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BlackLord
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User Since
Mar 7 2013, 9:33 PM (613 w, 3 d)

Recent Activity

May 10 2016

BlackLord edited Steps To Reproduce on T71301: Missing goats.
May 10 2016, 5:41 AM · Arma 3
BlackLord added a comment to T70611: Grenade Launcher sights/aim (functionality/animation).

The view changes so the little red dot on the GL stays centered.

May 10 2016, 5:19 AM · Arma 3
BlackLord added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

I appreciate the attention and extra money Bohemia received thanks to DayZ's popularity, but I'm disappointed by the fact they are willing to sacrifice ArmA3's identity just to please the newcomers, whom will eventually move on to other games anyway.
The reason why ArmA3 stands out is because it is unique, but balancing would turn it into just another generic, homogenized shooter, that is unable to hold the interest of newbies and alienates the older, loyal fan base which supported the series since OFP.
New guys, if you don't like the game stop playing it. BF4 and the new CoD comes out soon.

May 10 2016, 5:15 AM · Arma 3
BlackLord added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

I upvoted it, because I agree that balancing is harming the game, however the grenade throw is much better than it used to be. Sure it needs further work, but it's fine.

May 10 2016, 5:15 AM · Arma 3
BlackLord added a comment to T70216: Additions to Turning out.

+1

Also, please don't tie the turn in/out function to the commander. I know it's probably to prevent AI from turning out in combat, but it is annoying when playing COOP. For example, I'm a driver and I can't see well, so I want to quickly turn out to check the surroundings, but I can't because the commander is turned in.

May 10 2016, 5:04 AM · Arma 3
BlackLord added a comment to T70203: First Person Player Model: Higher resolution textures and more polygons.

Actually the first person player model is the same as the third person one.

May 10 2016, 5:03 AM · Arma 3
BlackLord added a comment to T70161: Addition of troop/cargo transport CH-53E Super Stallion heli.

Not futuristic enough >:P

May 10 2016, 5:02 AM · Arma 3
BlackLord added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

+1

Moreover, if the outfits, harnesses and helmets could be worn by female civilians, the same way as male civilians, no mods would be needed to create female soldiers. This could solve the whole female soldier debacle.
Everyone could have his/her cake and and even eat it: there wouldn't be female soldiers, so the game would remain authentic, but they could easily be created, so those who obsess over gender politics in gaming can knock themselves out.

May 10 2016, 5:00 AM · Arma 3
BlackLord added a comment to T69648: Small objects (e.g. bottles) instantly stop heavy vehicles.

simulate trashy drivers and small stuff droping off vehicles

This is why I love this game and the modding community. You can do even small stuff like this.

Upvoted.

May 10 2016, 4:43 AM · Arma 3
BlackLord added a comment to T69499: MK20 reload animation.

so i don't know why are you guys down voting this

Some new to the series would do anything to spite "milsimmers".

May 10 2016, 4:37 AM · Arma 3
BlackLord added a comment to T69499: MK20 reload animation.

Agreed, the old animation was much more realistic. Also, the fire selector is in the wrong place too.

May 10 2016, 4:37 AM · Arma 3
BlackLord added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

I don't understand all the down votes. I'd rather have existing weapons over the fictional MX series.

May 10 2016, 4:34 AM · Arma 3
BlackLord added a comment to T68196: Flooding land like Arma 2 ACR.

Why not. Having options is always good. Maybe someone wants to play some global warming doomsday scenario.

May 10 2016, 3:45 AM · Arma 3
BlackLord added a comment to T68093: OPFOR Infantry helmets are not ergonomic, need cosmetic redesigns to "match" animations and models..

They look better this way, with retracted eyepieces.

May 10 2016, 3:41 AM · Arma 3
BlackLord added a comment to T67555: GPNVG-18 L-3 Ground Panoramic Night Vision Goggles.

Upvoted, but only if it is an addition and not a substitution for the current NVGs.

May 10 2016, 3:24 AM · Arma 3
BlackLord added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

Please don't encourage BiS to do some more "balancing" and screw up the game's realism even more.

May 10 2016, 3:13 AM · Arma 3
BlackLord added a comment to T67114: Swinging/flexible Antennas on Vehicles.

This would be a great feature. Small things like this can increase immersion.

May 10 2016, 3:07 AM · Arma 3
BlackLord added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

I wish they would get rid of all stencil shadows, they look terrible in my opinion.

May 10 2016, 2:48 AM · Arma 3
BlackLord added a comment to T66066: Helicopter dont want to descend.

Yeah the collective is incredibly unresponsive.
You should be able to slow down a fast moving helicopter without gaining altitude by gradually lowering the collective, however it is delayed so you quickly gain a lot of altitude exposing yourself. Right now, if you want to slow down, you have to do it way before the LZ, but then you are too slow upon arrival and an easy target for nearby units.

