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May 11 2016

magmatrix edited Steps To Reproduce on T116005: Stuck in "inaccessible" room.
May 11 2016, 2:15 PM · DayZ
magmatrix edited Steps To Reproduce on T115668: Zombies not attracted by smoke.
May 11 2016, 2:04 PM · DayZ
magmatrix edited Steps To Reproduce on T115667: Zombies not affected by flashbangs.
May 11 2016, 2:04 PM · DayZ
magmatrix added a comment to T115663: [.59] Gunshots.

I have noticed the same thing. I was out alone in a large field and heard loud gunshots. I assumed it was one of those lame haxx0rz flying around under the map or something, but later i realized that it was a sniper sitting on top of a building far away.

May 11 2016, 2:03 PM · DayZ
magmatrix added a comment to T115605: Fully montaged Sedan and Truck run, but nearly don't move - Tires have nearly no Friction..

I don't get it. Why does it have to be so hard to reintroduce features that existed and worked well many years ago?? In the mod there was all sorts of vehicles and spare parts, and they never got stuck in objects or went teleporting all over the map...

May 11 2016, 2:01 PM · DayZ
magmatrix added a comment to T115046: Direction of infected sounds is static and does not change regardless of player position.

Yes, this is extremely annoying. And there are also other problems with the zombie sounds now:

  • The sounds are way too loud, and too close. If a zombie is 20 meters to the left side then the sound should not be almost equally loud in the right channel, because it makes it sound like it is really close.
  • They keep making sounds even when they are dead. The sounds always play all the way to completion.
  • Zombies now make all kinds of zombie sounds, with different volume and different voice. The female zombies sound like the male zombies and vice versa. This is really confusing when you can't hear if there is one or two zombies around the corner.

The static gunshot sounds are also really bad. If i hear a shot then i want to be able to quickly find the direction by turning a bit.

May 11 2016, 1:42 PM · DayZ
magmatrix edited Steps To Reproduce on T113344: Two-barreled shotgun can get infinite ammo.
May 11 2016, 6:54 AM · DayZ
magmatrix added a comment to T113241: more flying haiballs.

There are flying hay bales, lumber, trees, buildings, railroads, all over the map. Wouldn't it be best to just assign weight to each object and then the physics engine could solve the problem by itself by letting them drop to the ground?

May 11 2016, 6:51 AM · DayZ
magmatrix edited Steps To Reproduce on T109702: Items in backpack are being destroyed because of rearrangement.
May 11 2016, 4:55 AM · DayZ
magmatrix set Category to category:aibehavior on T109701: Zombies are OP again.
May 11 2016, 4:54 AM · DayZ
magmatrix added a comment to T109484: Harvest Skulls.

And... being able to shrink skulls (put skulls in barrel, add water and some chemical and boil them) and then combine them with rope for a skull necklace...!!!

May 11 2016, 4:47 AM · DayZ
magmatrix added a comment to T109471: Human Skin Backpack*stuffed*.

This would be totally awesome!

May 11 2016, 4:46 AM · DayZ
magmatrix added a comment to T109449: Close ticket.

The biggest problem is not the sprinting speed, it's the complete lack of inertia - you can run at full speed and then change direction instantly. This makes it almost impossible to hit someone who is running around.

May 11 2016, 4:45 AM · DayZ
magmatrix edited Steps To Reproduce on T107539: 0.53 freezes even longer than 0.52 when shutting down.
May 11 2016, 3:39 AM · DayZ
magmatrix added a comment to T107532: Black screen, only the sun is visible.

Finally fixed. I had to wipe my settings folder and then go through all possible graphics settings combinations.

Found out that Dayz shows non-existent AA options, so some of them breaks the graphics. After a number of different settings and restarts of the game, it now works (kind of, i sometimes have to toggle AA on/off to make it work).

