The 5.56 in ARMA 3 is still very weak. Maybe a little better than 9mm :P
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May 10 2016
What I am saying is that there are no drawbacks really to having the SDAR fire 7.62 Supercavitating rounds, as it would in real life if used as an underwater rifle, and anyway the 5.56 rifles do barely anything underwater.
There are underwater mines. They actually work. Also they are going to add different underwater mines later in development.
Updated summary.
Didn't they say this was being added to Arma 3? If they don't then that's disappointing.
If you want that much detail, place the units yourself. A module can only do so much.
This is (or was) not an animation issue. When hit, the player / AI character model will ragdoll for a split second. I'm not sure how they fixed this.
Look in the Field Manual under "Health - Drowning". At the bottom it says "Tunnel vision will occur when in sealed rooms or when exposed to gas weapons." Just found this today :D chemical grenades? This would probably mean flash bangs :D
Gas weapons are in the field manual, so maybe they are testing it?
Good idea. +1 vote
^ ^ ^
This. The AG Blackfoot could have the stub wings with Hellfires on them (or whatever it it in Arma 3) and maybe a laser designator to guide the missiles. Same with the Kajiman.
EFAMS stands for External Fuel and Armament Management System. What this basically does is it adds additional weapons to the vehicle. This is already in the game, as you can see on the KA-60 Camo (Rockets, Gatling gun, etc.). I would like to see more customization of the vehicle armament, as the MI-48 is useless against air targets, and the AH-99 is useless against ground targets.
Sadly, the devs do not seem inclined to put in armored vehicle interiors. If they do, which will (hopefully) happen in time, I'm sure that they will add rear view cameras to vehicles if they have them in real life.
...............What??? Are you saying that you like to shoot wounded people and because you love the fatigue system the developers should strap bricks to their backs? I wouldn't use Google translate, it doesn't do well with grammar. Pretty funny though
I agree. Being able to carry dead bodies would certainly help in stealth missions and stuff. Or bringing them back to a hospital or something.
To have injured men be a burden we would need a "carry/drag" feature and have to drag soldiers to ambulances, but currently this is only in Arma 2 OA :(. upvoted.
I think you can. Are you sure there isn't a class file?
Whoops. BW mod has this. Could an admin delete this post please? It's irrelevant.
Hmm it seems the green side does have an APC/IFV. Can't quite make out what it is, but it looks cool. (PCGames' interview with the game devs)
Does anyone know if the green faction is going to have armor?
Coalition of Southern Arab Territories? Israel is still allied with the US in the storyline, so it kinda makes sense.
Yeah, I guess it kind of is right in the middle of all the countries with large Arabic populations. Generally speaking though :/
Wonder what it really stands for.
Center for Substance Abuse Treatment?
The Iranians are addiction therapists? Or is that the Greeks?
Progamer, what questions are you talking about?
matAWG yeah but for now I think a little more infantry support on the green faction would be better.
Updated desc.
Updated description.
Yeah it should have some variety, or they could just modify the design.
Only problem with this really is that it currently has 3 crew members and only 6 passengers.
@ProGamer I will clarify, thank you for your feedback.
Yeah the green side seems to be using equipment similar to the Bundeswehr or the Italian army.
Updated description & added pictures
My computer would have a 25% chance of igniting, too. :P
My view follows the head of my character. Is this on Dev branch or normal?
There is a fast roping script, but I don't think BIS has either noticed or cared.
My vision is always blurry :P need glasses
If they implemented this we would probably only be able to move ammo boxes and airlift vehicles / h-barriers.
Upvoted
Good idea.
I think it would be impossible for the turret to move if it had nothing to power it but a car battery. Those turrets weigh like a ton.
Sorry not what I meant. It is pretty annoying you can't run a mile without your vision blurring, but what I meant was your vision should blur after a long run with a pack and stuff.
.45 is powerful. But it shouldn't kill you instantly if you get hit in your arm or lower leg.
The HUD in Battlefield 3 is probably the most realistic interface I've seen. Battlefield is pretty unrealistic, but all HUDs and weapons are accurately represented.
So AAA sites can target you 12 km away? Great! It's actually way easier to avoid missiles fired far away than close. Far away gives you more time to maneuver or do whatever you can to avoid that SAM. And if you can't avoid it, you have enough time to deploy chaff (Long range missiles are typically radar - guided).
Suppressors would be perfectly realistic and believable for these weapons. But we don't really need them with this current sound system. :P the sound just fades out over distance (except reloading, that travels into neighboring countries).
Also, (add this to your ticket :P) the periscope being down should reduce the drag and increase speed as well.
Well, yes, but having 2 poles with a camera on top isn't exactly the most streamlined is it?
