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TiredMiner
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User Since
Mar 19 2014, 6:17 PM (559 w, 2 d)

Recent Activity

May 11 2016

TiredMiner edited Steps To Reproduce on T112222: Pressing 'take' over smaller items unintentionally puts that item into unequipped clothing within your inventory..
May 11 2016, 6:18 AM · DayZ
TiredMiner edited Steps To Reproduce on T111739: Spamming 'F' over a water well allows rapid hydration due to the effect occurring at the beginning of the animation..
May 11 2016, 6:02 AM · DayZ
TiredMiner added a comment to T111696: Game needs Easter Eggs - of well known urban legends/virals.

I disagree.

May 11 2016, 6:01 AM · DayZ
TiredMiner added a comment to T108312: ZOMBIES PASS THROUGH THE CLOSED DOORS.

Ah, it's the village idiot, nothing to see here.

May 11 2016, 4:06 AM · DayZ
TiredMiner added a comment to T107953: Ammo stackable to 50 and not 20 or 30.

I disagree, the game should not be convenient.

May 11 2016, 3:53 AM · DayZ
TiredMiner added a comment to T107767: Character bugged after drinking from canister.

http://feedback.dayzgame.com/view.php?id=21266

Relog and reap the fruits of your deeds. Make sure to have a shitton of food on you as you relog, otherwise you die fast.

May 11 2016, 3:47 AM · DayZ
TiredMiner added a comment to T107760: after the patch 0.54. LOST CHARACTER.

This is not an issue. All Stable characters have been reset as of .54.

May 11 2016, 3:47 AM · DayZ
TiredMiner edited Steps To Reproduce on T107673: Getting poisoned from Gasoline or Alcohol Tinctures only yields effects after re-logging..
May 11 2016, 3:44 AM · DayZ
TiredMiner edited Steps To Reproduce on T107672: Attempting to fill a full V3S with gasoline from a PET Bottle will cause the bottle to become inoperable..
May 11 2016, 3:44 AM · DayZ
TiredMiner added a comment to T107645: Cant cancel when drinking direclty from Water Pump..

Yeah, this is true for many situations, like making splints.

An alternative way for cancelling such action is by right-clicking on a usable item during the animation. It will give you the option to cancel within the item, though that is still inefficient.

May 11 2016, 3:43 AM · DayZ
TiredMiner added a comment to T107624: "It's not safe" mechanic associated with lighting fireplaces is inconsistent..

An additional screenshot: http://i.imgur.com/Lw0cZBL.jpg

Unable to light the fireplace after having used the 'http://feedback.dayzgame.com/view.php?id=18533 ' bug, even though the fireplace is in a completely safe location.

May 11 2016, 3:42 AM · DayZ
TiredMiner edited Steps To Reproduce on T107624: "It's not safe" mechanic associated with lighting fireplaces is inconsistent..
May 11 2016, 3:42 AM · DayZ
TiredMiner edited Steps To Reproduce on T107623: Failing to light a fireplace due to lack of safety uses up a single match..
May 11 2016, 3:42 AM · DayZ
TiredMiner edited Steps To Reproduce on T107622: Able to use rags indefinitely by combining rags during the bandage animation..
May 11 2016, 3:42 AM · DayZ
TiredMiner added a comment to T107557: Hay Hook is able to open cans of food with maximum efficiency..

Also able to open cans with a broom. Uhhuh.

May 11 2016, 3:40 AM · DayZ
TiredMiner edited Steps To Reproduce on T107557: Hay Hook is able to open cans of food with maximum efficiency..
May 11 2016, 3:40 AM · DayZ
TiredMiner added a comment to T107540: Fireplace disappearing when "built" indoors.

If you use this bug - "http://feedback.dayzgame.com/view.php?id=18533 ", the fireplace would be dragged out back unto the ground.

The downside is that currently doing that would make the fireplace permanently not safe.

May 11 2016, 3:39 AM · DayZ
TiredMiner added a comment to T107540: Fireplace disappearing when "built" indoors.

