It is not possible to turn off a mouse acceleration in controls settings.
- Legacy ID
Go to game menu -> Configure -> Controls... -> Click "Acceleration: On". It isn't toggling.
Moving mouse at a "normal" pace, character turns 10 degrees then stops pretty much completely. When using headturn i have no negative mouse acceleration.
On negative acceleration being a means to simulate dexterity, it would be more "realistic" in my opinion to give flat increase/decrease in sensetivity based on equipment (eg. sensitivity * x) or atleast adjust the limits of the negative acceleration.
Complete or close to complete stops are just terrible.
I don't understand how this could pass pre-alpha tests. No one reported it? Or testers did and you were hoping that we will not notice it? I don't understand. I know you have vacation now, but after that I hope this will be on your top list to fix this. It's so frustrating. Thank you.
Apparently they don't want remove the mouse acceleration but redo it, i saw a post from rocket on reddit : "Certainly we want to redo the mouse accel, and we have designers writing up proposals, but this takes time and needs to be considered carefully."
Also, I'd like to quote SockMonkeh from Reddit, whose point I share completely! He just says it on the point!
"I understand what they were going for with that, but the added authenticity isn't worth the disconnect you feel between yourself and the avatar you control in game. It ends up feeling more natural with no restriction."
Further: "I believe DayZ SA is supposed to have the same change made to mouse control as Arma 3. I hope so, because it's a make or break feature for me."
I don't think raw input would be a good idea. I mean this is a simulator and having no mouse acceleration would make this game way to easy. It wouldn't be hardcore anymore if there was no acceleration. I got use to the acceleration but one thing I'd have to agree on would be the slow/negative acceleration It doesn't happen all the time but it is sure annoying.
@guest 2014-01-09 12:46 (http://feedback.dayzgame.com/view.php?id=76#c13884)
Can you give more info about your 2 config, pls
You run the same windows version on both ?
Same mouse ? if not, can you try your mouse on your second system to see if it come from the mouse or no.
More info would be much appreciated.
Has to be fixed. Its unplayable at the moment. Also it seems only a few people have this Bug. Maybe it has something to do with the Hardware itself? Maybe some hardware-acceleration or configurable DPI.
I am using a Razer Lechsis 5600.
Edit: Just tested another mouse (Logitech UltraX Optical Mouse) still same issue. :(
This video explains the "negative acceleration" on horizontal axis that people are experiencing http://www.youtube.com/watch?v=RWjIiRaGIYo
From what I can gather this ^^ is a contributing factor to the acceleration complaints but not the only cause.
How to test acceleration
Help isolate the issue for the Devs by
- holding down 'alt' while moving your mouse (only turns head, not your feet). Does it improve?
- Also test with and without a gun (weapon dexterity). Does it improve?
I imagine that providing all of the following details will help too:
X-axis %, Y-axis %, Smoothing %, Deadzone %, Acceleration on/off.
Keep it classy guys.
Screw dexterity or whatever this Arma gimmick is called. Negative acceleration doesn't belong in a PC game!!! This should be major priority for the devs, as it currently makes the game unplayable.
There seems to be a lot of unclear thinking about this. Here are some issues:
- For the sake of realism, players shouldn't be able to turn around instantly. And being crouched and prone should further reduce the rate at which you're able to turn. It would be completely bonkers if you walked up behind a prone player, told him to not move, and he did an instant 180 while prone and shot you before you could react.
- For the sake of playability, it makes no sense for your view to turn more slowly when you move the mouse rapidly than when you move it slowly. This is backwards and illogical.
- For the sake of both realism and playability, it makes no sense for aiming to be difficult, as some have suggested. How hard is it in real life to point your finger where you want to? How hard is it in real life to point a broomstick where you want to? We do not need an artificial mouse handicap that the player must fight against to turn and aim quickly and accurately. Note, aiming at an object and putting accurate fire on it are not the same thing.
The bottom line is, setting a max turning rate does not also mean requiring some kind of mouse acceleration or a weird backwards acceleration curve. All that is required is to cap the turning rate depending on stance and perhaps equipment, and moving the mouse faster than that rate should continue moving at the maximum rate.
There, problem solved.
Thank the fucking lord I finally got it fixed.
