Thank you for your report and all the information you have provided.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
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May 3 2021
Was able to recreate on an Exp server.
Locked up the doors with a lockpick yesterday. It is not possible for me to open them today.
Can confirm. MFD sources "visionMode" and "flirMode" are using the observer's modes (i.e. with head-mounted NVG's visionMode switches to NVG), probably because the MFD (unlike the PIP screen) does not have a reference to the turret and cannot take such. Proposal would be to add turret[] possibilities to the MFD's so they can use the right turret optic as reference. That could also clean up the dreadful sourceIndex selection for ammo and ammoFormat sources.
As far as I can read its still supported in windows 10. In fact you cannot disable it anymore.
So shouldn't be an issue here.
You listed
Reproducibility: Have Not Tried
Next time please 7z or zip compress the files, saves alot of storage space for us :D
Hello mynu86.
This is a known issue.
Regards,
Geez
Cannot reproduce this either. I played with fadeSound scripts last weekend and noticed no issues
Won't do
Specifically this sounds like it would be an issue while a different player is in the driver seat.
I recently fixed a similar issue, but seems like it was only one case of many
Hello it_4223.
This is intended state for now, no items should be spawning in these towers.
Regards,
Geez
Hello luckydog2128.
As ParanoiaLP has explained, this is a part of an event - https://store.steampowered.com/news/app/221100/view/3050602862763036282.
Regards,
Geez
To make raiding fences more plausible: The inner wodden frame should be undestructable till the wood or metal front is destroyed.
Hello AmishZed.
It is indeed intended for the crouch run to be loud. If you want to avoid infected from detecting you, you should be slowly crouch walking only. However, the system might still go through balance adjustments for the future versions.
Regards,
Geez
Hello jayfalq.
Does this issue occur on non modded servers as well?
Regards,
Geez
Hello 4NDRO1D.
This currently works as intended, though there may be changes for the future versions.
Regards,
Geez
Hello philippjoos.
Unfortunately we do not have any updates on this issue as we are still struggling with producing any issues on our end. Any other variable that comes in mind that could be cause of the problem on your end?
Regards,
Geez
Same is happening to me. Since the new update it will load me into the game, and after about 30 seconds it crashes me to the home screen. I am playing on the Xbox one X, the server i am on is SG 6751.
If this issue is not fixed soon you will be loosing a lot of players including myself. It is a shame as it is a great game when it works.
@wilde_Brunhilde @sirex can you reproduce it without mods? can you provide nowadays crash files too please?
Please upload your Logs and dump files according to this guide.
I would try to verify integrity via steam and if that does not help try the profiling branch as I mentioned before.
If indeed the crash is somehow related to the grad-animalTransport it would be good to contact the mod creator as well.
In T158211#2184879, @Wulf wrote:Hello.
This seems similar to T158124 and might be related, however fadeSound does not reset for me right away as you are describing and is shown in your video. Are you sure you are not forgetting something in the repro steps? Or are you running any mods? Also when you are testing something on a server mention it in the description.
Try the profiling branch as mentioned in the ticket I linked above if it happens there as well.
I'll close it for you.
This seems similar to T158124 and might be related, however fadeSound does not reset for me right away as you are describing and is shown in your video. Are you sure you are not forgetting something in the repro steps? Or are you running any mods? Also when you are testing something on a server mention it in the description.
Can report the same.
Also heard from various players about the problem described above.
Hi,
Building and destroyng needs to be fixed or improved.
My suggestion...
Fences could be placed on any surfase. Angled or not. More control over placing the fences.
Watctowers they should be built with four walls and builder him selfe leaves one side open if he wishes. Floors full floor but can build stairs by watching on a wall and it should give options there.
New dinamics of building and destroyng walls overall.
So the walls are built by planks so each plank should be plased and naild singelly as same by destroyng it.
Tools... have any of u used hammer to nail planks. Do you all feel that when you build something you need 10 or more hammers ?
Hammer as a tool rare item and for one porpose only... nailing planks. Hatchet it seames to be good. Thats my oppinion. Hope you guys feel the same.
btw:
All sorts of explosions should be heard as least as far as the .308
Server restarted in between? Can other players unlock the door?
LOL
May 2 2021
In T158204#2184703, @monday wrote:In T158204#2184499, @Franzuu wrote:In T158204#2184435, @monday wrote:In T158204#2184357, @Franzuu wrote:the game should not be able to crash your whole system. Have you updated your graphics drivers? It has to be an issue with a driver, your OS or hardware.
Next step is undoing your overclock. You can try fixing your windows installation, run "sfc /scannow" in an elevated command prompt. If that doesn't do it then reinstall windows.
The only driver that DayZ has is a BattlEye driver. I do not know why your system wouldn't crash when not in full screen if it was an issue with BattlEye.
Does it say what driver or process was responsible for the BSOD? It should say on the BSOD screen.
i do not get a BSOD my computer just restarts. I turned off my OC and it still does not work. I ran a scan and I did have corrupted files but it says it has been repaired. I can pull up the event log again. It has crashed once again by the way.
Just a plain restart would point to a bad PSU. Are you sure you are not getting a BSOD? Event logs point to something else. Can you upload your minidump from C:\Windows\minidump ?
It could be a driver isse, it could be your RAM.
Try running FurMark. If that doesn't cause any issues then run IntelBurnTest. After that run FurMark and IntelBurnTest at the same time so that your computer draws as much power as possible. What PSU do you have and how old is it? What GPU and CPU?
Did you install any new hardware when the problem started happening?
reinstalled windows works now i think i was able to open it and reopen it in full screen. kind of happy to reinstall windows because there were so many issues with it but now the struggle of downloading everything again
In T158204#2184499, @Franzuu wrote:In T158204#2184435, @monday wrote:In T158204#2184357, @Franzuu wrote:the game should not be able to crash your whole system. Have you updated your graphics drivers? It has to be an issue with a driver, your OS or hardware.
Next step is undoing your overclock. You can try fixing your windows installation, run "sfc /scannow" in an elevated command prompt. If that doesn't do it then reinstall windows.
The only driver that DayZ has is a BattlEye driver. I do not know why your system wouldn't crash when not in full screen if it was an issue with BattlEye.
Does it say what driver or process was responsible for the BSOD? It should say on the BSOD screen.
i do not get a BSOD my computer just restarts. I turned off my OC and it still does not work. I ran a scan and I did have corrupted files but it says it has been repaired. I can pull up the event log again. It has crashed once again by the way.
Just a plain restart would point to a bad PSU. Are you sure you are not getting a BSOD? Event logs point to something else. Can you upload your minidump from C:\Windows\minidump ?
It could be a driver isse, it could be your RAM.
Try running FurMark. If that doesn't cause any issues then run IntelBurnTest. After that run FurMark and IntelBurnTest at the same time so that your computer draws as much power as possible. What PSU do you have and how old is it? What GPU and CPU?
Did you install any new hardware when the problem started happening?
I am still having this issue on my server.
Thank you for the video, that was very similar to what I experienced. When you go to dig worms the action is immediately stopped. If you try again you get stuck like that. Jumping did not work for me to fix it. I had to re-log.
Wouldn't mind if also a command to return all ehs handlers of any type would be added, similar to what diag_allMissionEventhandlers does but for the rest of the types, and return would be in format of something like:
["eh type", [handler ids], "eh type 2", [handler ids].. ]
In T157630#2184650, @Vitdom wrote:Are you saying this issue is about another bug?
Are you saying this issue is about another bug?
Works. Can be closed.
I am also a watchtower checker... No loot since 1.12