Can confirm. Fireplaces glitch through the floor when upgraded indoors. You can still access them with the 'Vicinity' menu, but sometimes you can't - giving you the impression that it disappeared.

May 11 2016, 3:39 AM · DayZ
TiredMiner added a comment to T107426: 0.53 Experimental - Fireplace disappears in above ground floors in construction building.

Yup. The fireplace falls through the ground.

Issue similar to http://feedback.dayzgame.com/view.php?id=21134

May 11 2016, 3:36 AM · DayZ
TiredMiner added a comment to T104960: [0.50.125369 Stable] "HOT" Status Taking 10-20mins To Go Even When Naked In Water.

I noticed that this happens most often with people who wear the Gorka Jacket. Maybe it's bugged.

After I took the Gorka Jacket off I would no longer overheat as much.

May 11 2016, 1:59 AM · DayZ
TiredMiner added a comment to T104939: Able to drag a Fireplace across the ground with your inventory..

As of .53 - using this bug on any fireplace will cause the fireplace to become permanently not safe to ignite.

May 11 2016, 1:59 AM · DayZ
TiredMiner edited Steps To Reproduce on T104939: Able to drag a Fireplace across the ground with your inventory..
May 11 2016, 1:59 AM · DayZ
TiredMiner edited Steps To Reproduce on T104935: Unable to split or combine worms..
May 11 2016, 1:58 AM · DayZ
TiredMiner added a comment to T104877: Able to split 'Small Stone' in half indefinitely..

ah, such whimsy. ^^

You're welcome as always.

May 11 2016, 1:56 AM · DayZ
TiredMiner edited Steps To Reproduce on T104877: Able to split 'Small Stone' in half indefinitely..
May 11 2016, 1:56 AM · DayZ
TiredMiner added a comment to T104774: SUGGESTION: give player reason for not killing others on sight!.

We can't have any arbitrary 'points' system as part of a game mechanic. It's just not what DayZ has been, nor is something that the fans of the game will accept.

May 11 2016, 1:53 AM · DayZ
TiredMiner added a comment to T104679: Pressing 'Check the Bait' provides no message every few attempts..

Here is a video better demonstrating the effects of this bug. Fishing was done at three servers with varying ping (30, 80 and 280). The bug occurred at similar intervals regardless of ping.

http://www.twitch.tv/tiredminer/b/581641378

<<< 2:00 - 9:00 - '90 ping Fishing'.
[ 2:57 - First empty message.
[ 5:51 - Second empty message.
[ 8:40 - Third empty message.
<<< 12:00 - 20:42 - '280 ping Fishing'.
[ 16:02 - First empty message.
[ 18:05 - Second empty message.
[ 20:32 - Third empty message.
<<< 24:00 - 34:30 - '30 ping Fishing'.
[ 26:38 - First empty message.
[ 30:23 - Second empty message.
[ 33:03 - Third empty message.

No fish was caught during the 34 minutes. Check the Bait action was triggered every time the previous 'Check the Bait' message has faded in chat.

May 11 2016, 1:50 AM · DayZ
TiredMiner edited Steps To Reproduce on T104679: Pressing 'Check the Bait' provides no message every few attempts..
May 11 2016, 1:50 AM · DayZ
TiredMiner edited Steps To Reproduce on T104678: Fishing Rod and Improvised Bow texture missing..
May 11 2016, 1:49 AM · DayZ
TiredMiner added a comment to T104669: Pitchfork 'raised' animation and pose are misleading.(continued).

Sorry, I have not made myself clear. I completely agree that prodding is the way to go with Pitchforks, it is the 'weapon raised' animation that bothers me.

When you press 'space' with the Pitchfork, it looks as if you character is about to land a blow from above. It doesn't look like your character is about to prod your opponent.

Then, as you proceed to attack, you expect your character to perform an arching blow. Instead, the character first lowers to Pitchfork to chest level(which from player perspective actually looks like he is striking from above!), and then proceeds to prod the opposition.