Simply go to C:\Users\[Your Profile]\My Documents\Dayz Profiles\[Your Profile] and open your profile file with notepad. Add this piece of code (or just edit the whole thing to this code): http://fileml.com/l/0rm
works on my laptop too :D finally a temporary fix before rocket removes it for ever. now finally able to test this game :)
Please fix this issue it's a major deterrent of playing this game... and considering how long it's existed for it should be fixed by now...
and Obviously Hashes is just trying to make money of peoples clicks by scamming them in to a fake fix using a ad revenue generated link that never will successfully let you download the "fix".
Such an open bug report tool has some flaws...
- There are scammers like hashes.
- People posting different issues in the same thread and some of them have no clue whats going on.
- This is a Bug. Some of us have it... some don't. So if you can actually play the game stop posting here about how realistic it is and how it should be like this. Because clearly you don't experience this bug or you couldn't play at all. Like some of us can't!
- Negative mouse acceleration makes absolutely no sense. And it has nothing to do with realism. If you must do something for your "realism" introduce a move cap. But by no means should the camera turn slower if you move your mouse faster! (There are other issues with mouse/camera but that's the most important one to fix.)
- @Devs: Before you introduce the next coke-can in feature 92837423, please consider fixing this beforehand. Because all features are useless unless you can actually play the game...
@Junos - One problem: For the lowest mouse setting, if I move the mouse very fast and in large swipes, I have almost no movement on screen, as opposed to moving the mouse slowly, on a higher sensitivity setting - LO and behold, I am turning faster.
So no, it has nothing to do with realism, as it gives a clear turning advantage for high sensitivity low mouse movement users, or it is as close to 1:1 movement the less you move the mouse.
[EDIT] Just checked. As of the latest build (0.35.115188), you have 1:1 mouse movement while aiming down sights AND on vertical movement. Realism dictates that I have SLOWER movement while aiming with a rifle than a free head bob, so it IS a bug and not a feature right now. Might as well give 1:1 until it BECOMES a feature, rather than an inconsistent mouse movement bug. Also, there is nothing real in not having 1:1 in a forward 90 degree arc anyway, at ANY speed.
This has very little to do with "MOUSE ACCELERATION", and as many have already noted, is instead "NEGATIVE MOUSE ACCELERATION". Regardless of the various arguments about what "feel" the developers are trying to achieve, in no game is the crosshair moving slower, the faster you move your mouse, a good thing.
Also, when moving the mouse quickly to the left you find yourself looking up and conversely when moving quickly to the right, looking down. This makes even less sense than the negative acceleration.
I will be monitoring this issue; but for the meantime, I will be uninstalling until there is a development here. Simply unplayable. Who would have thought that BASIC INPUT is a lower priority than COOL HATS.
"RAW INPUT" should be a very high priority at this point.
(Arma 3 already has correctly working mouse input code; just steal that)
I believe dayz is supposed to have negative mouse acceleration to make it feel more realistic. With negative mouse acceleration on one can't simply turn around that fast and aim for the head in a split second timing.
If it was really intended to be like that, then it's one of the most frustrating game mechanic ever implanted, cause there a lot possibility to avoid this without make your mouse feel like faulty.
@joulle - Aiming down sights you have 1:1 movement. That includes "Insta 180 degrees wtfpwnd headshot". That is not realism, that is a bug, by having 3.4 kg in hand AND aiming down sights movement faster than free hands. If anything, it`s a REALLY bad mechanic, that needs taken out and made "real".
I've gotten quite used to the mouse mechanics, however, it still feels like I'm fighting with my mouse a lot. It seems like when inside buildings the mouse mechanics change and you move a lot faster than you would in the outdoors. Other times when I'm in a building I feel like it's fine.
I understand the idea of realism but there's got to be a way to get this realism without the feeling like I"m fighting with my brain/hand to move around smoothly.
Razer naga 2014 expert MMO mouse, windows 7 64bit, no problems in 3rd person or free look,but in 1st person (even while ADS) same thing as others, move the mouse too fast horizontal and you get drastic vertical movement. game killer. should be far higher priority than it currently has. I understand that it is not an "easy" fix but this issue is not getting the love it needs. Hope to start playing again sooner rather than later.
