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VWWrath
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User Since
Nov 23 2014, 3:54 PM (251 w, 2 d)

Recent Activity

Oct 16 2017

VWWrath added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

Comfirmed. Same issue when testing the provided repro steps.

Oct 16 2017, 1:19 PM · Arma 3

May 20 2017

VWWrath added a comment to T124868: "Escape" key and GUI interaction causing unexpected jet behaviour.

The behaviour has also been observed with CH View Distance's interface, which i thibk comfirms that opening any GUI ia causing the controls to go haywire.

May 20 2017, 2:59 PM · Arma 3

May 18 2017

VWWrath created T124868: "Escape" key and GUI interaction causing unexpected jet behaviour.
May 18 2017, 10:37 PM · Arma 3

May 10 2016

VWWrath added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

What is the plausibility of BI adding some sort of checks as MagirotV mentioned before the next major patch?

Though I understand that F3 Framework does a lot of nice things, just from talking to Khaos I have understood that its no easy process to achieve the same thing that you can with direct init field equipping. The only difference is that one will break when a player JIP's and the other wont.

Virtual Arsenal was a godsend when it came to setting up loadouts and equipment for missions but the point of it having an export button is completely useless if we can't utilise that feature.

I thank you for giving us a workaround for now, at least we can use it to stop the lengthy gearing up period at the beginning of our missions, but its rather important for a game that boasts one of the most powerful editors out there that you can at least give the units in the mission the equipment they actually need.

May 10 2016, 9:44 AM · Arma 3