- User Since
- Dec 17 2013, 12:44 PM (222 w, 2 h)
Sat, Mar 17
Jan 13 2018
Jun 5 2017
Apr 19 2017
Apr 12 2017
Apr 9 2017
i have the opposite issue currently on experimental x64:
only a few items are visible outside of and all are visible inside of the inventory
Feb 22 2017
Feb 17 2017
Feb 7 2017
see my attached files above
Feb 3 2017
oh i do not mind honestly...just wanted to let you know about the building and exact location...might be possible that some areas and buildings are more prone to this behavior than others. cheers
Feb 2 2017
have the same on experimental x64 build
my graphics settings
Jan 31 2017
Jan 27 2017
Jan 26 2017
the church is in fact the newer enterable one which is a bit smaller than the huge orthodox one e.g. to be found in Lopatino (see link in earlier comment)
Jan 22 2017
can be closed then
can confirm. you can spam drink again on experimental 0.61.137116, x64 build
Jan 21 2017
Jan 20 2017
will try to go in depth: but in general these buildings:
Jan 18 2017
just happened on experimental x64 - 0.61.137116
a design flaw - imo - or at least something that should be hinted in some form to the player (audio clue "drop loot"). i figure 19/20 players would not expect such a behavior.
Just to clarify: I need those items in my hands, do I? Because I had a knife in my inventory at that time but quite possibly never in my hands.
Jan 17 2017
Jan 16 2017
PC via USB2.0 to ASUS XONAR and from there via 3.5mm jack to headphones /via RCA jacks to speakers.
The Xonar has a "hard" switch between both output devices. (no software switch!)
This means i can hear via speakers OR headphones. If I would want to switch between these devices I'd need to press a physical switch button.
Jan 15 2017
therefore a backpack interaction animation would help as well to be aware of what your character is doing.
Jan 14 2017
Jan 13 2017
same with the buildings at location (86, 129). Mostly Trumpet, IZH-43, Sporter 22 and Izh 18 Rifle (also Repeater i believe)
Jun 30 2016
May 26 2016
May 11 2016
would you provide an imgur link or something similar please? kinda interested
i agree, not so much for the broom itself but who says that we wouldn't want/get/need a feature later on to cut a broom to pieces to have a perfect bonfire starter-set
related to #0029700
you seem to be right: the hatchet won't go onto the back therefore i couldn't reproduce that issue with axe/hatchet.
can you provide us with any info on how this will be handled later on?