Graphics: Radeon HD68xx
Driver: Catalyst v14.12.
Resolution: 1920x1200x32

May 11 2016, 3:39 AM · DayZ
magmatrix set Category to category:other on T107532: Black screen, only the sun is visible.
May 11 2016, 3:39 AM · DayZ
magmatrix edited Steps To Reproduce on T106861: Gorka visor is "magic" instead of transparent.
May 11 2016, 3:17 AM · DayZ
magmatrix edited Steps To Reproduce on T106857: Insane weapon sway.
May 11 2016, 3:17 AM · DayZ
magmatrix added a comment to T106789: While in canteen drinking animation, you cannot easily cancel out..

Yup, this is annoying as hell.

May 11 2016, 3:14 AM · DayZ
magmatrix added a comment to T106683: Some items have no spawn points (0.52).

I have found amphibia mags in various military places - tents, jail buildings, etc.

May 11 2016, 3:10 AM · DayZ
magmatrix edited Steps To Reproduce on T105972: No sound from weapons.
May 11 2016, 2:42 AM · DayZ
magmatrix added a comment to T105970: Logged off inside a building and re-spawned below it.

Happen to me at green mountain, i had to roll and vault a lot before i finally got out from inside the wall.

May 11 2016, 2:42 AM · DayZ
magmatrix edited Steps To Reproduce on T105523: Tents are bulletproof.
May 11 2016, 2:23 AM · DayZ
magmatrix edited Steps To Reproduce on T104589: Starving to death in half an hour.
May 11 2016, 1:46 AM · DayZ
magmatrix added a comment to T104568: [PRIMARY REPORT] Not possible to take things off a dead body.

15 months later, same problem. Gonna be a long time until beta, i guess... :(

May 11 2016, 1:46 AM · DayZ
magmatrix edited Steps To Reproduce on T104254: Dev team is spoling the game with meta data.
May 11 2016, 1:35 AM · DayZ
magmatrix edited Steps To Reproduce on T104253: Teleporting hackers.
May 11 2016, 1:35 AM · DayZ
magmatrix edited Steps To Reproduce on T104036: Impossible to freeze to death in cold water *a.k.a. Hypothermia hyposchmermia*.
May 11 2016, 1:27 AM · DayZ
magmatrix edited Steps To Reproduce on T104031: Shotgun can be double-tapped (for four shots per two shells).
May 11 2016, 1:27 AM · DayZ
magmatrix added a comment to T104028: Looks like, but does not behave like, being connected to the server.

Happened here, right now:

  lastMPServer="46.253.198.210:2402";
  lastMPServerName="[Addut] Finnish Game Addicts";

i can see a player stuck in running animation, i can't interact with anything, but still connected. I can walk around.

May 11 2016, 1:27 AM · DayZ
magmatrix added a comment to T104028: Looks like, but does not behave like, being connected to the server.

No, it's not a network problem, at least not on my side. Everything else worked perfectly (i have 100/100 mbit fiber, no network problems for at least 4-5 years, no noticable packet loss etc), no problems with other computers/phones/media players/file server etc connected to the net.

This happened on at least 3 different servers the same day. When i think of it, i noticed that there were no zombies when this happened. It's like the servers stopped sending data, but my client still thought it was connected.

May 11 2016, 1:27 AM · DayZ
magmatrix edited Steps To Reproduce on T104028: Looks like, but does not behave like, being connected to the server.
May 11 2016, 1:27 AM · DayZ
magmatrix edited Steps To Reproduce on T103613: Items not moving correctly between containers, duping etc..
May 11 2016, 1:12 AM · DayZ
magmatrix edited Steps To Reproduce on T103612: Zombies have x-ray vision and 360 vision.
May 11 2016, 1:12 AM · DayZ
magmatrix edited Steps To Reproduce on T103611: Zombies are lagging a lot in 0.49, and can attack/hit a long time after they are gone.
May 11 2016, 1:12 AM · DayZ
magmatrix added a comment to T103606: Massive slowdown and buildings rendering/unrendering.

4 fps? More like 1 fps. And then all zombies get weird shapes, square-ish like some kind of minecraft nightmare with arms wiggling around in weird angles.

May 11 2016, 1:11 AM · DayZ
magmatrix added a comment to T103592: Character randomly puts switches to another item during melee.

