When using the particle effect to create complex/part effects with a spaceobject, there is no way to control the objects orientation. Thus every spaceobject created is seemingly generated facing a random direction. This kind of control is already apart of particle arrays, and I would like to see it added to particle effects.
Additionally, Particle effects and particle array can both pass a _this variable to an ontimer/beforedestroy script that only contains the particles position. Would it be possible to expand what else is part of the _this and/or other variables that can be passed to the script in order to control the particle that calls the script? This is more of an issue for using particle effects since its all config based instead of script like particle array. Which implicitly allows such kind of script based controlling of the particle.