of essential. Plus it makes it easier to find new issues on .47

May 10 2016, 11:21 PM · DayZ
moeb1us added a comment to T100401: [critical] Take weapon animation loop of other players.

have seen it in .49 for sure.

if it is still active in .50 I do not know but since this issue here isn't even acknowledged I don't have high hopes..

Is this the considered primary report of said bug?

May 10 2016, 11:19 PM · DayZ
moeb1us added a comment to T100401: [critical] Take weapon animation loop of other players.

I have seen it on other players not in my group several times. Although I can not say for certain if that player was in my network bubble as I logged in. It could be, since it was at the NEAF and I only moved from the pub south of it to the hill northeast of it and then saw the player on the airfield, gliding and switching weapons constantly.
I don't know what happens if that player goes prone or crouches or aims. Should be tested!

May 10 2016, 11:19 PM · DayZ
moeb1us added a comment to T100401: [critical] Take weapon animation loop of other players.

plus the movement is far more easy to see than a not moving player

May 10 2016, 11:19 PM · DayZ
moeb1us added a comment to T100266: Character Duplication glitch.

the long known KO dupe. There is an issue already covering this, please use the search function

May 10 2016, 11:14 PM · DayZ
moeb1us added a comment to T100266: Character Duplication glitch.

see issue 0012197

edit: Accolyte, you seeing this? Acknowledgement would be very nice. The mother issue of this (0012197) is over four weeks old and still on status 'new'

May 10 2016, 11:14 PM · DayZ
moeb1us edited Steps To Reproduce on T100259: Glitch: Ability to sprint uphill any inclination.
May 10 2016, 11:14 PM · DayZ
moeb1us added a comment to T100191: Bug Exploit to Always Sprint - On Any Hill or Stairs.

Acco please keep issue 0013839 in mind, since it is either very closely related or maybe even the same bug/glitch.
Difference is having _anything_ in your hand not just a weapon

May 10 2016, 11:12 PM · DayZ
moeb1us added a comment to T100065: Lack of surface friction causing ragdolls to slide on uneven terrain at high speed..

I don't find any other primary report on this issue.. could it really be the only one? For such an obvious thing?

Please tend to it Geez, it is really immersion breaking. Rag dolled players slide like they have air cushions beneath them.
And they should roll and or slump together as a result of gravity on a slope, not slide!

May 10 2016, 11:08 PM · DayZ
moeb1us added a comment to T100037: Not able to loot dead bodys as before.

There seems to be massive desync between the positions sliding rag dolled bodies are for the server and for the client.

I can't loot bodies that slid down something very often

May 10 2016, 11:07 PM · DayZ
moeb1us added a comment to T99347: Cargo Pants inventory exploit.

upvote, should be fixed and imho not possible. gets ridiculous if put to the extreme

May 10 2016, 10:43 PM · DayZ
moeb1us added a comment to T99273: Unable to shoot through Police Station doors when they are open.

Extend this to all inner doors of all police stations

May 10 2016, 10:41 PM · DayZ
moeb1us added a comment to T99272: Rubberbanding/poor network performance/moonwalking.

I have seen it happen to a streamer this morning. looked exactly like it and lasted about 20 seconds

May 10 2016, 10:41 PM · DayZ
moeb1us added a comment to T98730: PSO-1 Scope Does Not Sway When Strafing Left.

Hopefully this gets more attention. sucks

May 10 2016, 10:22 PM · DayZ
moeb1us added a comment to T98693: Duping items.

why is this possible. it's so stupidly easy.

May 10 2016, 10:21 PM · DayZ
moeb1us added a comment to T98663: Wall Glitch in Monument Statues.

just watched a video sobieski made, and it appears the issue is still unresolved...

edit: @Reporter, please change category to 'glitch abuse'

May 10 2016, 10:20 PM · DayZ
moeb1us added a comment to T98617: Item duping exploit!.

I get that fixing glitches takes time, but now that they introduced grenades it would really be nice if they stopped this. It's been known since May. Just yesterday me and a buddy stumbled over a house in Khelm that was full with a shitload of left behind items from a duper kitchen.

May 10 2016, 10:19 PM · DayZ
moeb1us added a comment to T98617: Item duping exploit!.