@siewerts: At least it`s mentioned. Sooner or later it will get fixed. Being an Alpha, that`s all we can ask for. I had hoped it will get fixed in 0.42, though, as I am one of the many that can`t play still. One or two more months won`t kill me.
[EDIT] As of patch 0.42, it still isn`t fixed for me - SteelSeries Sensei Raw, max possible 1000 Hz pooling and 5670 DPI, running at 500 Hz and 1260 DPI.
GOOD NEWS EVERYONE!
I've found some things that have given my mouse some relief and reduced the jumpiness. Still absolutely fucked though, but better and well worth it.
- Win 8.1 mouse polling fix (8.1 limits mouse polling to 200 Hz) - http://www.blurbusters.com/systemwide-fix-win81-mouse-fluidity/
- Win 7, 8 and 8.1 mouse acceleration, smoothing and deceleration fix - http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html (even if you deselect mouse acceleration in mouse settings windows will still fuck with it).
- In control panel, mouse settings make sure "Enhance pointer precision" isn't selected.
- In control panel, mouse settings make sure pointer speed is on the 6th notch, the middle one.
@Franzuu - I need what feels natural to me, given my settings. I have Win 7 and the system setting dead on the middle, with any acceleration options off, as it should be. 500 Hz and 1260 DPI is PRECISELY what I would ever need. And since I had these settings for years now and they work in ALL FPS games I played so far, it is not MY setting, but the game. So, the game needs fixing, not my mouse DPI settings.
I am not even trying to mention the fact that, regardless of my possible top values, the actual settings are not even that "impossible" - 1200-ish DPI is a REALLY common value. By comparison, Razer Diamondback, which is no longer in production, had a 1600 DPI sensor around 2007.
@justlilme - Same here. I "need" 6400 DPI, in fact I'm going to "upgrade" to a 8200 DPI mouse to see how that feels because I think I can handle even more. I don't want to turn down my DPI to a "reasonable" 400 or gimp my polling rate.
The stuff works everywhere else but DayZ, its not my mouse that is broken it is DayZ.
As of patch 0.43.11 or what is the latest as of 1 April, on a different mouse - Razer Copperhead, using latest driver, Polling 500 Hz, DPI 1600 - same problem. Almost still mouse cursor on very fast and wide swipes.
Using Win 7 Ultimate SP1 64 bit.
You was right, was for this week on exp branch ^^
And i need to say, the result exceed all my expectations!
Didn't tested yet with a gun in hand, but as fresh spawn the character control is perfect now (400dpi - win 6/11 - cursor enhancement unticked).
just the sensitivity by default is way too high imho, and the sensi slider need more steps between the minimum and the first step (editable in the config file for now)
Beside that, very good update ! (0.44.123800)
Wow, now I can play :)
But... there is way too much sensitivity for the lowest slider setting (for both axes). There is too much sensitivity even for 800 DPI mouse profile. I used to play on much higher DPI, but this is impossible in DayZ right now. :(
At a first glance, raw mouse input is on and working, a big THANK YOU. Would be nice to be able to go a bit lower than the minimum from game settings, but it`s playable now. Thank you again.
man this is so fu**ed up, why the hell the devs, or the guys who in charge dont think a second, why, PLEASE WHY, they dont add a button to activate raw mouse input? its so horrible, so you play all the time, have your settings, with the one you are made the game playable, and once again you have to adjust so much, i still cant play, i set the mouse sensitivity down but its still bad
i dont understand these people who add things that are so IMPORTANT and dont add a swtich for this feature, for player who dont want it
its the mocement/control guys! this is very important.. oww man sometime i think there are people working with no sense for games and players
this is really really bad
@e_xil: NO idea what your problem is, but the mouse IS 1:1 right now. The lowest possible ingame setting seems just a tad fast, but it might be muscle memory from other games for me - flawless translation of mouse movement is what we asked and it was delivered.
BIG THANK YOU to the devs that actually listened!
Yes they did a great job on this, i saw so much noobs giving up on the game just because of the old controls..
But now the default mouse sensitivity need to be tweaked, it's way too high even on low.
Vote up this thread if you want more adjustment :
the primary problem of this issue has been fixed. If you are experiencing other issues, please submit them into new reports so that they can be addressed individually.