joe_mcentire
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User Details

User Since
Dec 17 2013, 12:44 PM (231 w, 4 d)

Recent Activity

Mar 17 2018

joe_mcentire created T127952: animation: wading through water.
Mar 17 2018, 11:54 AM · DayZ
joe_mcentire created T127951: mute bird and insect sounds when it's raining.
Mar 17 2018, 11:50 AM · DayZ

Jan 13 2018

joe_mcentire changed Operating System from os:w7 to os:w10x64 on T90494: suggestion: various smaller suggestions.
Jan 13 2018, 9:11 PM · DayZ
joe_mcentire updated the task description for T107453: swamps are only ankle-deep - make them deeper!.
Jan 13 2018, 9:10 PM · DayZ
joe_mcentire updated the task description for T109384: randomly lock doors on server-restart.
Jan 13 2018, 9:09 PM · DayZ
joe_mcentire updated the task description for T110333: zeds automatically "anticipate" all open entries to buildings..
Jan 13 2018, 9:08 PM · DayZ
joe_mcentire updated the task description for T110791: apartment buildings do not have _functional_ doors.
Jan 13 2018, 9:07 PM · DayZ
joe_mcentire changed Severity from severity:none to severity:feature on T112686: add a/different wading animation(s) for characters when moving in water.
Jan 13 2018, 9:06 PM · DayZ
joe_mcentire changed Severity from severity:none to severity:tweak on T113513: space behind reception desks in hospitals/hotels is too narrow - inhibits movement.
Jan 13 2018, 9:05 PM · DayZ
joe_mcentire updated the task description for T115203: INSPECT feature shall indicate if a firearm is loaded.
Jan 13 2018, 9:05 PM · DayZ
joe_mcentire changed Operating System from os:w7 to os:w10x64 on T115566: punctuate soda cans to create confusion/noise/diversion.
Jan 13 2018, 8:59 PM · DayZ
joe_mcentire updated the task description for T125379: extend small object interaction and precise object placement to interiors and furniture.
Jan 13 2018, 8:53 PM · DayZ

Jun 5 2017

joe_mcentire created T125379: extend small object interaction and precise object placement to interiors and furniture.
Jun 5 2017, 10:10 AM · DayZ

Apr 19 2017

joe_mcentire changed Severity from severity:trivial to severity:none on T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Apr 19 2017, 9:26 PM · DayZ

Apr 12 2017

joe_mcentire edited Additional Information on T124305: 3rd person camera is going places - sitting in a door frame turning 45 degrees leads to exploitive camera movements.
Apr 12 2017, 8:41 PM · DayZ
joe_mcentire renamed T124305: 3rd person camera is going places - sitting in a door frame turning 45 degrees leads to exploitive camera movements from 3rd person camera is going places - sitiing in a door frame turning 45degrees to 3rd person camera is going places - sitting in a door frame turning 45 degrees leads to exploitive camera movements.
Apr 12 2017, 8:37 PM · DayZ
joe_mcentire updated the task description for T124305: 3rd person camera is going places - sitting in a door frame turning 45 degrees leads to exploitive camera movements.
Apr 12 2017, 8:35 PM · DayZ
joe_mcentire created T124305: 3rd person camera is going places - sitting in a door frame turning 45 degrees leads to exploitive camera movements.
Apr 12 2017, 8:25 PM · DayZ

Apr 9 2017

joe_mcentire added a comment to T123913: Hotkey icons disappear in inventory view.

i have the opposite issue currently on experimental x64:
only a few items are visible outside of and all are visible inside of the inventory
quickbar

Apr 9 2017, 8:16 PM · DayZ
joe_mcentire created T124268: Ultrawide (21:9) overlays are poorly cropped.
Apr 9 2017, 8:12 PM · DayZ
joe_mcentire created T124259: gun + suppressor clips through (chest)holster.
Apr 9 2017, 12:05 PM · DayZ

Feb 22 2017

joe_mcentire renamed T123485: "proper version match" shows still servers with diverging versions from servers with diverging version number are displayed in the server list to "proper version match" shows still servers with diverging versions.
Feb 22 2017, 6:01 PM · DayZ
joe_mcentire created T123485: "proper version match" shows still servers with diverging versions.
Feb 22 2017, 6:01 PM · DayZ