See Ninjah, this is what I meant by game-breaking. It changes the balance and actual availability of equipment and weapons in a way that is not desirable, on many levels. People get a wrong assumptions of availability and the loot/weapon distribution. Devs are trying to push people inland with heightening the scarcity of military drops on the eastern part of the map, but you can too easily just lol at it and create your own items by duping.

May 10 2016, 10:19 PM · DayZ
moeb1us added a comment to T98617: Item duping exploit!.

it's preposterous how easy this is and how long it's been around. There are multiple duplicates on here yet nothing is happening. game breaking! oh wait, according to Hicks, it's only fun breaking. so everything is fine!

May 10 2016, 10:19 PM · DayZ
moeb1us added a comment to T98220: Dead bodies do not show items in their inventory..

this is not connected to the ragdoll. It is an issue that is way older than ragdoll.

You have to put an item inside the container/clothing in order to force an update by the server and to make the items visible.
Sometimes this doesn't work because the clothing is full and has no free slots.

Other times you have no way to access a weapon a dead player was holding.

Only relogging fixes this, but you have to do it near a dead person and that is risky.

May 10 2016, 10:05 PM · DayZ
moeb1us added a comment to T98220: Dead bodies do not show items in their inventory..

Why has this issue still the status new I don't get it

May 10 2016, 10:05 PM · DayZ
moeb1us added a comment to T98021: you can eat the same food without consumption.

does this still work in .46?

May 10 2016, 9:59 PM · DayZ
moeb1us added a comment to T97880: Players need a sound when connecting to a server. Preventing Server Hopping.

I do not get it why they had removed the reload sound. Makes no sense. Invites hopping in jail/camo buildings etc. So sad.

May 10 2016, 9:54 PM · DayZ
moeb1us added a comment to T97879: No gunshot sounds on hardcore/first person.

still an issue in .47 or maybe it has gotten worse. Accolyte, why is this issue still unacknowledged that's ridiculous. Rocket himself has said he wanted to investigate this. Disappointing.

see http://www.reddit.com/r/dayz/comments/254ugr/psa_cant_always_hear_gunshots_press_shift_and/chdqzub

May 10 2016, 9:54 PM · DayZ
moeb1us added a comment to T97874: Double Wait Timer [Stuck On 'Please Wait'].

Still happens 99% of the time even on the newest experimental build. server crashes, you rejoin, get the 69 second timer and after that the please wait screen adds additional 60 to 120 seconds.

Play ten minutes, server crashes again...

May 10 2016, 9:54 PM · DayZ
moeb1us added a comment to T97874: Double Wait Timer [Stuck On 'Please Wait'].

still happening in .52

May 10 2016, 9:54 PM · DayZ
moeb1us added a comment to T97514: Binoculars are invisible as item on the floor.

Please close, issue was solved by validating game file in steam game properties. sorry :|

May 10 2016, 9:42 PM · DayZ
moeb1us edited Steps To Reproduce on T97514: Binoculars are invisible as item on the floor.
May 10 2016, 9:42 PM · DayZ
moeb1us added a comment to T97397: Unable to see long range shots landing or missing.

Its funny how this issue still has the status 'new' but is apparently fixed in current version .46

May 10 2016, 9:38 PM · DayZ
moeb1us added a comment to T95024: Weapon Switching Animation Glitch.

you can update the issue to the current version 0.46 since it still happens. Funny thing is when running in a group, the glitch is inconsistently visible for some players and some not.

May 10 2016, 8:16 PM · DayZ
moeb1us added a comment to T94685: Hard Hats / Moto Helmets / Ballistic Helmets gain durability when hit.

Confirmed for ballistic helmet, taking ballistic damage.

See video of WOBO on youtube, Blood Guide Part 2, 5:30 minute into the video. He shoots a player with a ballistic helmet (using a sporter) that is damaged/badly damaged, helmet goes pristine, it's clearly visible and WOBO confirmed it in the comments.

May 10 2016, 8:02 PM · DayZ
moeb1us added a comment to T93171: "Damaged" motorcycle helmet turned "Pristine".

there was a bug once where you could punch a helmet and it would go pristine. Now while that was removed, it could very well be that other kinds/forms/sources of damage still have a way to lead to this.
See the newest video of user wobo on youtube. Blood Guide part 2, 5:30 into the video. He shoots a player in the head with a sporter, the helmet goes from badly damaged to pristine.

