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New Zeroing Numbers for all Weapons with adaptable scopes
Closed, ResolvedPublic


Right now you can zero your weapon in 100m steps from 100 to 800 depending on how the weapon has the feature. But thats not how you would do it in the real life. In RL you have to rotate a wheel on for example the sniper scope to higher or lower its inclination to the weapon in degrees.

A system like in the ACE mod of ARMA 2 would be enough. Just replace the 100 with degrees. For example 500m would be than 9°.

Just imagine that you would find a Mosin with a long range scope. As a normal person you wont have any clue to use it properly. For example you would find this wheel on the scope and you wouldnt know which distance to which degree belongs. You have to test it. In vanilla you know it right away.


Legacy ID
No Bug
Ingame UI

Event Timeline

Baras17 set Category to Ingame UI.Apr 23 2014, 9:23 AM
Baras17 set Reproducibility to N/A.
Baras17 set Severity to None.
Baras17 set Resolution to No Bug.
Baras17 set Legacy ID to 2334712907.May 8 2016, 5:57 PM

Yes please! I have always found this lack of realism to be quite annoying. If u change zeroing, you don't see any change in the scope, the bullets just hits differently. The scope *should* visibly move up/down.

Hello Baras 17,

Thanks for sending in your feedback on this issue. For now there are no announced changes to this function, but since nothing in the game is really finalized yet, there might be changes to how this works in the future.