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Dram
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User Since
Aug 5 2013, 11:51 AM (324 w, 2 d)

Recent Activity

May 11 2016

Dram added a comment to T116561: Ground disappearing / scenarios not loading correctly.

Was an issue with a particular build. Was fixed

May 11 2016, 2:28 PM · Take On Mars
Dram added a comment to T116558: Can't land on Victoria's crater map.

Was a temporary issue

May 11 2016, 2:28 PM · Take On Mars
Dram added a comment to T116556: Default atmospheric probe falls through bottom of Victoria Crater - latest Steam version.

Fixed right after christmas

May 11 2016, 2:28 PM · Take On Mars
Dram added a comment to T116552: Airbags on small rover lander fail to retract..

This was recently fixed. The tolerance was too low.

May 11 2016, 2:28 PM · Take On Mars
Dram added a comment to T116535: Small Lander, can't change which equipment to control..

Was a temporary version issue.

May 11 2016, 2:28 PM · Take On Mars
Dram added a comment to T116499: game freezes when cursor is over south polar cap.

Fixed. There was a long standing issue which caused a freeze only in that particular location. The root cause was found and fixed. This likely fixed a few other bugs too.

May 11 2016, 2:27 PM · Take On Mars
Dram added a comment to T116497: v0.8.0344 Weather alert timestamps.

Done, will be in the next update

May 11 2016, 2:27 PM · Take On Mars
Dram added a comment to T116497: v0.8.0344 Weather alert timestamps.

Yes, definitely agreed. It gets confusing. Will add.

May 11 2016, 2:27 PM · Take On Mars
Dram added a comment to T116477: Velocity indicator for Zero-G missions.

Was added :)

May 11 2016, 2:27 PM · Take On Mars
Dram added a comment to T116474: Manual landing mode stay active when joystick detected..

Joystick support has been overhauled and thus resolves this issue.

May 11 2016, 2:26 PM · Take On Mars
Dram added a comment to T116473: steam achievement Power Plant again.

Firstly, refrain from swearing or you will be banned. Secondly, an issue with steam has nothing to do with Take On Mars. I will restate that the game is still in early access at this point and that there are many issues that will eventually be fixed. We are a small team, so issues take time to solve.

Closing the issue as evidently there is no issue on our end.

May 11 2016, 2:26 PM · Take On Mars
Dram added a comment to T116473: steam achievement Power Plant again.

Hi, sorry but I'm not sure I completely understand the problem. Is it that the power plant achievement does not work? Or that it is set at too high a value to achieve? If the latter, then that is because it will be possible to complete in the manned section, where you generate much more power.

May 11 2016, 2:26 PM · Take On Mars
Dram added a comment to T116466: Asteroid vehicle respawn faulty.

This is no longer an issue since the addon has been changed. It should no longer re-flip at the moment

May 11 2016, 2:26 PM · Take On Mars
Dram added a comment to T116460: From time to time my rover are hovering over the ground (with EA - 0.8.0262 (dev)).

That is only what it appears like - the shadows are not perfect, and hence do not start at exactly the edge of the object, making it appear to be floating.

May 11 2016, 2:26 PM · Take On Mars
Dram added a comment to T116409: Save created vehicle if I make a new vehicle at mission launch.

Yes, that would be desirable, added to the todo list. Cheers

May 11 2016, 2:25 PM · Take On Mars
Dram added a comment to T116404: Setting Mars 3 lander mission to fixed time (Dec. 2, 1971).

Fixed, will be in today's dev build

May 11 2016, 2:25 PM · Take On Mars
Dram added a comment to T116400: Game crash when loading vehicle..

Cheers for the report, just fixed the bug. Will be available in tonight's dev build.

May 11 2016, 2:25 PM · Take On Mars
Dram added a comment to T116384: [0.8.0234] Unable to close the Weather warning while in vehicle.

Fixed a long while back, but the new notifications system resolves this issue. Popups are no longer used.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116379: [0.8.0234] Automatic landing doesn't work.

Fixed and should be available in today's build. The issue was that they tried to very precisely land at their target location.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116372: [0.8.0234] Unable to control the Robotic Arm with Secondary Controls.

Fixed, will be in next build.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116370: [0.8.0234] Kill Trans/Rot gets disabled by entering Game Menu.

fixed some time back

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116369: Severe weather warnings queue.