Sometimes it does something completely different, like throwing away the weapon. Slightly annoying.

May 11 2016, 1:11 AM · DayZ
magmatrix added a comment to T103592: Character randomly puts switches to another item during melee.

This bug has killed me a number of times already.

May 11 2016, 1:11 AM · DayZ
magmatrix edited Steps To Reproduce on T103547: Item status does not update properly.
May 11 2016, 1:09 AM · DayZ
magmatrix added a comment to T103546: [PRIMARY REPORT] Dead bodies block way and cannot be vaulted over.

"Hide body" was removed a long time ago, Johnny. We need it back.

May 11 2016, 1:09 AM · DayZ
magmatrix edited Steps To Reproduce on T103546: [PRIMARY REPORT] Dead bodies block way and cannot be vaulted over.
May 11 2016, 1:09 AM · DayZ
magmatrix added a comment to T103468: Hold breath not working.

I have the same problem. I looked carefully to see if it makes any difference at all. It doesn't.

May 11 2016, 1:07 AM · DayZ
magmatrix added a comment to T103447: All characters spawn just south of Vybor, naked, damp and cold..

This is not just Australian servers, i had the same experience on a danish and a german server.

May 11 2016, 1:06 AM · DayZ
magmatrix added a comment to T102904: Scope jumps around erratically, player apparently injured but no status in inventory, splint fixes issue.

This is so annoying. Needs more status icons.

May 11 2016, 12:44 AM · DayZ
magmatrix edited Steps To Reproduce on T102198: Tactical shirtception.
May 11 2016, 12:20 AM · DayZ
magmatrix added a comment to T102192: Invisible Zombie.

This happens a lot now. Extremely annoying.

Sometimes i can hear them around me for up to 10 minutes before they start hitting. Then it's all over.... just wait for death and then respawn.

May 11 2016, 12:19 AM · DayZ
magmatrix added a comment to T102179: Running crouched causes duplicate stepping sound.

This is super annoying, but can be "fixed" by hold gun in attack position...

May 11 2016, 12:19 AM · DayZ
magmatrix added a comment to T102069: Stuck under newly added house.

And i am on a hardcore server, newly added house beside some garages out in like nowhere, up in the north...

May 11 2016, 12:15 AM · DayZ
magmatrix added a comment to T102069: Stuck under newly added house.

My steamid is STEAM_0:1:163261
http://steamcommunity.com/profiles/76561197960592251

May 11 2016, 12:15 AM · DayZ
magmatrix edited Steps To Reproduce on T102069: Stuck under newly added house.
May 11 2016, 12:15 AM · DayZ
magmatrix added a comment to T102043: No sound on Grenade/Flashbang explosion.

If you throw a flashbang and watch it from a distance, you can see a small flash but there is no sound. Also, zombies are immune to it :(

May 11 2016, 12:15 AM · DayZ
magmatrix added a comment to T101712: Door state not always correctly received by client.

Will this ever be fixed? 17 months has passed now, and this still happens all the time...

May 11 2016, 12:02 AM · DayZ

May 10 2016

magmatrix added a comment to T99702: Game Crashes to Desktop while changing Server or exiting Game.

Yup, this happens almost 100% of the time since the last update.

May 10 2016, 10:55 PM · DayZ
magmatrix added a comment to T99643: Binoculars spawn.

i concur.

May 10 2016, 10:53 PM · DayZ
magmatrix added a comment to T99380: Keep dying randomly.

Happened to me about an hour ago, i was at the base southeast of Vybor in the jail building, upper floor between wall and beds. Middle of the night - pitch black, low pop server, crouched.

I ate a can of whatever, and just when i was done it said "my leg is painful". Crack. Dead.

I didn't move at all, so i don't think i glitched thru floor or anything like that. Bug or hax.

May 10 2016, 10:45 PM · DayZ
magmatrix edited Steps To Reproduce on T99166: Raincoat broken.
May 10 2016, 10:37 PM · DayZ
magmatrix added a comment to T99161: Zombies are too much OP..

