fence appears inside of shed?
can't enter building over certain stairs/through certain door?
garbage can in front of door?
objects clipping into each other?
soil clipping into buildings?
post here! {F28591} {F28592} {F28593}
fence appears inside of shed?
can't enter building over certain stairs/through certain door?
garbage can in front of door?
objects clipping into each other?
soil clipping into buildings?
post here! {F28591} {F28592} {F28593}
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also in the shed on the last house on the right (direction towards Cherno), opposite to balota air field
30.114008
displacement of fence (into a shed) in Pogorevka
http://steamcommunity.com/sharedfiles/filedetails/?id=213490410
-[FIXED]-soil inside of house in Pogorevka
http://steamcommunity.com/sharedfiles/filedetails/?id=213493056
both at approx. (044 089)
-[FIXED]-displacement of fence (into a shed) in small homestead near Pogorevka
at approx. (046 090)
-[FIXED]-garbage can inside of building clipping into bed (dark wooden building)
Krasnostav (108 029)
-[FIXED]-black mountain castle - can't enter the main entrance without vaulting
Black Mountain (102 033)
hay roll floating behind shack (http://i.imgur.com/LhQkWUU.jpg); two hay rolls inside of shack and a rock glitching through both (http://i.imgur.com/BTQtyTE.png)
(074 036)
-[FIXED]-dark wooden house (housev_1i3) has a floating mailbox (?) inside the building, by the entrance in Gorka
(096 065)
backdoor of green house is too high to overcome, you can't reach it.
(058 113)
long dark wooden building, blue mailbox(?) and garbage bin clip into building/float inside of building
(058 113)
Uhh, any devs? This has been reported almost 6 months ago and still no fix? Also thosr other bugs, like the misplaced fence and soil inside of a house should be fixed
Hey
Thank you for all these reports. We will be looking into this as soon as possible. Please keep monitoring the issue.
The following issues has been fixed on our internal servers. Please note that this will not be notable before the next update:
soil inside of house in Pogorevka
displacement of fence (into a shed) in small homestead near Pogorevka
soil in hangar
bench clips into shed, Krasnostav
garbage can inside of building clipping into bed (dark wooden building), Krasnostav
black mountain castle
dark wooden house (housev_1i3) has a floating mailbox (?) inside the building, by the entrance in Gorka
v0.46
long dark wooden building in Tulga, garbage bin clips into building (housev_1i3)
(128 108)
In Svetlojarsk, in the Building next (south) to the Police Station, a branch shines into Building in second floor.
138 021
v0.47
Khelm: woodpile clips into building "housev_1i3" (long wooden building) at
(122 045)
Khelm: kennel is a bit close to the entrance of solitary building at (121 046)
There's a pack of hay floating in the air at 1 m height outside a farm near devil's castle.
Exact dayzdb.com coordinates: 074 036
Tags No tags attached.
v0.48
Bench is blocking the door of the bar/restaurant/diner south of North-East airfield. (square 120 033 or square 117 031 on DayZ DB map.)
50.125214 experimental
Multiple shacks of the same type have this trash can blocking the entrance to it. It is as if the trashcan has been copy pasted with some other shacks of that type. Here is one of the shacks I have found in Pavlovo. It is inaccessible.
(image also uploaded unto the issue)
http://i.imgur.com/vz6tU0L.jpg
0.51.125504 experimental
The door inside the Svetlo City Hall building does not function and can be walked through. The door at the 1st floor, straight to the right from the stairs.
Wouldn't it be easy (or at least not that hard) to just write a script to check the position of all items (and optionally adjust them), instead of asking users to specify the locations of each one of the thousands of misplaced ones?
for item in (haybales trashbins trees stumps bushes ...)
do
if (item.position.bottom > ground.level.at(item.position)) then print "Item $item is floating in the air, fixing it" item.position.moveBottomTo(ground.level.at(item.position) fi
done
Ok, it has to be a check to see if anything else is under it and if the ground is uneven and so on, but you get the idea...
can someone help verifying if some of these are still unresolved. i would go and create for each a separate new one.