Yeah, annoying, fixed. Available in today's upcoming build

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116368: New Space Program Bad weather notifications precede Time mode selection.

Nice catch! Fixed, will be available in today's upcoming build.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116367: Invisible objects.

Colliders were implemented a while back :)

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116365: Generated missions ID.

Yes, definitely true.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116365: Generated missions ID.

Changed colors, fixed. Available in today's upcoming build.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116364: Crash to desktop, night drive only lights on and switch to external cam.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=319

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116363: Mission Counters.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=264

Fixed today

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116362: Error messages during startup followed by hang at loading screen.

resolved this issue, was caused by a new function which in certain circumstances could throw a NULL pointer (causing the crash).

Fixed, a new dev version will be up soon.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116361: Game crashes when I try to connect to any vehicle.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=319

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116360: Crah when connecting to rover.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=319

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116359: Kill rotation/translation settings are not saved.

Fixed several versions ago.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116358: T7 Medium Rover SOL Solar Panels.

Cheers for the report. Tried it myself and it appears to be an issue. Assigned to myself.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116358: T7 Medium Rover SOL Solar Panels.

Fixed, good old Ruda raised the height a little, enough to stop it from colliding so problematically. It should be already available.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116357: Falling through Test pit floor.

Ouch, that's nasty. Found the issue and fixed it, available in tomorrow's development build.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116356: Game do not launch -> Engine / Device Error : 80070057.

Hi, that is an unpleasant error. Practically no info from it.

Could you please try running TKOM windowed? You can do this by opening the following file in a text editor:
C:\Program Files (x86)\Steam\userdata\YOUR STEAM ID\244030\local\ccsettings.xml

Then change:
fullscreen="1"
To:
fullscreen="0"

Please let me know if it helps.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116354: Game hangs when accessing steam subscribed content.

Glad the issue resolved itself :)

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116353: Power Plant: Gigawatt OR Megawatt?.

Fear not, future plans involve introducing certain things which generate a lot of power. Additionally, once power simulation is not tied to being in the location, this achievement will be easy.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116350: Panel charge not dependent on incident light angle.

Fixed, now it is taken into account. Available in today's upcoming build

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116351: Mapping the same key more than once when in different mode.

Yes, I very much agree. I personally am in favor of having it indicate that keys are doubly mapped, but let you do it anyway, for example.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116350: Panel charge not dependent on incident light angle.

Yes, this is planned

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116349: Time Offset for Real Time Mode.

Unfortunately this would completely change the idea of the Real Time mode and the intended difficulties associated with it, so this will not be changing. For those who want to change time, Game Time will allow this.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116348: Parts quality reverts from high to normal after each test.

Parts quality has been removed as it is not required

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116346: [0.8.0183] Lander flicks between Flight mode and Landed mode when on unstable surface.

Should be fixed in today's upcoming build

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116346: [0.8.0183] Lander flicks between Flight mode and Landed mode when on unstable surface.

Tested this and it occurs. Will need to address this.

May 11 2016, 2:24 PM · Take On Mars
Dram added a comment to T116338: Zooming buttons appear on unzoomable cameras.

Fixed, found the bug, easy fix. It will be in the next development build

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116337: suggested features regarding damaged rover wheels.

Those are good suggestions. Definitely taken into consideration, hopefully to be implemented soon.

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116330: Cross hair opacity.

Good idea, never occurred to me that colordblind players could have such a problem. I will add an option to make them non-transparent to help you guys out.

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116327: Unhandled exception.

Hmm, did this happen only once or is there a way to repeat it?

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116320: steam achievement Power Plant.

Could you please try this again if it is still an issue?

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116319: Allow the player to land a vehicle without choosing a mission first.

Yes, definitely desired and now planned.

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116315: Screen flickering.

That looks damn nasty. Could you please try the following and see if any of it helps?

a) Change the 3D resolution slider from 1x to something else in the options menu
b) Change the normal resolution from 1920x1080 or what you have to some other value
c) Turn off aero theme in windows

If none of these help then we'll try something else. But please let me know if these helped in any way.

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116314: Top down map whilst driving the rover?.