What is OP??

May 10 2016, 10:37 PM · DayZ
magmatrix edited Additional Information on T97392: Can not scroll inventory.
May 10 2016, 9:37 PM · DayZ
magmatrix edited Steps To Reproduce on T97391: Tuna cans are invisible in inventory.
May 10 2016, 9:37 PM · DayZ
magmatrix edited Steps To Reproduce on T97390: Sights are jumping/vibrating.
May 10 2016, 9:37 PM · DayZ
magmatrix added a comment to T97360: Player movement sound glitch.

This happens in lots of locations, and it's impossible to tell if you are about to run into someone or if it is your own footsteps echoing. Makes it really hard to play because i have to stop and listen for potential enemies all the time.

May 10 2016, 9:36 PM · DayZ
magmatrix added a comment to T97340: No "Eat" or "Eat all" option whith openned canned food.

"Got the same with a NotaCola and bandages, also with painkillers."
Why would you want to eat bandages? :)

May 10 2016, 9:35 PM · DayZ
magmatrix added a comment to T97335: New Zeroing Numbers for all Weapons with adaptable scopes.

Yes please! I have always found this lack of realism to be quite annoying. If u change zeroing, you don't see any change in the scope, the bullets just hits differently. The scope *should* visibly move up/down.

May 10 2016, 9:35 PM · DayZ
magmatrix added a comment to T97304: Dupeing / linking items using two backpacks..

This is what Einstein called "Spooky action at a distance". You have created quantum entangled shotguns...

May 10 2016, 9:34 PM · DayZ
magmatrix added a comment to T97303: Consumption of food fails and other actions blocked when manually removing an item of hands.

This is super annoying. Sometimes it takes up to a minute for the items to get into hands...

May 10 2016, 9:34 PM · DayZ
magmatrix added a comment to T97294: almost impossible to get through doors and climbing stairs with broken leg.

How is this a bug? Try walking up the stairs with a broken leg in real life... :)

May 10 2016, 9:33 PM · DayZ
magmatrix added a comment to T97292: Stuck under a house.

Try this:

  • Move as close to the outer wall as possible, then log out.
  • Log in again and run forward and vault as soon as you are connected (press WW V WW V WW V WW ...)

I have tried this before and it worked for me. There is some small time window where you can move a little bit while it is connecting.

May 10 2016, 9:33 PM · DayZ
magmatrix edited Steps To Reproduce on T97289: Any (small) item can be destroyed by making rags.
May 10 2016, 9:33 PM · DayZ
magmatrix edited Steps To Reproduce on T97288: Six hundred million bullets in one M4 mag.
May 10 2016, 9:33 PM · DayZ
magmatrix added a comment to T97284: too many cheaters in game.

Only 9 hackers in 460 hours, that's less than 1 per 50 hours on average. Lucky you!

I was killed by hackers yesterday. They could see me from a distance when i was prone behind a wall, i could see one of the stop and look at me and then they all came my way. When i was hiding in some buildings they immediately went to the building i was in and ran up the stairs until they were just below me, etc. They clearly could see through walls and stuff.

Two days earlier i was killed by a guy who just walked through the wall and axed me.

And so on...

May 10 2016, 9:33 PM · DayZ
magmatrix added a comment to T97282: Dying in tower for no apparent reason..

Probably Mosin w/ LRS... It's basically suicide to be in the airfield towers, they are almost always sniped.

May 10 2016, 9:33 PM · DayZ
magmatrix added a comment to T97257: Houses that does not spawn loot or loot is hidden [EXP].

I have found food in 00009 and 00010. Very rare, though.

May 10 2016, 9:32 PM · DayZ
magmatrix added a comment to T96718: [Suggestion] Clothes should have splitted slots.

May i suggest a change to the title of this issue? Something like 'A better way to handle inventory slots' would be be more general and allow for an expanded discussion on this subject.

May 10 2016, 9:14 PM · DayZ
magmatrix added a comment to T96718: [Suggestion] Clothes should have splitted slots.

