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Satellite Shadows Cast onto Mars are too large
Closed, ResolvedPublic


In the main menu screen, with the rotating Mars model, the shadows cast by the satellites are vastly oversized (spanning probably 100km or so of the planet's surface). I realise that they are modelled oversized in order to make them visible, but the shadows make that a bit obvious. The shadow casting is a good idea - gives a nice sense of depth - but perhaps they could be made smaller; a few pixels - enough to be noticeable without being obviously oversized?

Very much just a personal aesthetic opinion, of course, and you may well have already tried that and decided it looks better the way it is.


Legacy ID
Won't Fix
Steps To Reproduce

Observe main menu screen, as a satellite passes over the sunlit side of the planet.

Event Timeline

Loophole edited Steps To Reproduce. (Show Details)Aug 7 2013, 1:40 AM
Loophole set Category to category:suggestions.
Loophole set Reproducibility to Always.
Loophole set Severity to None.
Loophole set Resolution to Won't Fix.
Loophole set Legacy ID to 3479676498.May 9 2016, 9:50 AM
cky2250 added a subscriber: cky2250.May 9 2016, 9:50 AM

What about the large lines and words on mars that isn't real. How did they get there....

cky2250: Wow, that was so unnecessary... Read, think about, read again, think again, vote down, if you don't like a suggestion and leave it, if you haven't to say anything constructive.

@Loophole: I think in scale it's OK. But that isn't really something I would change now, because the game has a lot of gameplay related bugs.

Dram added a comment.Sep 4 2013, 6:36 AM

We actually tried different sizes but this was the only size that meant you could actually see them orbiting, yet did not distract your view of the globe.

I agree with the shadows but those cannot be changed, only switched off, as they are generated from the model itself.

Either way, thanks for the report!