Already implemented a few days ago :)

Check the NAV tab, at the bottom you will see a button which says CONNECT. This connects you to an areostationary satellite, which is a satellite in a synchronous orbit with Mars above the said location. Using this satellite you can zoom in on your vehicle and anywhere in the map to great detail. Enjoy!

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116311: Vehicle Status: ERROR.

The old part failure system has been removed, so this will not re-occur. Additionally the airbag system was tweaked a little, and is a little more bouncy :)

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116310: Careless ChemCam use can break equipment.

Actually this is already the case. Try aiming the laser at a camera and do 2 analyses of it. You will see it breaks the camera. It will not do damage to "tough" objects such as wheels, arms and so on.

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116307: Victoria Crater Mission Counter Bug.

Fixed in today's version

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116299: Clipping bug.

Fixed, panels now fold up and must be unfolded after landing. Available in today's upcoming build

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116299: Clipping bug.

Yes it is disturbing, though low in priority due to the purely visual nature of the issue and the amount of work that will be needed to address it (animate the solar panels)

May 11 2016, 2:23 PM · Take On Mars
Dram added a comment to T116294: Construction/Lab not working.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=42

Hopefully will be fixed soon

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116283: Tempomat improvements.

Could you please retry this? This should not be a problem any more

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116283: Tempomat improvements.

Thanks for the note Bardosy, there must have been several changes in the past which fixed it.

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116277: Deleting spacecraft and the quality of parts.

With the addition of steam workshop related things, deleting your own presets has been added, as well as sharing them on steam!

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116267: colours inverted on exit or alt+tab.

Drivers did it it seems :)

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116266: landers screen is all fuzzy and has criss cross effects while landing.

Fixed a while ago, but added a new camera to the descent stage, so that you can at least see that.

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116260: Profile Statistics.

Done. In today's upcoming build

May 11 2016, 2:22 PM · Take On Mars
Dram added a comment to T116251: Required equipment list in Mission details.

Added an indication of what instruments can complete what tasks - the task has it written on itself in the map (Mission Details)

Available in today's upcoming dev build

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116250: major wheel error, busted wheel stuck to ground.

Yep that's a bug, cheers for the report. It should only drag on the floor if damaged, but not get stuck to the floor.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116246: Return to Mission control gives anomalous view.

Most probably due to the problem with the 3D resolution slider - try changing it in the options menu from 1x, and please let me know if it helps

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116238: Gravitron doesn't work and creates a bug.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=143

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116233: Meterorite.

Interesting idea. Obviously should be very very rare, but meteorite impacts on Mars are relatively common. On Earth they occur daily, but most burn up in the atmosphere.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116227: Invisible mouse cursor in controlroom..

The mouse cursor disappears in the control room if you give it input from a gamepad or keyboard. I have adjusted it now to only use the gamepad or mouse, so that should solve the issue.

Please try tomorrow's development build once it is available and see if the problem persists.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116227: Invisible mouse cursor in controlroom..

Great, glad the issue can be resolved for now. I'm closing this to avoid build of of issues, as the joystick controls/pedal controls will be sorted separately.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116224: More bounce and roll needed on landing with airbags..

already bouncy :)

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116224: More bounce and roll needed on landing with airbags..

Well today we increased the size of the airbag collider, meaning more bounce :) Next we will increase drop height, so you will be waiting a while before the bounce-mania stops :)

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116222: Medium rover solar panels fall off with no warning or explanation.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=315

Fixed btw :)

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116221: Landers legs bugs out when "testing" it.

The legs have been replaced with fixed ones, issue fixed

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116216: Satellite Shadows Cast onto Mars are too large.

We actually tried different sizes but this was the only size that meant you could actually see them orbiting, yet did not distract your view of the globe.

I agree with the shadows but those cannot be changed, only switched off, as they are generated from the model itself.

Either way, thanks for the report!

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116215: Joystick mapping wrong on rovers.

Ok cheers, will look into it again

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116215: Joystick mapping wrong on rovers.

In today's development build this should be fixed. The options menu setting now affects the vertical axis.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116212: Secondary control cycling for no reason.

Joystick support was overhauled, this issue is thus resolved.

May 11 2016, 2:21 PM · Take On Mars
Dram added a comment to T116207: Tech level progress.

After careful evaluation, the system will be re-worked, this means it will not work in the way it does now. More info soon, though this will be addressed come next month.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116207: Tech level progress.