Then wouldn't it be very easy to port/improve the function?
Oh I thought BIS made VBS2 :/
This is the same as report 0005577 (Walkable Interiors). Vote that up and you can have gunners / spotters wherever you want.
Already reported, they're working on it. http://feedback.arma3.com/view.php?id=17714
Levine is hilarious.
I love Battlefield three and four's vehicle HUDs and fire control systems. They give so much information that we sometimes need in Arma (don't really need it in Battlefield). Like an ammunition counter, compass bearings, gun elevation, showing where the guns are pointed, warning lights, state of the weapons, and a bunch of really neat stuff.
Like an ACOG on an M-4. Standard Marine issue.
This would be nice. I think it would barely affect frame rates (pretty much the same as a few more houses in the area).
This would be nice. I think it would barely affect frame rates (pretty much the same as a few more houses in the area).
This works in other vehicles, it should work in this one.
I wonder if the TKOH flight model has retractable gear?
I hope this will be added after / pre final release.
Arma 3 equipment is a step down from modern technology but it is in the future???
I think they should just add minor flooding with seasons because Limnos has a seasonal lake that fills up with water occasionally.
So we can fight swimming insectoid Iranians in underwater cities.
Removed in Alpha, also every light in the game was dimmed down. It used to look sweet. Made a ticket for it here: http://feedback.arma3.com/view.php?id=21601
The Arma 3 Tactical light is about as useful as a penlight. Good for seeing stuff on the floor or something 7m away.
This is like something out of a horror movie.
JSRS 2.0 does this splendidly. It simply draws a line above the player's head, then if it hits a solid object (Not trees or bushes, bullets can pass through so they aren't counted in), it adds an echo effect. This even works with modded in weapons.
If the script is not created by BI, then please ask the author of this script to fix it.
May cause some lag, but totally worth it :D
The RFB (SDAR, whatever) would really be a great weapon on land if I could put a scope or a flashlight on it. Like for assaulting an oil rig :D
Vehicles should only explode if their gas tanks are hit by tracer / explosive rounds. Normal rounds usually won't ignite the fuel. Instead of exploding (from normal rounds), there should only be a slim chance of an engine fire, and an explosion is highly unlikely.
In all seriousness, I can't find any tactical reason or any sane reason for dual wielding SMGs in a firefight. That's gangster shit.
Yeah I'd like to put "Hell on wheels" on the side of my APC.
There are caves on Altis, but I think they are bunkers under rock formations, not spaces below the ground :(. I know because of the cave on Stratis.
Not sure if this helps at all, but here:
http://www.youtube.com/watch?v=2tC9M4-vP3w
May not be possible with this engine though :/
In HALO, Planetside 2, VBS 2, etc., you can stand on moving vehicles without problems. Someone should look into the vehicle files, find out how it works, and port it over to Arma 3. Without plagiarism or copyright infringement of course :P
BIS,
Please add this to the final/beta version of the game. It would merge with so many of the current top requested features (shooting out of vehicles, diver deployment, HALO jumps, fast roping, and others). Just imagine jumping out of the back of a Mohawk, or providing support to your mates on the ground, or walking out the door of an armored vehicle. You guys probably have tons of crap to implement and bugs to fix, but this would greatly add to the immersive part of this awesome game.
I support this, but I wouldn't want to be working at BI if they decide to do it :P
The dust should rise out of the ground. Just watch some videos of a tank firing or an artillery shell impact.
Like this: https://www.youtube.com/watch?feature=player_detailpage&v=QaJBmyDxtYE#t=35
Shock waves are there, but they only affect players at the moment.
Bunny hopping wouldn't work, even if we could jump. Just one 7.62 mm FMJ to the legs and that fucker will never jump again.
It could work where you could assign different explosives to a sort of "group". What I mean by this is you could place two explosives and have them detonate separately, or you could link them together and detonate them at the same time. This would cut down on scroll menu clutter and you could organize controlled explosions easily.
In real life, the "IR Laser" attachment has a flashlight and two lasers (IR & Red). As Tholozor said, just cycle through with CTRL + L.
Shouldn't this be "Assigned"?
Apparently they are implementing the feature where when you talk on the radio everyone nearby can hear you.
What if when the hull was red the model would turn to something like the "Blackfoot Wreck" model or Van wreck model, with no explosions or insta-death. Then if the engine was red there would be an engine fire, maybe a very very low chance of explosion. Very low. And if the fuel was red then you would just have a fuel leak, with a very low chance of a fire.
Vehicles should only explode if their gas tanks get hit with tracers / explosives / AP rounds. Not when their hull reaches "0".
What if you could have an option to put grass on your helmet or backpack to better camouflage yourself?