Feb 17 2017

joe_mcentire updated the task description for T123156: rangefinder has worse zoom level than default RMB zoom (eyes only).
Feb 17 2017, 6:14 PM · DayZ

Feb 7 2017

joe_mcentire updated the task description for T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Feb 7 2017, 5:54 PM · DayZ
joe_mcentire edited Steps To Reproduce on T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Feb 7 2017, 5:54 PM · DayZ
joe_mcentire added a comment to T122571: Gamma setting is not applied to screenshots.

see my attached files above

Feb 7 2017, 5:47 PM · DayZ

Feb 3 2017

joe_mcentire added a comment to T123152: spawned/stuck under house.

oh i do not mind honestly...just wanted to let you know about the building and exact location...might be possible that some areas and buildings are more prone to this behavior than others. cheers

Feb 3 2017, 5:18 PM · DayZ

Feb 2 2017

joe_mcentire created T123156: rangefinder has worse zoom level than default RMB zoom (eyes only).
Feb 2 2017, 11:33 PM · DayZ
joe_mcentire added a comment to T122571: Gamma setting is not applied to screenshots.

have the same on experimental x64 build


my graphics settings

Feb 2 2017, 11:03 PM · DayZ
joe_mcentire changed Category from category:savegameloadgame to category:general on T123152: spawned/stuck under house.
Feb 2 2017, 10:23 PM · DayZ
joe_mcentire renamed T123152: spawned/stuck under house from spawned under house to spawned/stuck under house.
Feb 2 2017, 10:23 PM · DayZ
joe_mcentire created T123152: spawned/stuck under house.
Feb 2 2017, 10:22 PM · DayZ

Jan 31 2017

joe_mcentire updated the task description for T122863: doors can not be passed (while having bigger melee weapons in hands).
Jan 31 2017, 6:44 PM · DayZ

Jan 27 2017

joe_mcentire updated the task description for T123066: crosshair of rangefinder needs more care (a bit skewed).
Jan 27 2017, 11:27 PM · DayZ
joe_mcentire created T123066: crosshair of rangefinder needs more care (a bit skewed).
Jan 27 2017, 11:26 PM · DayZ

Jan 26 2017

joe_mcentire added a comment to T122863: doors can not be passed (while having bigger melee weapons in hands).

the church is in fact the newer enterable one which is a bit smaller than the huge orthodox one e.g. to be found in Lopatino (see link in earlier comment)

Jan 26 2017, 7:18 PM · DayZ

Jan 22 2017

joe_mcentire created T123004: faulty texture for pile of leaves.
Jan 22 2017, 11:46 PM · DayZ
joe_mcentire created T123003: concept of using "inspect" to find items inside of loot.
Jan 22 2017, 11:41 PM · DayZ
joe_mcentire updated the task description for T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 7:56 PM · DayZ
joe_mcentire updated the task description for T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 5:22 PM · DayZ
joe_mcentire updated the task description for T122999: can search stones from first level of radio tower.
Jan 22 2017, 4:51 PM · DayZ
joe_mcentire created T122999: can search stones from first level of radio tower.
Jan 22 2017, 4:23 PM · DayZ
joe_mcentire updated the task description for T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Jan 22 2017, 4:16 PM · DayZ
joe_mcentire updated the task description for T122998: issues with the ski area near Tulga.
Jan 22 2017, 4:13 PM · DayZ
joe_mcentire created T122998: issues with the ski area near Tulga.
Jan 22 2017, 4:09 PM · DayZ
joe_mcentire changed Category from category:general to category:featurerequest on T122844: infected wounds and sickness should only be treatable with alcohol tincture up to stage 2.
Jan 22 2017, 1:06 PM · DayZ
joe_mcentire edited Additional Information on T122858: occasionally no sound ingame 0.61.137116.
Jan 22 2017, 1:05 PM · DayZ
joe_mcentire edited Additional Information on T122858: occasionally no sound ingame 0.61.137116.
Jan 22 2017, 1:04 PM · DayZ
joe_mcentire renamed T122912: can not interact with dead chickens [RESOLVED] from can not interact with dead chickens to can not interact with dead chickens [RESOLVED].
Jan 22 2017, 1:02 PM · DayZ
joe_mcentire added a comment to T122912: can not interact with dead chickens [RESOLVED].

can be closed then

Jan 22 2017, 1:01 PM · DayZ
joe_mcentire changed Category from category:general to category:featurerequest on T122995: allow to search for stones on roadbed/ trackbed.
Jan 22 2017, 1:00 PM · DayZ
joe_mcentire created T122995: allow to search for stones on roadbed/ trackbed.
Jan 22 2017, 12:59 PM · DayZ
joe_mcentire added a comment to T109667: You can drink at the pumb very fast when spamming F (new) (possible everywhere).

can confirm. you can spam drink again on experimental 0.61.137116, x64 build

Jan 22 2017, 12:54 PM · DayZ
joe_mcentire edited Additional Information on T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 9:27 AM · DayZ
joe_mcentire updated the task description for T122990: lighting/shadow changes depending the way you position you character.
Jan 22 2017, 12:00 AM · DayZ

Jan 21 2017

joe_mcentire created T122990: lighting/shadow changes depending the way you position you character.
Jan 21 2017, 11:58 PM · DayZ
joe_mcentire renamed T122863: doors can not be passed (while having bigger melee weapons in hands) from doors can not be passed while having bigger melee weapons in hands to doors can not be passed (while having bigger melee weapons in hands).
Jan 21 2017, 11:41 PM · DayZ
joe_mcentire updated the task description for T122984: char raises hands and starts endless punching animation upon server-login.
Jan 21 2017, 5:02 PM · DayZ
joe_mcentire created T122984: char raises hands and starts endless punching animation upon server-login.
Jan 21 2017, 4:44 PM · DayZ

Jan 20 2017

joe_mcentire added a comment to T122863: doors can not be passed (while having bigger melee weapons in hands).

will try to go in depth: but in general these buildings:

Jan 20 2017, 10:52 PM · DayZ

Jan 18 2017

joe_mcentire added a comment to T114230: Switching between desktop and game (ALT-TAB) occasionally locks your view (aka double-tap ALT).

just happened on experimental x64 - 0.61.137116

Jan 18 2017, 9:09 PM · DayZ
joe_mcentire changed Severity from severity:none to severity:tweak on T122939: improvised arrows/ chicken feathers do not stack automatically.
Jan 18 2017, 8:53 PM · DayZ
joe_mcentire created T122939: improvised arrows/ chicken feathers do not stack automatically.
Jan 18 2017, 8:50 PM · DayZ
joe_mcentire added a comment to T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.

hi,
a design flaw - imo - or at least something that should be hinted in some form to the player (audio clue "drop loot"). i figure 19/20 players would not expect such a behavior.

Jan 18 2017, 8:08 PM · DayZ
joe_mcentire edited Additional Information on T122841: gas tank blocks entry to house near Elektro (103, 124).
Jan 18 2017, 7:49 PM · DayZ
joe_mcentire edited Additional Information on T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Jan 18 2017, 7:49 PM · DayZ
joe_mcentire added a comment to T122912: can not interact with dead chickens [RESOLVED].

Just to clarify: I need those items in my hands, do I? Because I had a knife in my inventory at that time but quite possibly never in my hands.

Jan 18 2017, 11:06 AM · DayZ

Jan 17 2017

joe_mcentire created T122912: can not interact with dead chickens [RESOLVED].
Jan 17 2017, 5:59 PM · DayZ

Jan 16 2017

joe_mcentire added a comment to T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).

PC via USB2.0 to ASUS XONAR and from there via 3.5mm jack to headphones /via RCA jacks to speakers.
The Xonar has a "hard" switch between both output devices. (no software switch!)
This means i can hear via speakers OR headphones. If I would want to switch between these devices I'd need to press a physical switch button.

Jan 16 2017, 9:33 PM · DayZ

Jan 15 2017

joe_mcentire updated the task description for T90494: suggestion: various smaller suggestions.
Jan 15 2017, 7:00 PM · DayZ
joe_mcentire updated the task description for T115566: punctuate soda cans to create confusion/noise/diversion.
Jan 15 2017, 6:40 PM · DayZ
joe_mcentire updated the task description for T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).
Jan 15 2017, 6:36 PM · DayZ
joe_mcentire updated the task description for T115946: allow access to balcony of green manor.
Jan 15 2017, 6:35 PM · DayZ
joe_mcentire added a comment to T122862: Main weapon dropped when equipping weapon (previously) in backpack.

therefore a backpack interaction animation would help as well to be aware of what your character is doing.

Jan 15 2017, 12:23 PM · DayZ
joe_mcentire created T122875: dynamic rendering-distance based on available light (idea against gamma level abuse).
Jan 15 2017, 11:45 AM · DayZ

Jan 14 2017

joe_mcentire created T122863: doors can not be passed (while having bigger melee weapons in hands).
Jan 14 2017, 7:10 PM · DayZ
joe_mcentire changed Operating System Version from 1607 to 10.0, Build 14393 on T122842: FOV up to (at least 100).
Jan 14 2017, 3:08 PM · DayZ
joe_mcentire created T122858: occasionally no sound ingame 0.61.137116.
Jan 14 2017, 3:08 PM · DayZ
joe_mcentire updated the task description for T122842: FOV up to (at least 100).
Jan 14 2017, 10:57 AM · DayZ

Jan 13 2017

joe_mcentire updated the task description for T122844: infected wounds and sickness should only be treatable with alcohol tincture up to stage 2.
Jan 13 2017, 8:38 PM · DayZ
joe_mcentire created T122844: infected wounds and sickness should only be treatable with alcohol tincture up to stage 2.
Jan 13 2017, 8:36 PM · DayZ
joe_mcentire added a comment to T122827: Balota CLE Issues.

same with the buildings at location (86, 129). Mostly Trumpet, IZH-43, Sporter 22 and Izh 18 Rifle (also Repeater i believe)

Jan 13 2017, 8:31 PM · DayZ
joe_mcentire created T122843: multiple bandages to treat severe wounds.
Jan 13 2017, 8:08 PM · DayZ
joe_mcentire created T122842: FOV up to (at least 100).
Jan 13 2017, 7:56 PM · DayZ
joe_mcentire created T122841: gas tank blocks entry to house near Elektro (103, 124).
Jan 13 2017, 7:15 PM · DayZ
joe_mcentire created T122840: log cabin/pub/inn backdoor has no interaction-symbol/ cannot be interacted with.
Jan 13 2017, 7:05 PM · DayZ

Jun 30 2016

joe_mcentire created T118953: deer gravitate towards hay balls.
Jun 30 2016, 6:52 PM · DayZ

May 26 2016

joe_mcentire updated the task description for T116777: stuck in waiting screen (60.133188).
May 26 2016, 10:46 AM · DayZ
joe_mcentire created T116777: stuck in waiting screen (60.133188).
May 26 2016, 10:43 AM · DayZ

May 11 2016

joe_mcentire edited Additional Information on T115997: sharp object + broom = fireplace kit / wooden sticks and sharpened stick.
May 11 2016, 2:15 PM · DayZ
joe_mcentire added a comment to T115996: New map bug (piramid) close to Nadezdino.

would you provide an imgur link or something similar please? kinda interested

May 11 2016, 2:15 PM · DayZ
joe_mcentire added a comment to T115986: Bring back the broom!.

i agree, not so much for the broom itself but who says that we wouldn't want/get/need a feature later on to cut a broom to pieces to have a perfect bonfire starter-set

related to #0029700

May 11 2016, 2:15 PM · DayZ
joe_mcentire set Category to category:featurerequest on T115946: allow access to balcony of green manor.
May 11 2016, 2:13 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115945: baseball bat creates sparks when hitting metal surfaces (doors).
May 11 2016, 2:13 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115920: switching between output devices cuts off sound permanently until restart (asus xonar u7).
May 11 2016, 2:12 PM · DayZ
joe_mcentire set Category to category:environment on T115906: soil is clipping into both land_budova4 buildings near NE to Tisy (036,004).
May 11 2016, 2:12 PM · DayZ
joe_mcentire set Category to category:environment on T115905: bush in bar of village_pub building east to TIsy (036/037,005).
May 11 2016, 2:12 PM · DayZ
joe_mcentire added a comment to T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.

you seem to be right: the hatchet won't go onto the back therefore i couldn't reproduce that issue with axe/hatchet.

can you provide us with any info on how this will be handled later on?

May 11 2016, 2:11 PM · DayZ
joe_mcentire edited Steps To Reproduce on T115882: main melee weapon is removed from main slot and replaced by "minor" melee weapon - main weapon is "suddenly" lost.
May 11 2016, 2:11 PM · DayZ