As a solution, the 'raised' animation for the pitchfork should be bringing the Pitchfork to chest level initially, looking ready to prod things. Instead of having it raised high in the air and THEN brought down to prod.

http://www.twitch.tv/tiredminer/b/581484300

Here is a small video I made to illustrate the issue.

May 11 2016, 1:49 AM · DayZ
TiredMiner edited Steps To Reproduce on T104669: Pitchfork 'raised' animation and pose are misleading.(continued).
May 11 2016, 1:49 AM · DayZ
TiredMiner added a comment to T104645: Guns disappear if dropped inside a building.

http://feedback.dayzgame.com/view.php?id=1074

May 11 2016, 1:48 AM · DayZ
TiredMiner added a comment to T104573: Unable to hear footsteps on pavement in the middle of NEAF..

Duplicate of http://feedback.dayzgame.com/view.php?id=13164 lol. Woops.

¯\_(ツ)_/¯

May 11 2016, 1:46 AM · DayZ
TiredMiner edited Steps To Reproduce on T104573: Unable to hear footsteps on pavement in the middle of NEAF..
May 11 2016, 1:46 AM · DayZ
TiredMiner added a comment to T104572: Ladder climbing sound emits from location of climbing starting point, instead of player..

Yeah, can confirm the same for 50.125214 experimental.

The sound does not emit necessarily from the top, but at the spot from which you start climbing. In other words, if you start climbing from the bottom upwards, the bottom of the ladder will emit the climbing sound. If you start climbing from the top downwards, the top of the ladder will emit the sound.

Again, this is most noticeable with ladders that go very high up, like this one.

http://i.imgur.com/Ji3fyHt.jpg

May 11 2016, 1:46 AM · DayZ
TiredMiner edited Steps To Reproduce on T104546: Pitchfork 'raised' animation and pose are misleading..
May 11 2016, 1:45 AM · DayZ
TiredMiner edited Steps To Reproduce on T104527: Unable to detach the Bait from the Fishing Hook..
May 11 2016, 1:44 AM · DayZ
TiredMiner added a comment to T104526: Invisible 'Door 3' within one type of a black shack..

No, there are only 2 doors in the entire building with which you can interact, and all doors in the game are numbered.

Selecting to close/open this 'door 3' does absolutely nothing.

May 11 2016, 1:44 AM · DayZ
TiredMiner added a comment to T104526: Invisible 'Door 3' within one type of a black shack..

I don't know. Here are the imgur link to the pictures, for whom the files are unavailable.

Invisible 'Door 3' - http://i.imgur.com/zphfw5N.jpg
The Shack - http://i.imgur.com/8RMGvMk.jpg

May 11 2016, 1:44 AM · DayZ
TiredMiner edited Steps To Reproduce on T104526: Invisible 'Door 3' within one type of a black shack..
May 11 2016, 1:44 AM · DayZ
TiredMiner edited Steps To Reproduce on T104502: Able to Duct Tape Bandages..
May 11 2016, 1:43 AM · DayZ
TiredMiner edited Steps To Reproduce on T104498: Right clicking while unarmed causes your character to automatically look down the sights when you put a weapon in hands..
May 11 2016, 1:43 AM · DayZ
TiredMiner added a comment to T104495: Fireplace content invisible after traveling far distances.

Yeah, seems still effective as of 50.125369 experimental.

I have traveled far from the fireplace I left near my tomato garden, only to return to it with the Fireplace's inventory entirely invisible. Only after I placed a tomato inside the Fireplace did it refresh, and the items were all visible again.

This seems similar to the http://feedback.dayzgame.com/view.php?id=14777 issue.

I have added a screenshot of a Fireplace that has a lot of Firewood and food added to it, though showing nothing.

May 11 2016, 1:43 AM · DayZ
TiredMiner added a comment to T104277: Persistence - Tents & Backpacks are disappearing after several days.

Did you interact with all of the tents in any way every few days?

May 11 2016, 1:36 AM · DayZ
TiredMiner added a comment to T104254: Dev team is spoling the game with meta data.

When people are able to host their own servers, anyone would be able to do this, and I guarantee they will.

