Page MenuHomeFeedback Tracker

please please please improve the site modules they're useless.
Closed, ResolvedPublic

Description

when placing these modules in an military confinement...all it does it scatter 4-5 units around an area with a hunter or 2 dotted about.

there is no strategic placement with these units.
i cannot think of a word that explains this module..
i think the skirmish module was more useful than this one.

needs attention badly.

Details

Legacy ID
162327285
Severity
None
Resolution
Open
Reproducibility
Always
Category
Design-Mission
Steps To Reproduce

place the site module
blufor
radius 100 by 100
choose base
place in the military area near agia marinia.
preview

look how plain and stupid this looks

Additional Information

when placing Base sites in open areas this should spawn tents, ammo boxes, field hospitals. empty vehicles. patrols. (you know what a base should look like)

i bet it wont do that when final is here.

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Jul 31 2013, 4:35 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to Design-Mission.
tyl3r99 set Reproducibility to Always.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Open.
tyl3r99 set Legacy ID to 162327285.May 7 2016, 3:46 PM
gutsnav added a subscriber: gutsnav.May 7 2016, 3:46 PM

If you want that much detail, place the units yourself. A module can only do so much.

I'd have to agree with gutsnav on that one. Some things you just have to do the hard way.
In saying that, I do hope the modules in general are better in Full release.

tyl3r99 added a subscriber: tyl3r99.May 7 2016, 3:46 PM

if they placed people in certain house positions that would be enough or simply more patrol related movements not standing dead centre in the middle of a base.

@Bis what information do you require? help me help you to help us lol

I know what you're saying, but it's a tricky one, trying to code a module for all those different locations it can be dropped would be no easy task.

I find I usually just occupy the building manually in the Editor, it's a little tedious but at least you have control over it that way. Though, i think the presence of all those GMG's when you drop that module is a bit overpowering.

And surely bases have higher amount of equipment like tanks and air patrols so fingers crossed lol

MadDogX added a subscriber: MadDogX.May 7 2016, 3:46 PM

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.