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Pitchfork 'raised' animation and pose are misleading.(continued)
Closed, ResolvedPublic

Description

In DayZ, before you are able to strike with a melee weapon, your character must first raise it in the air before landing a blow. Nearly all the melee weapons in the game use arching attacks in order to hit the enemy.

The only exception to this is the Pitchfork. Your character, for some reason, would first raise the Pitchfork in a seemingly effort to land it with force, while then proceeding to bring it at around chest level and prodding the enemy.

This is confusing, as the 'raised' animation for the pitchfork sells the idea that your character is about to land a blow from above, and then doing something completely different. Secondly, it is hard to tell whether your character is merely bringing the Pitchfork to waist level, or striking at the enemy. Personally, this has resulted in much confusion as to trying to figure out why nearly all my attacks were missing with the pitchfork.

Details

Legacy ID
2589617162
Severity
None
Resolution
No Bug
Reproducibility
Always
Steps To Reproduce
  1. Press 'Space' or 'Left Mouse Button' to raise the Pitchfork in your hands.
  2. Press 'Left Mouse Button' again to watch your character lower the pitch fork to waist level and prod the vicinity.
Additional Information

Related to http://feedback.dayzgame.com/view.php?id=18140.

Response to Andy, "Hi,
while I understand where you're coming from, I feel that this is okay as in real life you would probably prefer to stab with the spikes instead of simply swinging the pitchfork."

Event Timeline

TiredMiner edited Additional Information. (Show Details)
TiredMiner set Category to category:animations.
TiredMiner set Reproducibility to Always.
TiredMiner set Severity to None.
TiredMiner set Resolution to No Bug.
TiredMiner set Legacy ID to 2589617162.May 8 2016, 8:24 PM
TiredMiner added a subscriber: TiredMiner.

Sorry, I have not made myself clear. I completely agree that prodding is the way to go with Pitchforks, it is the 'weapon raised' animation that bothers me.

When you press 'space' with the Pitchfork, it looks as if you character is about to land a blow from above. It doesn't look like your character is about to prod your opponent.

Then, as you proceed to attack, you expect your character to perform an arching blow. Instead, the character first lowers to Pitchfork to chest level(which from player perspective actually looks like he is striking from above!), and then proceeds to prod the opposition.

As a solution, the 'raised' animation for the pitchfork should be bringing the Pitchfork to chest level initially, looking ready to prod things. Instead of having it raised high in the air and THEN brought down to prod.

http://www.twitch.tv/tiredminer/b/581484300

Here is a small video I made to illustrate the issue.

+1. but the damage of pitchforks are now trash.

andy added a comment.Oct 27 2014, 12:21 PM

Hi TiredMiner,
while I agree with you and understood the issue from the original ticket, this would require a complete remake of the animation, which is something that is not currently deemed worthy of the animators' time.
We will eventually look into this again and optimise the animations but for now this state is considered intended.
Thanks for understanding,
Andy