The correct way would be to substitute pockets for slots, and then give each pocket a volume/weight capacity. Then it should be possible to put any amount of items in there as long as the total weight/volume is not exceeded for that pocket.

You could put a screw driver and some shotgun shells in one of the pockets in your pants, a can of beans in another, or two tuna cans (since they are flat and takes up less volume), lots of bandages in a leg pocket, etc...

You would have to put one big object in a pocket and then fill it up with other smaller items. Harder to keep track of stuff, more realistic.

For pockets without a zipper or button, things could fall out when doing hard maneouvers like hitting the ground, vaulting, etc (small things more likely to fall out - like 50x .22 bullets... so that would create an incentive to keep thinks in their boxes).

When clothes are damaged, some pockets would be more damaged than others. The more damaged, the more likely bgger things will fall out of it (because there are bigger holes in the pocket), even if it has a zipper or buttons.

May 10 2016, 9:14 PM · DayZ
magmatrix edited Steps To Reproduce on T96474: Can not change orientation of item.
May 10 2016, 9:05 PM · DayZ
magmatrix edited Additional Information on T96473: Lots of small annoying things in UI (EASY TO FIX).
May 10 2016, 9:05 PM · DayZ
magmatrix edited Steps To Reproduce on T96472: Session lost and penalty.
May 10 2016, 9:05 PM · DayZ
magmatrix edited Steps To Reproduce on T96471: Non-integer item counts.
May 10 2016, 9:05 PM · DayZ
magmatrix edited Steps To Reproduce on T96470: Multiple problems with the bugtracker.
May 10 2016, 9:05 PM · DayZ
magmatrix added a comment to T96466: on 3 consecutive logins, I respawned with a fresh charactor..

Happens to me also. Extremely annoying. If the central server can't be reached, then the game should just say that and return to the server list. NOT create a new character and then overwrite the other one.

May 10 2016, 9:05 PM · DayZ
magmatrix added a comment to T96205: Session Lost.

happens all the time since last update

May 10 2016, 8:56 PM · DayZ
magmatrix added a comment to T95830: Character gets tired from zooming, but not if you hold down the free look (alt) button.

You don't get tired from zooming, you get out of breath from holding your breath for a long time. Right mousebutton is usually bound to both Zoom and Hold Breath. Binding Hold Breath to another button solves that part of the problem.

May 10 2016, 8:44 PM · DayZ
magmatrix added a comment to T95331: Unable to take an item on top of a closet (for an example, a ballistic helmet)..

You can ususally take stuff on top of the lockers if you have enough room in inventory or on your body. I.e. if you have full inv and a hat on, you will not be able to take a helmet. Drop the hat and you will get the "Pick up helmet" option...

If inventory is full, then it would be better if it said something like "Take in hands" if your hands are empty, or "Inspect helmet" if not.

May 10 2016, 8:27 PM · DayZ
magmatrix added a comment to T94724: Server hopping penalty when kicked from server..

Unfortunately it's hard to report that, because when u have joined a server there is no way to see the name of the server... and who can remember the name of the server after joining it, when servers go up and down all the time??

May 10 2016, 8:05 PM · DayZ
magmatrix added a comment to T94004: Emptying an ammo box doesnt put the bullets in your inventory.

Ideally the ordering would be user configurable, so if you think that "pick up" is bad (because it makes it easier to pick up stuff by mistake and wreck your carefully thought out inventory management) then you could put "inspect" first.

And if you prefer to just drink sodas (or desinfectant) right away, then you could put "Use" first in the list....

May 10 2016, 7:38 PM · DayZ
magmatrix added a comment to T94004: Emptying an ammo box doesnt put the bullets in your inventory.

I actually don't think this is a bug, but it is a bad default action in the UI.

Being able to discard things is useful, because you can make sure nobody else can use it. If you discard all the 7.62x51 you find then u make it much harder for people with a Mosin or Blaze to find ammo, which might save your life.