Whatever devs have done today affects nothing.

May 11 2016, 1:35 AM · DayZ
TiredMiner edited Steps To Reproduce on T104236: Able to stack up to a quantity of 2 'Firewood' and 4 'Stone' in your inventory. 'Take' action malfunction..
May 11 2016, 1:34 AM · DayZ
TiredMiner added a comment to T104235: Able to attach Firewood to a Fireplace Kit that is still in your Inventory..

Not just a rock, eight rocks!

May 11 2016, 1:34 AM · DayZ
TiredMiner edited Steps To Reproduce on T104235: Able to attach Firewood to a Fireplace Kit that is still in your Inventory..
May 11 2016, 1:34 AM · DayZ
TiredMiner edited Steps To Reproduce on T104234: Able to pick up a Fireplace Kit with any number of Stones, and other items, still attached to it..
May 11 2016, 1:34 AM · DayZ
TiredMiner added a comment to T104172: A loaded weapon within your inventory attempts to act like an ammo clip for an unloaded weapon in your hands..

UPDATE:
I was able to reload a Mosin Nagant by having a loaded Longhorn in my inventory. It simply showed me a reload prompt, I pressed it - and the game put the 1 bullet loaded in the Longhorn straight into the Mosin. (though the manual reload animation was played instead of the clip reload.)

May 11 2016, 1:32 AM · DayZ
TiredMiner edited Steps To Reproduce on T104172: A loaded weapon within your inventory attempts to act like an ammo clip for an unloaded weapon in your hands..
May 11 2016, 1:32 AM · DayZ
TiredMiner added a comment to T104156: Throwing ballistic weapons veers the path trajectory far to the right..

As of 50.125369, the weapons now veer far to the left when you throw them, instead of right. :)

May 11 2016, 1:31 AM · DayZ
TiredMiner edited Steps To Reproduce on T104156: Throwing ballistic weapons veers the path trajectory far to the right..
May 11 2016, 1:31 AM · DayZ
TiredMiner edited Steps To Reproduce on T104140: Unable to fish at the coast..
May 11 2016, 1:31 AM · DayZ
TiredMiner edited Steps To Reproduce on T104078: Clicking on the 'DayZ' icon multiple times while alt-tabbed breaks your in-game left mouse button..
May 11 2016, 1:29 AM · DayZ
TiredMiner edited Steps To Reproduce on T104077: Climbing the first set of stairs in a Fire Station at times causes fall damage to your character..
May 11 2016, 1:29 AM · DayZ
TiredMiner added a comment to T103875: Shadows remove floor reflections..

Because floor reflects light. Shadows simulates lack of light in an area. When you remove shadows I guess the game assumes everything is lit.

May 11 2016, 1:21 AM · DayZ
TiredMiner edited Steps To Reproduce on T103869: Attempting to 'alt-tab' during initial loading screens makes the 'Early Game Access' acknowledgement unclickable, and unhidable..
May 11 2016, 1:21 AM · DayZ
TiredMiner added a comment to T103869: Attempting to 'alt-tab' during initial loading screens makes the 'Early Game Access' acknowledgement unclickable, and unhidable..

I have not been able to reproduce this in a consistent manner. Though this does occur once in awhile for me.

May 11 2016, 1:21 AM · DayZ
TiredMiner edited Additional Information on T103691: Darkness Affecting Outcome of Actions.
May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103686: Pressing 'Check the Bait' provides no message every few attempts..

UPDATE: 0.49.124972

The "Something has just bit the bait!" now works as intended, though there are still random instances of 'Check the bait' bringing up no message whatsoever, forcing you to check the bait again and promptly scaring away the fish.

It possibly could be as a result of server performance, though I am not sure.

May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103686: Pressing 'Check the Bait' provides no message every few attempts..
May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103682: Pulling the bait out of the water causes a red message, while crouching your character..
May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103681: Pressing 'C' while fishing causes your character to stand up, though continues fishing with all animations ignored..

Maybe. :) Don't worry about it. Sorry for confusement, hehe.