May 10 2016, 2:26 AM · Arma 3
BlackLord added a comment to T65794: Birds not startled by gunshots.

It would be nice if you could add flocks of birds flying up from trees when startled. I think this was a feature in the SLX mod.

May 10 2016, 2:13 AM · Arma 3
BlackLord added a comment to T64889: NLAW and RPG-42 should be disposable.

The M136 worked the same way in ArmA2 which was in the present, fortunately ACE fixed it. If a launcher is disposable now, it will be disposable 20 years from now on, so upvoted.

May 10 2016, 1:40 AM · Arma 3
BlackLord added a comment to T64786: IR Lasers look terrible/unusable after a few meters when Postprocess settings are higher than low..

Yeah, I guess you are right.

These ones are definitely rifle mounted lasers:

http://youtu.be/GCOXkkmvvUk?t=1m7s

The dot at the end indeed seems smaller but still bigger than the one in ArmA3.

May 10 2016, 1:36 AM · Arma 3
BlackLord added a comment to T64786: IR Lasers look terrible/unusable after a few meters when Postprocess settings are higher than low..

I get what BiS is going for with the IR lasers, in real life particles found in the air can distort them and make them look thicker, as seen on this picture:

http://www.imaging1.com/images/AN_PVS-7_NVG_GEN_3_with_Infrared_Laser_illuminator_aimer.gif

However, the in game effect doesn't look good and makes them useless.
I think the IR laser effect overall needs some work to make it look more authentic. It needs to be a little bit thicker, a little bit transparent and the dot at the end should be bigger and visible from a greater distance.

Some real life examples:

http://youtu.be/NTHdqFFL0KA?t=1m35s

http://www.phossil.com/thom/Night%20Vision/MonoCam/Coon/DBAL%20D2%20IR%20Laser.jpg

May 10 2016, 1:36 AM · Arma 3
BlackLord added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

It's probably not a bug, but BiS' "balancing", but I would really like it fixed.

May 10 2016, 1:32 AM · Arma 3
BlackLord added a comment to T64559: More dangerous environment in water.

UNLEASH THE KRAKEN!

May 10 2016, 1:29 AM · Arma 3
BlackLord added a comment to T63946: 3D Head-mounted Display Support.

It's like 90s all over again.

May 10 2016, 1:05 AM · Arma 3
BlackLord added a comment to T63858: please remove the part of the loading screen saying: "this is war"..

Please remove the part of Fallout 3's intro, where the guy says war never changes.

May 10 2016, 1:01 AM · Arma 3
BlackLord added a comment to T63857: Arma 3 - Distance Sound - J.S.R.S Jarhead's Sound Redeployment.

What Kol9yN said.

May 10 2016, 1:01 AM · Arma 3
BlackLord added a comment to T63769: visual injuries (animation).

I agree, soldiers shot in the leg should limp if the damage isn't big enough to force them to crawl.
This feature can be seen in VBS2, I hope it will make it to ArmA3 as well:

http://www.youtube.com/watch?v=GuggeN1jHXk

May 10 2016, 12:56 AM · Arma 3
BlackLord added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

I hope they will be able to fix this.

May 10 2016, 12:05 AM · Arma 3

May 9 2016

BlackLord added a comment to T62214: This isn't Arma.

Take it to the forums.

May 9 2016, 11:49 PM · Arma 3
BlackLord added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

Might be because of performance savings reasons.

May 9 2016, 11:45 PM · Arma 3
BlackLord added a comment to T62080: Arma 3 Rocket Car.

I have also seen flying Ifrits.

May 9 2016, 11:44 PM · Arma 3
BlackLord added a comment to T61989: Movements are too fast.

I wouldn't say it's too 'arcade' but the movement indeed feels too fast. The difference between tactical pace, jog and sprinting is barely noticeable, while walking is super slow.

May 9 2016, 11:38 PM · Arma 3
BlackLord added a comment to T61872: New technique for rendering grass at far distance.

Sounds good. What does it mean if a ticket was assigned?

May 9 2016, 11:30 PM · Arma 3
BlackLord added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

I agree with everything.
The new showcases demonstrate perfectly how over powered the enemy AI is compared to the player and friendly AI.
AI spots you easily through everything, be it fog, vegetation or distance. Their accuracy is brutal as well, even at far distances. They not only managed to spot me, but hit me as well from the air base, on the "SUPPORTS" scenario, despite the fact I was behind a stone wall, near the starting area. This was on Veteran difficulty.
I have hard time completing the 'NIGHT' scenario, even on regular, because it takes ages to eliminate AI near vehicles, thanks to the absolutely useless optics and the fact, that AI have no trouble tracking me in a dark, foggy valley.
The 'COMMAND' showcase is a testament of how inept your team mates are. They get slaughtered, because they simply refuse to use cover and they seldom feel like engaging enemies unless you specifically tell them.
Same goes for the armored vehicle in the 'COMBINED ARMS' showcase. Most of the time the enemy AI immediately destroys it with a rocket. It's almost like they can predict where it's coming from. Unfortunately same cannot be said about my simple team mates, who don't even bother to put a rocket through the enemy APC, even if it is happily mowing their team mates down, just about 100 meters in front of them. Even if our APC survives it doesn't really want to partake in defeating the enemy attack. It just loiters around, only opening fire if some enemy dude walks directly into it's line of sight.
The superhuman AI, with all seeing eyes, equipped with seemingly recoilless superweapons is annoying even in multiplayer.
Please make them a bit more human and less Terminator.