However, the default actions in the UI is horrible. Let's say you are in a hurry and just press middle mouse button quickly to pick something up and instead you end up discarding ammo you needed, or stopping to drink a soda by accident when you are being chased by zombies. Or the worst of all, "oh a disinfectant spray, lets pick it up" <click> oops "Drink disinfectant"... (yes, i once did that mistake).

Dangerous actions (eat/drink/empty etc) should never be the default. Instead the order could be changed to "Pick up, Inspect, Take into hands, Use/Eat/Drink/Empty/etc". That way, "inspect" would be the worst case - and you can just hit Esc to get out of it immediately so it's not deadly even if you have a zombie jumping at you. Take into hands is more dangerous since it interferes with weapon handling and other stuff.

May 10 2016, 7:38 PM · DayZ
magmatrix added a comment to T91592: Instant Death Glitch (Inside Buildings on 2nd or higher level).

In jail building, just now:

  "My leg is in extreme pain".
  Pants and all items ruined.

The only thing i could do was to crawl to a ladder, climb up and fall to my death to be able to respawn...

May 10 2016, 6:12 PM · DayZ
magmatrix added a comment to T89714: When dropping loot it sometimes disapears forever.

This still happens on 0.49.

*Sometimes* the items appear in a room close by, or on the floor below, but not always. When they disappear outside i guess they get stuck underground.

Probably they fall through the floor most of the time. Every time i accidentally glitch into (and get stuck in) a building i find lots of equipment on the ground under the building.

May 10 2016, 5:07 PM · DayZ
magmatrix added a comment to T88982: Books are upside down in the inventory.

All these seemingly trivial (but annoying) bugs seem to take forever for them to fix...

May 10 2016, 4:41 PM · DayZ
magmatrix added a comment to T88150: displacement of objects.

Wouldn't it be easy (or at least not that hard) to just write a script to check the position of all items (and optionally adjust them), instead of asking users to specify the locations of each one of the thousands of misplaced ones?

for item in (haybales trashbins trees stumps bushes ...)
do

if (item.position.bottom > ground.level.at(item.position)) then
  print "Item $item is floating in the air, fixing it"
  item.position.moveBottomTo(ground.level.at(item.position)
fi

done

Ok, it has to be a check to see if anything else is under it and if the ground is uneven and so on, but you get the idea...

May 10 2016, 4:09 PM · DayZ
magmatrix added a comment to T86841: Pressing Secondary Mouse while empty handed causes character to switch to aiming mode/slow walk without visual feedback.

The right click and space bar system is a bit broken. It would probably be better not to have two separate modes, but one mode with multiple steps/variations instead.

A quick fix could be to have a small icon show which settings are active, because in some cases/some stances/some items you don't see any difference between optic/not optics and attack/not attack. Or it should revert to "normal" automatically when switching weapons/items, and/or it shouldn't be possible to enter "optics" with e.g. fists...

May 10 2016, 2:59 PM · DayZ
magmatrix added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

I think this also has something to do with "attack mode" (space bar) and "optics mode" (right click). When the problem starts, i usually (at least sometimes) can fix the problem by hitting spacebar and/or right click before trying again.

The right click and space bar system is a bit broken. It would probably be better not to have two separate modes, but one mode with multiple steps/variations instead.

A quick fix could be to have a small icon show which settings are active, because in some cases/some stances/some items you don't see any difference between optic/not optics and attack/not attack. Or it should revert to "normal" automatically when switching weapons/items, and/or it shouldn't be possible to enter "optics" with e.g. fists...

May 10 2016, 2:40 PM · DayZ
magmatrix added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

Wow, this is really old... and still not fixed. :(

I usually have to press TAB for inventory, then drag and drop the weapon into my hands. It's the only way when the quickbuttons stop working.

May 10 2016, 2:40 PM · DayZ
magmatrix added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

This is really annoying. After a whole year this seemingly small bug is still not fixed.

I guess cattle prods and other useless stuff was more important.....

May 10 2016, 1:54 PM · DayZ
magmatrix added a comment to T86494: Mouse Acceleration Settings [PRIMARY REPORT].

Same for me.

May 10 2016, 1:14 PM · DayZ