Maybe @falagor can help with this
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Nov 24 2023
@SaMatra can you please test the latest dev branch? both issues should be fixed now
Nov 22 2023
works in 32 bit mode but still itching to play in 64 with sounds..
Nov 21 2023
No, nothing to do with setUnconcious, this is because player is killed by the rotor only on one client
Has anyone took a look in this but the spammer?
Confirmed, units with VisualSensor see targets through objects, including in repro, knowsAbout return 4 right away
Nov 20 2023
Nov 19 2023
Nov 18 2023
Speed of sound simulation is a good tweak for long-hearable range sounds
Will be great if the speed of sound will be used when scripting issues from this ticket get fixed
Can be added this param to disable speed of sound for playSound3D?
createSoundSource too?
Revision: 151158 added optional param to simulate speed of sound
Revision: 151157
since Revision: 151156 both EHs will return current track position and total length
Nov 17 2023
Nov 16 2023
Nov 15 2023
Nov 14 2023
Nov 13 2023
Works
Nov 12 2023
Oh yeah, I literally forgot that, yeah that would "fix" this too.
https://community.bistudio.com/wiki/remoteControlled
https://community.bistudio.com/wiki/isRemoteControlling
This was recently added too
focusOn that is introduced in 2.15 solved this ticket partially, but I'd like to see more commands for such things.
Undamaged model inside ruins has been fixed in game engine rev. 151158, no need to remoteExec setDamage and setHitPointDamage see https://feedback.bistudio.com/T176730
In T172144#2529324, @Leopard20 wrote:Sync issue has already been fixed. Will look into the saving issue
I hope command doesn't broadcast and its just synced in generic update message. Personally I'd preferred if it wasn't synced at all, but I'm fine with either.
looks like the parameter exists, it is called
Sync issue has already been fixed. Will look into the saving issue
Nov 11 2023
Should be fixed in Revision: 151148
Nov 10 2023
In T176989#2528575, @BIS_fnc_KK wrote:I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example
In T176989#2528527, @Leopard20 wrote:@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects
Leopard is correct. I'm referring to the config one he linked to. It does not have a documented vector dir/up ability like the particle array you are think of.
tested with setdamagejip_repro.Stratis, the mission is so old it had to be converted. Everything works on my end.
I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example
@BIS_fnc_KK I think they mean config one doesn't support vector dir/up like scripted ones
https://community.bistudio.com/wiki/Arma_3:_Particle_Effects
are you saying this tweak is not working? https://feedback.bistudio.com/T151354