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Direction of infected sounds is static and does not change regardless of player position
Closed, ResolvedPublic

Description

Simply put infected sounds are correctly played from the source direction (left, right, behind, in-front). However the direction does not change once the cue has begun playing.

e.g. a zombie directly on your left, will produce a sound through your left headphone but If you change direction (camera or player)(during playback), so that the infected is now on your right, the direction of the audio will not change and will continue to play through the left headphone.

Details

Legacy ID
3999953578
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

get some stationary zombies making sound to your left or right or any direction

When the audio cue playback begins, take note of the direction and rapidly change your character and/or camera direction before the audio cue ends.

Note direction the audio is coming from does not change.

Additional Information

Something I noticed a long time ago but had just gotten used to.
Reporting since it could be affecting other audio features.

I haven't tested this with gunshots, interactive sounds etc.

Cheers

Event Timeline

K-2 edited Steps To Reproduce. (Show Details)Nov 25 2015, 2:01 AM
K-2 edited Additional Information. (Show Details)
K-2 set Category to Sound.
K-2 set Reproducibility to Always.
K-2 set Severity to None.
K-2 set Resolution to Open.
K-2 set Legacy ID to 3999953578.May 9 2016, 12:07 AM
K-2 edited a custom field.
Bohemia added a subscriber: lipek.Nov 25 2015, 2:01 AM
Geez added a comment.Nov 25 2015, 4:06 PM

Hello K-2 and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Yes, this is extremely annoying. And there are also other problems with the zombie sounds now:

  • The sounds are way too loud, and too close. If a zombie is 20 meters to the left side then the sound should not be almost equally loud in the right channel, because it makes it sound like it is really close.
  • They keep making sounds even when they are dead. The sounds always play all the way to completion.
  • Zombies now make all kinds of zombie sounds, with different volume and different voice. The female zombies sound like the male zombies and vice versa. This is really confusing when you can't hear if there is one or two zombies around the corner.

The static gunshot sounds are also really bad. If i hear a shot then i want to be able to quickly find the direction by turning a bit.

Geez closed this task as Resolved.Sep 20 2016, 12:12 PM

Hello K-2.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez