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Mouse Acceleration Settings [PRIMARY REPORT]
Closed, ResolvedPublic


It is not possible to turn off a mouse acceleration in controls settings.


18/12/13 @ 2149 - Made Primary "Mouse Acceleration" bug report ~ Mag.


Legacy ID
Steps To Reproduce

Go to game menu -> Configure -> Controls... -> Click "Acceleration: On". It isn't toggling.

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes

+1 for disabling acceleration. It makes the game incredibly hard to play, and there are other ways to make attachments influence gunplay.

SiNC added a subscriber: SiNC.May 8 2016, 1:56 PM
SiNC added a comment.Dec 27 2013, 10:03 PM

Oh, please disable the negative mouse acceleration:

akeffs added a subscriber: akeffs.May 8 2016, 1:56 PM

Moving mouse at a "normal" pace, character turns 10 degrees then stops pretty much completely. When using headturn i have no negative mouse acceleration.

On negative acceleration being a means to simulate dexterity, it would be more "realistic" in my opinion to give flat increase/decrease in sensetivity based on equipment (eg. sensitivity * x) or atleast adjust the limits of the negative acceleration.

Complete or close to complete stops are just terrible.

urmas added a subscriber: urmas.May 8 2016, 1:56 PM
urmas added a comment.Dec 30 2013, 1:13 PM

I am also getting positive mouse acceleration.

Raw Input must be available. Think of a better way to implement this mechanic.

Its killing me also, outside its just annoying, and makes my eyes hurt as the character moves, inside along with movement glitches it is horrid.

AndrewM added a subscriber: AndrewM.May 8 2016, 1:56 PM

This needs fixed soon the mouse sensitivity is awful in SA right now.

accidenty made a dupe of this when reporting that the deadzones aren't working either.

root added a comment.Dec 31 2013, 10:59 AM

I don't understand how this could pass pre-alpha tests. No one reported it? Or testers did and you were hoping that we will not notice it? I don't understand. I know you have vacation now, but after that I hope this will be on your top list to fix this. It's so frustrating. Thank you.

lipek added a comment.Dec 31 2013, 3:54 PM

It's impossible to play first person view with this bug. This game really needs a raw input setting (disabling the mouse acceleration).

Apparently they don't want remove the mouse acceleration but redo it, i saw a post from rocket on reddit : "Certainly we want to redo the mouse accel, and we have designers writing up proposals, but this takes time and needs to be considered carefully."

Fru69 added a subscriber: Fru69.May 8 2016, 1:56 PM
Fru69 added a comment.Jan 3 2014, 5:07 PM

Not so much of an issue when playing in 3rd person, but when playing in 1st person it feels really weird and causes me motion sickness after a short time.

I can see Rocket's POV, but at times it is making me literally nauseous.

+1 for gray's post, make the weapon's barrel drag behind your crosshair position depending on the attachment equiped, mouse sensitivity should be 1:1 for obvious comfort reasons.

Monster added a subscriber: Monster.May 8 2016, 1:56 PM

Oh god, please make it happen soon! And remove the dooming negative mouse acceleration.

Also, I'd like to quote SockMonkeh from Reddit, whose point I share completely! He just says it on the point!

"I understand what they were going for with that, but the added authenticity isn't worth the disconnect you feel between yourself and the avatar you control in game. It ends up feeling more natural with no restriction."

Further: "I believe DayZ SA is supposed to have the same change made to mouse control as Arma 3. I hope so, because it's a make or break feature for me."

Purp added a subscriber: Purp.May 8 2016, 1:56 PM
Purp added a comment.Feb 4 2014, 5:47 AM

I don't think raw input would be a good idea. I mean this is a simulator and having no mouse acceleration would make this game way to easy. It wouldn't be hardcore anymore if there was no acceleration. I got use to the acceleration but one thing I'd have to agree on would be the slow/negative acceleration It doesn't happen all the time but it is sure annoying.

Radsr8 added a subscriber: guest.May 8 2016, 1:56 PM
Radsr8 added a comment.Jan 9 2014, 9:03 PM

@guest 2014-01-09 12:46 (

Can you give more info about your 2 config, pls
You run the same windows version on both ?
Same mouse ? if not, can you try your mouse on your second system to see if it come from the mouse or no.
More info would be much appreciated.

me12 added a subscriber: me12.May 8 2016, 1:56 PM
me12 added a comment.Jan 30 2014, 8:19 PM

Has to be fixed. Its unplayable at the moment. Also it seems only a few people have this Bug. Maybe it has something to do with the Hardware itself? Maybe some hardware-acceleration or configurable DPI.

I am using a Razer Lechsis 5600.

Edit: Just tested another mouse (Logitech UltraX Optical Mouse) still same issue. :(

Also reported this. +1 for this report!

justlilme added a subscriber: hoax2.May 8 2016, 1:56 PM

@hoax2 - I am getting it without weapon in hand, nor in inventory. Fresh spawn, with nothing else but starter "gear". It is a hardware problem / limitation / forced universal accel, not dexterity related.

hoax2 added a comment.Jan 10 2014, 4:20 PM
Horizontal explanation

This video explains the "negative acceleration" on horizontal axis that people are experiencing

From what I can gather this ^^ is a contributing factor to the acceleration complaints but not the only cause.

How to test acceleration

Help isolate the issue for the Devs by

  • holding down 'alt' while moving your mouse (only turns head, not your feet). Does it improve?
  • Also test with and without a gun (weapon dexterity). Does it improve?

I imagine that providing all of the following details will help too:
X-axis %, Y-axis %, Smoothing %, Deadzone %, Acceleration on/off.

Keep it classy guys.

I like it as it is, it should be hard to aim and there shouldn't be any twitch aiming/turning possibilitys in DayZ *downvote*

What goddomotfronk says. Fuck that "feature", it's a bug!

Screw dexterity or whatever this Arma gimmick is called. Negative acceleration doesn't belong in a PC game!!! This should be major priority for the devs, as it currently makes the game unplayable.

Bohemia added a subscriber: Bohemia.May 8 2016, 1:56 PM
root added a comment.Jan 11 2014, 10:38 PM

I just found out add adding this in to your dayz profile where you name is will disable it:


Tested and didn't work.

SiNC added a comment.Jan 11 2014, 12:33 PM

Oh oh, big spam problem!

How can I unsubscribe from this? It's terribly annoying to get hundred mails from updats????

Junos added a subscriber: Junos.May 8 2016, 1:56 PM
Junos added a comment.Feb 13 2014, 5:21 PM

There seems to be a lot of unclear thinking about this. Here are some issues:

  1. For the sake of realism, players shouldn't be able to turn around instantly. And being crouched and prone should further reduce the rate at which you're able to turn. It would be completely bonkers if you walked up behind a prone player, told him to not move, and he did an instant 180 while prone and shot you before you could react.
  1. For the sake of playability, it makes no sense for your view to turn more slowly when you move the mouse rapidly than when you move it slowly. This is backwards and illogical.
  1. For the sake of both realism and playability, it makes no sense for aiming to be difficult, as some have suggested. How hard is it in real life to point your finger where you want to? How hard is it in real life to point a broomstick where you want to? We do not need an artificial mouse handicap that the player must fight against to turn and aim quickly and accurately. Note, aiming at an object and putting accurate fire on it are not the same thing.

The bottom line is, setting a max turning rate does not also mean requiring some kind of mouse acceleration or a weird backwards acceleration curve. All that is required is to cap the turning rate depending on stance and perhaps equipment, and moving the mouse faster than that rate should continue moving at the maximum rate.

There, problem solved.

hashes added a subscriber: hashes.May 8 2016, 1:56 PM


Thank the fucking lord I finally got it fixed.

Simply go to C:\Users\[Your Profile]\My Documents\Dayz Profiles\[Your Profile] and open your profile file with notepad. Add this piece of code (or just edit the whole thing to this code):

works on my laptop too :D finally a temporary fix before rocket removes it for ever. now finally able to test this game :)

It is now 1:1

@hashes, can you post the line to edit directly here, or upload it on normal file sharing web site please, this one doesn't work.

Gamefront for example is better, no bs code locker ect :

s32ialx added a subscriber: s32ialx.May 8 2016, 1:56 PM

Please fix this issue it's a major deterrent of playing this game... and considering how long it's existed for it should be fixed by now...

and Obviously Hashes is just trying to make money of peoples clicks by scamming them in to a fake fix using a ad revenue generated link that never will successfully let you download the "fix".

R834 added a comment.Feb 17 2014, 12:26 PM


Nice survey link...

me12 added a comment.Feb 17 2014, 1:21 PM

Such an open bug report tool has some flaws...

  1. There are scammers like hashes.
  2. People posting different issues in the same thread and some of them have no clue whats going on.

Once again:

  1. This is a Bug. Some of us have it... some don't. So if you can actually play the game stop posting here about how realistic it is and how it should be like this. Because clearly you don't experience this bug or you couldn't play at all. Like some of us can't!
  1. Negative mouse acceleration makes absolutely no sense. And it has nothing to do with realism. If you must do something for your "realism" introduce a move cap. But by no means should the camera turn slower if you move your mouse faster! (There are other issues with mouse/camera but that's the most important one to fix.)
  1. @Devs: Before you introduce the next coke-can in feature 92837423, please consider fixing this beforehand. Because all features are useless unless you can actually play the game...

me12, exactly what I think. This game is unplayable, and they keep introducing shit into the game as if it was already finished and flawless.

@Junos - One problem: For the lowest mouse setting, if I move the mouse very fast and in large swipes, I have almost no movement on screen, as opposed to moving the mouse slowly, on a higher sensitivity setting - LO and behold, I am turning faster.

So no, it has nothing to do with realism, as it gives a clear turning advantage for high sensitivity low mouse movement users, or it is as close to 1:1 movement the less you move the mouse.

[EDIT] Just checked. As of the latest build (0.35.115188), you have 1:1 mouse movement while aiming down sights AND on vertical movement. Realism dictates that I have SLOWER movement while aiming with a rifle than a free head bob, so it IS a bug and not a feature right now. Might as well give 1:1 until it BECOMES a feature, rather than an inconsistent mouse movement bug. Also, there is nothing real in not having 1:1 in a forward 90 degree arc anyway, at ANY speed.


This has very little to do with "MOUSE ACCELERATION", and as many have already noted, is instead "NEGATIVE MOUSE ACCELERATION". Regardless of the various arguments about what "feel" the developers are trying to achieve, in no game is the crosshair moving slower, the faster you move your mouse, a good thing.

Also, when moving the mouse quickly to the left you find yourself looking up and conversely when moving quickly to the right, looking down. This makes even less sense than the negative acceleration.

I will be monitoring this issue; but for the meantime, I will be uninstalling until there is a development here. Simply unplayable. Who would have thought that BASIC INPUT is a lower priority than COOL HATS.

"RAW INPUT" should be a very high priority at this point.

(Arma 3 already has correctly working mouse input code; just steal that)

joulle added a subscriber: joulle.May 8 2016, 1:56 PM

I believe dayz is supposed to have negative mouse acceleration to make it feel more realistic. With negative mouse acceleration on one can't simply turn around that fast and aim for the head in a split second timing.

If it was really intended to be like that, then it's one of the most frustrating game mechanic ever implanted, cause there a lot possibility to avoid this without make your mouse feel like faulty.

@joulle - Aiming down sights you have 1:1 movement. That includes "Insta 180 degrees wtfpwnd headshot". That is not realism, that is a bug, by having 3.4 kg in hand AND aiming down sights movement faster than free hands. If anything, it`s a REALLY bad mechanic, that needs taken out and made "real".

@joulle if that was the case this bug would be marked closed with a notice saying this is working as intended considering the bugs been open SINCE 17-12-2013

I've gotten quite used to the mouse mechanics, however, it still feels like I'm fighting with my mouse a lot. It seems like when inside buildings the mouse mechanics change and you move a lot faster than you would in the outdoors. Other times when I'm in a building I feel like it's fine.

I understand the idea of realism but there's got to be a way to get this realism without the feeling like I"m fighting with my brain/hand to move around smoothly.

Was just about to jump in to let you guys know :)

Since you already do know, I'll just acknowledge it and get on other stuff!

root added a comment.Feb 27 2014, 4:43 PM

@ Accolyte ... any ETA maybe or how is it coming along? .... You know this is THE reason why I stopped playing Dayz and I would like to come back. THX.

Razer naga 2014 expert MMO mouse, windows 7 64bit, no problems in 3rd person or free look,but in 1st person (even while ADS) same thing as others, move the mouse too fast horizontal and you get drastic vertical movement. game killer. should be far higher priority than it currently has. I understand that it is not an "easy" fix but this issue is not getting the love it needs. Hope to start playing again sooner rather than later.

Franzuu added a subscriber: Franzuu.May 8 2016, 1:56 PM

Latest patch 0.42.116181

Razer Orochi 6400 DPI 1000 Hz polling rate.

Only way to use the mouse is to move it as slowly as possible, otherwise unplayable.

@justlilme I saw that. It is the reason I tried to play again, sadly it was not mentioned in the changelog so I am assuming it hasnt made it in to the update, and if so.. it still isnt working.

@siewerts: At least it`s mentioned. Sooner or later it will get fixed. Being an Alpha, that`s all we can ask for. I had hoped it will get fixed in 0.42, though, as I am one of the many that can`t play still. One or two more months won`t kill me.

[EDIT] As of patch 0.42, it still isn`t fixed for me - SteelSeries Sensei Raw, max possible 1000 Hz pooling and 5670 DPI, running at 500 Hz and 1260 DPI.


I've found some things that have given my mouse some relief and reduced the jumpiness. Still absolutely fucked though, but better and well worth it.

Fixes used:

  1. Win 8.1 mouse polling fix (8.1 limits mouse polling to 200 Hz) -
  1. Win 7, 8 and 8.1 mouse acceleration, smoothing and deceleration fix - (even if you deselect mouse acceleration in mouse settings windows will still fuck with it).
  1. In control panel, mouse settings make sure "Enhance pointer precision" isn't selected.
  1. In control panel, mouse settings make sure pointer speed is on the 6th notch, the middle one.

Here is a video to the people telling me that 150 Hz 400 dpi is more than you would ever need

@Franzuu - I need what feels natural to me, given my settings. I have Win 7 and the system setting dead on the middle, with any acceleration options off, as it should be. 500 Hz and 1260 DPI is PRECISELY what I would ever need. And since I had these settings for years now and they work in ALL FPS games I played so far, it is not MY setting, but the game. So, the game needs fixing, not my mouse DPI settings.

I am not even trying to mention the fact that, regardless of my possible top values, the actual settings are not even that "impossible" - 1200-ish DPI is a REALLY common value. By comparison, Razer Diamondback, which is no longer in production, had a 1600 DPI sensor around 2007.

@justlilme - Same here. I "need" 6400 DPI, in fact I'm going to "upgrade" to a 8200 DPI mouse to see how that feels because I think I can handle even more. I don't want to turn down my DPI to a "reasonable" 400 or gimp my polling rate.

The stuff works everywhere else but DayZ, its not my mouse that is broken it is DayZ.

As of patch 0.43.11 or what is the latest as of 1 April, on a different mouse - Razer Copperhead, using latest driver, Polling 500 Hz, DPI 1600 - same problem. Almost still mouse cursor on very fast and wide swipes.

Using Win 7 Ultimate SP1 64 bit.

Any news about when a fix will be pushed to experimental branch ?
Waiting this to reinstall Dayz.

zokeszt added a subscriber: zokeszt.May 8 2016, 1:56 PM

This is annoying as hell. Really needs a fix ASAP. :(

You was right, was for this week on exp branch ^^
And i need to say, the result exceed all my expectations!

Didn't tested yet with a gun in hand, but as fresh spawn the character control is perfect now (400dpi - win 6/11 - cursor enhancement unticked).

just the sensitivity by default is way too high imho, and the sensi slider need more steps between the minimum and the first step (editable in the config file for now)

Beside that, very good update ! (0.44.123800)

fixed on experimental

oh yea, I checked this as a feshie with no weapons.

Wow, now I can play :)
But... there is way too much sensitivity for the lowest slider setting (for both axes). There is too much sensitivity even for 800 DPI mouse profile. I used to play on much higher DPI, but this is impossible in DayZ right now. :(

At a first glance, raw mouse input is on and working, a big THANK YOU. Would be nice to be able to go a bit lower than the minimum from game settings, but it`s playable now. Thank you again.

e_xil added a subscriber: e_xil.May 8 2016, 1:56 PM
e_xil added a comment.Apr 25 2014, 9:58 PM

man this is so fu**ed up, why the hell the devs, or the guys who in charge dont think a second, why, PLEASE WHY, they dont add a button to activate raw mouse input? its so horrible, so you play all the time, have your settings, with the one you are made the game playable, and once again you have to adjust so much, i still cant play, i set the mouse sensitivity down but its still bad

i dont understand these people who add things that are so IMPORTANT and dont add a swtich for this feature, for player who dont want it

its the mocement/control guys! this is very important.. oww man sometime i think there are people working with no sense for games and players

this is really really bad

mouse is 1:1 at the moment

@e_xil: NO idea what your problem is, but the mouse IS 1:1 right now. The lowest possible ingame setting seems just a tad fast, but it might be muscle memory from other games for me - flawless translation of mouse movement is what we asked and it was delivered.

BIG THANK YOU to the devs that actually listened!

Yes they did a great job on this, i saw so much noobs giving up on the game just because of the old controls..

But now the default mouse sensitivity need to be tweaked, it's way too high even on low.

Vote up this thread if you want more adjustment :

e_xil added a comment.Apr 28 2014, 2:16 PM

excuse me, now its ok, but still strange is when you zoom in, your mouse is half that fast, and when you go around corners or doors its supr-fast.. ist strange

Hey guys,

the primary problem of this issue has been fixed. If you are experiencing other issues, please submit them into new reports so that they can be addressed individually.

Thank you!