May 9 2016, 11:28 PM · Arma 3
BlackLord added a comment to T61699: Scopes not working with NVG.

You can't really use night vision with scopes, because the goggles are too bulky, so you can't line up the sights. Please Bohemia change it back so it is realistic once again.

May 9 2016, 11:18 PM · Arma 3
BlackLord added a comment to T61158: Cant run and shoot in the same time..

No you can't run and shoot in real life, even if you try it, you wouldn't hit jack shit.

May 9 2016, 10:52 PM · Arma 3
BlackLord added a comment to T61130: Lack if "incapitated" state.

+1

It would be nice if injury had more adverse effects.

May 9 2016, 10:51 PM · Arma 3
BlackLord added a comment to T60740: Make this game livestreamer-friendly.

As a programmer, user interface designer and gaming aficionado

Sounds legit.

May 9 2016, 9:56 PM · Arma 3
BlackLord edited Steps To Reproduce on T60730: Changing stance with binoculars..
May 9 2016, 9:55 PM · Arma 3
BlackLord added a comment to T60617: Grass Draw distance Should be max..

Sounds good but I'm afraid even low quality grass would impact performance way too much.

May 9 2016, 9:51 PM · Arma 3
BlackLord added a comment to T60583: Skeleton in cave bleeds when you shoot it.

There are skeletons and caves in this game? Awesome.

May 9 2016, 9:50 PM · Arma 3
BlackLord added a comment to T60580: NLAW AT launcher still not disposable.

I really don't get it either. If a launcher is disposable then it is disposable. What's the point of making them reusable when the game will probably feature reusable launcher models like ArmA2 did with the SMAW?

May 9 2016, 9:50 PM · Arma 3
BlackLord added a comment to T60337: Helicopter drops too slowly when collective is decreased and raises too slowly when it's increased.

Upvoted!
Something really needs to be done about the flight model.

May 9 2016, 9:40 PM · Arma 3
BlackLord added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

I hope this gets picked up.

May 9 2016, 9:37 PM · Arma 3
BlackLord added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

The ability to lower binoculars like weapons would be also really nice. That would make moving around with binos in hands much more comfortable, useful and safe.

May 9 2016, 9:37 PM · Arma 3
BlackLord added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

Yeah, I opened a similar ticket just minutes before this one, however this one is better documented.
It is a very annoying issue because the player is locked in place during the lengthy animation which can result in death. I barely use binos in ArmA2 because of this, I hope it finally gets fixed like the grenade throw.

May 9 2016, 9:37 PM · Arma 3
BlackLord added a comment to T60198: Military Simulator - Not Wasteland.

@cs_nailz

Good point.

May 9 2016, 9:34 PM · Arma 3
BlackLord added a comment to T60094: Arma 3 blows.

Obvious troll is obvious, stop feeding it.

May 9 2016, 9:26 PM · Arma 3
BlackLord added a comment to T60025: No female soldiers models available.

Don't worry, this ridiculous social justice fad will fade away soon. Until then, the best course of action is ignoring it. It's not like you can convince PC maniacs their views are mostly irrational, so don't waste your time arguing with them.

May 9 2016, 7:56 PM · Arma 3
BlackLord added a comment to T60025: No female soldiers models available.

I just can't wait for the inevitable Patricia Hernandez, SJ warrior article on Kotaku :/

May 9 2016, 7:27 PM · Arma 3
BlackLord added a comment to T59013: Online games crash either during the lobby, downloading resources or in game itself after numerous freezes..

I have experienced this issue, however my game has yet to crash.
The game sometimes freezes on the lobby screen, I can move the mouse cursor around but the UI doesn't react to my clicks. Freezes also occur during game, they usually last from about 30 seconds to 1 minute+, after the freeze the game returns to normal. This issue does not seem to be related to graphical settings and complexity of the scenario, the game froze even when I was standing around, alone on the tarmac, waiting for a pick up.

May 9 2016, 4:15 PM · Arma 3
BlackLord added a comment to T58799: Deploying a weapon / proper use of bipods.

This must be implemented.

May 9 2016, 3:46 PM · Arma 3
BlackLord added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

I agree the weaponry is currently a clusterf**k.

May 9 2016, 3:20 PM · Arma 3