-> ballistic damage still leads to the helmet bug. At least the ballistic helmet.

May 10 2016, 7:02 PM · DayZ
moeb1us added a comment to T92742: firing up hill or down hill bullet hits infront with iron sights even aimed way above the ground.

Several issues with this behaviour, really needs more attention.
See video:

http://www.youtube.com/watch?v=u3ioOZQ_i98&feature=youtu.be&t=45s

May 10 2016, 6:49 PM · DayZ
moeb1us added a comment to T91565: Critical, game breaking, full character duplication bug. ANYBODY can do this at ANY TIME..

Is this still possible with the logout and login timer?

May 10 2016, 6:10 PM · DayZ
moeb1us added a comment to T91557: Death without an apparent cause.

jup, still ingame. no wonder with the massive desync that is currently harassing everyone. Died yesterday up the stairs in those tin sheds with the blue double doors.

The server desyncs with you and you will be forced to the position he thinks you are in. Movement on z-axis = fall damage gets applied = death.

Ridiculous, but that's just DayZ I guess.

May 10 2016, 6:10 PM · DayZ
moeb1us added a comment to T91493: Sliding bodies of dead or unconscious players.

there needs to be some kind of friction for the ragdolled body to not slide like it has a cushion of air

May 10 2016, 6:08 PM · DayZ
moeb1us added a comment to T90923: Admin Abuse: Kicks everyone in the sever without reason..

kicking like this is against the TOS NBPone no need to defend badmins

May 10 2016, 5:49 PM · DayZ
moeb1us added a comment to T87921: Can't reach objects ontop of wardrobes.

Confirmed, especially on hardcore servers. It's impossible to get loot on top of shelfs imho, i.e. a map or small thing. You cannot use the cursor/dot because of the height difference.
Don't know if it is intended though. But at the end it costs only server performance to render and handle unlootable loot so I guess it's unintended.

May 10 2016, 3:58 PM · DayZ
moeb1us added a comment to T87495: Items removed from inventory (into Vicinity tab) disappear, then become visible again after reconnect.

confirmed for .50.125144 experimental. I hope they fix this before this hits stable today but I do not expect this.

Andy, Steward, brace yourselves for the flood of claims that items got lost when dropped -.-

May 10 2016, 3:39 PM · DayZ
moeb1us added a comment to T86834: [PRIMARY REPORT]: Character is seen stuck in equip animation loop by others.

Thank you for the acknowledgement

May 10 2016, 2:59 PM · DayZ
moeb1us added a comment to T86834: [PRIMARY REPORT]: Character is seen stuck in equip animation loop by others.

Very old bug but still not acknowledged and status new. This is still ingame on .49

May 10 2016, 2:59 PM · DayZ
moeb1us added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

This happens to me not on a random percentage but totally dependent on the population of the server. If under or around 10 players it is working like a charm, on the other hand on high-pops (currently playing experimental with 50 ppl) it so working so badly that I mostly just switch via drag and drop in the inventory screen. There it works, so it should be solvable quickly, because obviously the game _can_ take a user command and execute it without delay. I wonder what causes this...

May 10 2016, 2:40 PM · DayZ
moeb1us added a comment to T86666: Massive FPS drop when looking into city..

@exil: I appreciate that you try to learn English as a second language, but I am not sure I got the message you wanted to send right.

And my remark was more aimed at others that read your recommendation and think about following it.

Have a nice weekend ;)

May 10 2016, 2:29 PM · DayZ
moeb1us added a comment to T86666: Massive FPS drop when looking into city..

@exil: you definitely should add the information that doing so is only valid if you are a coast monkey or team deathmatch in towns mostly.

Since the settings of object detail (=SceneComplexity) and PreferredObjectViewDistance lead to you not seeing players as early as they see you if they haven't crippled their settings.

So, if you pvp in the north or in open areas, don't do this.

May 10 2016, 2:29 PM · DayZ
moeb1us added a comment to T86666: Massive FPS drop when looking into city..

@all: it was stated repeatedly that one major issue causing this are the so called proxies. The design of those was the major driving force to implement the new renderer = to be able to get rid of those. So hang tight, it will be fixed.

source: rocket

May 10 2016, 2:29 PM · DayZ