Implemented as stated.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116205: Vehicle GUI style doesn't work anymore.

Duplicate of:
http://mars.takeonthegame.com/feedback/view.php?id=94

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116202: Landers won't stay landed sometimes..

Duplicate of:
http://mars.takeonthegame.com/test_faq/view.php?id=85

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116201: Version numbers for development build ?.

My apologies. Just added the dev build to the project choices

Just to note, you have access to the development build, it is accessed via:
Properties->Betas->Development

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116200: [CTD] Crash while taking photo.

Hmm, looking at that part of the code, it appears it was trying to create the render screenshot, but probably was not able to.

Is this happening with every photo you try to take or only in a specific circumstance?

Also, are you running Steam with reduced rights? Perhaps try running Take On Mars with admin rights to see if that helps.

Please let me know on the result.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116199: way to manage energy..

Solar panels now recharge according to incident light angle. Chemical batteries are just that - chemical and cannot be recharged. They are one use. The vehicle itself always has internal, rechargeable batteries.

Available in today's upcoming build

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116198: Crash on CTR select in mission window.

Duplicate of:
http://mars.takeonthegame.com/test_faq/view.php?id=16

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116197: Wheel error happen far too often.

No longer an issue, the part failure system is being overhauled.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116197: Wheel error happen far too often.

Does this still occur? The old part failure system was completely removed, so this should not pose an issue anymore. The new part failure system will be a little more intelligent.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116197: Wheel error happen far too often.

Hi,

We will gladly adjust the values, but I would first like to know some things:

a) Is it happening directly after landing with no apparent impact?
b) Is it happening after many impacts into rocks and so on?
c) How far do you roughly drive before the issue crops up?

Please provide the information above. We are planning on introducing difficulty levels, so damage level will be part of it.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116195: locate your own sientific objects and decide for your self what rock to sample or phpto to take..

this was implemented some time ago

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116191: Engine Error.

Duplicate of:
http://mars.takeonthegame.com/test_faq/view.php?id=29

Fixed the issue. Will be available in today's development build and in the next major update.

Development build may be accessed through:
Properties->Betas->Development

To confirm whether the issue has been addressed in the build, check the change log, accessed in the main menu using the "View Change Log" button at the bottom right of the screen, there you will see a list of addressed issues and their feedback tracker ID number on the right.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116192: CTD on selecting mission window.

Duplicate of:
http://mars.takeonthegame.com/test_faq/view.php?id=29

The issue was already fixed and will be available in today's development build and in the next major update.

Development build may be accessed through:
Properties->Betas->Development

To confirm whether the issue has been addressed in the build, check the change log, accessed in the main menu using the "View Change Log" button at the bottom right of the screen, there you will see a list of addressed issues and their feedback tracker ID number on the right.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116189: major error to wheel causing drift while stationary?.

Hi,

I would kindly ask if you could upload you savegames, then I could load it up and check what is going on.

Save game data is found here:
C:\Program Files (x86)\Steam\userdata\49738971\244030\local\USERNAME

...where USERNAME is you windows login name. Before zipping and uploading, please delete a folder inside that:
C:\Program Files (x86)\Steam\userdata\49738971\244030\local\USERNAME\savedata

(this will reduce files size significantly as photos you take are in that folder)

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116186: Game crash on Gravitron.

Finally found the problem - the game in game data was packed, which it must not be. This should be fixed in today's development build, eta about 2 hours.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116186: Game crash on Gravitron.

Are you using the development build or the standard build?

Development build may be accessed through:
Properties->Betas->Development

If so, please try today's development build, available in approximately 2 hours. Hopefully the issue will have been solved there.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116180: Turning on lights freezes screen.

Great, glad the problem is solved. The 3D resolution bug is a separate issue, handled elsewhere, so closing here.

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116181: Airbags deflate to quickly.

Fixed the issue, airbags left to bounce a little more, then deflate more slowly. Will be available in today's development build and in the next major update.

Development build may be accessed through:
Properties->Betas->Development

May 11 2016, 2:20 PM · Take On Mars
Dram added a comment to T116178: Crash On Disconnect.

Very strange, would you please upload the crash.log, found in your userdata (mine is here):
C:\Program Files (x86)\Steam\userdata\49738971\244030\local

May 11 2016, 2:20 PM · Take On Mars