May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103681: Pressing 'C' while fishing causes your character to stand up, though continues fishing with all animations ignored..

Pressing 'Check Bait' multiple times in succession would result in you scaring away all the fish. As a result I assumed that the ability to spam the command is possibly intentional to test the patience of players, seems I was wrong. :p

Happy to help.

May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103681: Pressing 'C' while fishing causes your character to stand up, though continues fishing with all animations ignored..

Nevermind. It seems the ability to spam "Check Bait" is intentional as it balances patience of the player against the luck of the draw. Though I could still be wrong!

May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103681: Pressing 'C' while fishing causes your character to stand up, though continues fishing with all animations ignored..
May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103680: Graphical artifact with the Grass Wrap's 'Inspect' feature while it is attached to the Mosin..

I have added a bunch of screenshots detailing the effect of Alpha to Coverage to various states of the Burlap Wrap. Notice how only the Grass Wrap attached to the Mosin is affected.

May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103680: Graphical artifact with the Grass Wrap's 'Inspect' feature while it is attached to the Mosin..

Yes, the issue is still present. I have noticed though that it is present only when Alpha to Coverage is set to anything other than 'Disabled.'

When Alpha to Coverage is disabled, the Grass Wrap seems ok.

May 11 2016, 1:14 AM · DayZ
TiredMiner added a comment to T103680: Graphical artifact with the Grass Wrap's 'Inspect' feature while it is attached to the Mosin..

DxDiag and settings screenshots provided.

May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103680: Graphical artifact with the Grass Wrap's 'Inspect' feature while it is attached to the Mosin..
May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103674: Cannot repair Balaclavas with a Sewing Kit..
May 11 2016, 1:14 AM · DayZ
TiredMiner edited Steps To Reproduce on T103586: Able to empty or load ammo into an 30rnd Mp5 mag while it is attached to the weapon..
May 11 2016, 1:11 AM · DayZ
TiredMiner added a comment to T103546: [PRIMARY REPORT] Dead bodies block way and cannot be vaulted over.

Agreed, also apparent in 0.50 experimental.

Because zombie corpses stick around for some time, they're able to block inside a room for a few minutes, if not for longer(depending on how clean up works).

May 11 2016, 1:09 AM · DayZ
TiredMiner added a comment to T103383: Item Durability/Quality does not update properly within the Inventory. .

I seemingly have created two identical issues. Please remove the other one if you get the chance.

http://feedback.dayzgame.com/view.php?id=16973

May 11 2016, 1:01 AM · DayZ
TiredMiner edited Steps To Reproduce on T103383: Item Durability/Quality does not update properly within the Inventory. .
May 11 2016, 1:01 AM · DayZ
TiredMiner added a comment to T103382: Item Durability/Quality does not properly within the Inventory..

I accidentally created two identical issues, though this one is less detailed. Remove this issue please.

This is the main issue - http://feedback.dayzgame.com/view.php?id=16974

May 11 2016, 1:01 AM · DayZ
TiredMiner edited Steps To Reproduce on T103382: Item Durability/Quality does not properly within the Inventory..
May 11 2016, 1:01 AM · DayZ
TiredMiner edited Steps To Reproduce on T102195: In some buildings, exchanging items with other items on the ground causes former items to appear at the door/entrance..
May 11 2016, 12:20 AM · DayZ
TiredMiner edited Steps To Reproduce on T102064: Ruined spray paint cans retain their function..
May 11 2016, 12:15 AM · DayZ
TiredMiner added a comment to T101906: SKS Bayonet will not skin animals.

Alright, understandable.

May 11 2016, 12:10 AM · DayZ
TiredMiner added a comment to T101906: SKS Bayonet will not skin animals.

I don't know. In a post apocalyptic situation, if there are no alternatives, I imagine a person would try to skin an animal with a bayonet.

May 11 2016, 12:10 AM · DayZ
TiredMiner added a comment to T101906: SKS Bayonet will not skin animals.

Agreed. I attempted skinning an animal with a bayonet as well, and was surprised by it's inability to do so. Still effective as of 0.50.125214 Experimental.

May 11 2016, 12:10 AM · DayZ
TiredMiner added a comment to T101773: Sun is exceptionally blinding during 4:00 am, Experimental..

Difficult to recreate on another server with time of 4:40 am. Possibly a very specific time frame where this occurs.

May 11 2016, 12:05 AM · DayZ
TiredMiner edited Steps To Reproduce on T101773: Sun is exceptionally blinding during 4:00 am, Experimental..
May 11 2016, 12:05 AM · DayZ

May 10 2016

TiredMiner added a comment to T101460: Unable to use sewing kit on face mask bandanas.

Yup, can confirm. Cannot use the Sewing Kit on an Untied Bandana or a Facemask Bandana.

Though you can still patch it in it's original bandana form.

May 10 2016, 11:54 PM · DayZ
TiredMiner edited Steps To Reproduce on T101308: Zombies emit audible footsteps while standing still..
May 10 2016, 11:49 PM · DayZ
TiredMiner added a comment to T101308: Zombies emit audible footsteps while standing still..

Only exception are Zombies which patrol the area. Footsteps match their footing accordingly.

May 10 2016, 11:49 PM · DayZ
TiredMiner added a comment to T100754: Eating food or using items while holding 'G' key causes your inventory to lock up..

Associated with the 'G' key bug/exploit - http://feedback.dayzgame.com/view.php?id=13991.

May 10 2016, 11:31 PM · DayZ
TiredMiner edited Steps To Reproduce on T100754: Eating food or using items while holding 'G' key causes your inventory to lock up..
May 10 2016, 11:31 PM · DayZ
TiredMiner edited Steps To Reproduce on T100574: Nearby players sometimes invisible for others. Experimental..
May 10 2016, 11:25 PM · DayZ
TiredMiner added a comment to T100411: Triggering timed actions(eating, drinking, searching) while holding down 'G' causes the animations to be skipped entirely..

Still apparent as of 0.49.124857 Experimental.

May 10 2016, 11:19 PM · DayZ
TiredMiner added a comment to T100411: Triggering timed actions(eating, drinking, searching) while holding down 'G' causes the animations to be skipped entirely..

Related to http://feedback.dayzgame.com/view.php?id=14342 in experimental.

May 10 2016, 11:19 PM · DayZ
TiredMiner added a comment to T100411: Triggering timed actions(eating, drinking, searching) while holding down 'G' causes the animations to be skipped entirely..

UPDATE: Able to continuously spam apple trees or berry bushes with no animations, therefore no delay.

May 10 2016, 11:19 PM · DayZ
TiredMiner added a comment to T100411: Triggering timed actions(eating, drinking, searching) while holding down 'G' causes the animations to be skipped entirely..

The screenshots were taken miliseconds apart.

Was able to consume an entire vitamin bottle(20 vitamins) in mere seconds.

May 10 2016, 11:19 PM · DayZ
TiredMiner edited Steps To Reproduce on T100411: Triggering timed actions(eating, drinking, searching) while holding down 'G' causes the animations to be skipped entirely..
May 10 2016, 11:19 PM · DayZ
TiredMiner added a comment to T100375: Sunglasses do not shade from the sun (unsure if bug or not implemented).

Not implemented, yet.

May 10 2016, 11:18 PM · DayZ
TiredMiner edited Steps To Reproduce on T100065: Lack of surface friction causing ragdolls to slide on uneven terrain at high speed..
May 10 2016, 11:08 PM · DayZ
TiredMiner added a comment to T100020: Sliding zeds invisible on the center of the screen, visible on the corners. 0.47 RAGDOLL.

The sliding is happening because of lack of friction of Chernarus' surfaces. Developers have to introduced some friction for this to not happen.

May 10 2016, 11:06 PM · DayZ
TiredMiner added a comment to T99583: No sound for walking/running on tarmac at NEAF.

Still apparent as of 50.125214 experimental.

No sound for footsteps when running across the pavement in the middle of NEAF.

May 10 2016, 10:51 PM · DayZ