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VWWrath
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User Since
Nov 23 2014, 3:54 PM (365 w, 6 d)

Recent Activity

Sun, Oct 31

VWWrath added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

Hi there, sorry for the delayed reply, haven't had time to sit down and do some proper testing over the last few days.

Sun, Oct 31, 4:16 PM · Arma 3

Oct 28 2021

VWWrath added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

I'm afraid to report that todays hotfix/update has made the issue worse. It seems to be even more sensitive than before. I've yet to try on profiling branch though, that is my next test. However on main branch it is more sensitive this evening than it was yesterday.

Oct 28 2021, 9:29 PM · Arma 3

Oct 11 2021

VWWrath created T161308: OH-6A and CH-34 Artificial Horizon - Incorrect Behaviour.
Oct 11 2021, 8:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 9 2021

VWWrath added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

A question on this: Can you use the tunnel entrance module to get into the tunnels? I set mine up and no matter which tunnel I choose on Khe Sanh I get an error telling me that the game can't find a tunnel position with 75m of my position. For me at present the only way I can get in is to spawn myself inside it from the editor, though I need to conduct more thorough tests on this first.

Oct 9 2021, 10:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 8 2021

VWWrath added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

Tested on Profiling Branch. The issues with the tracking speed in game have been fixed but I'm now having another issue where I cannot use freelook with my head tracking when I have a bipod deployed. Rather than rotate the head to look around, if shifts it side to side, up and down, back and forth instead.

Oct 8 2021, 8:28 PM · Arma 3

Oct 7 2021

VWWrath renamed T161232: Altered TrackIR behaviour since 2.06 update. from Alyered TrackIR behaviour since 2.06 update. to Altered TrackIR behaviour since 2.06 update..
Oct 7 2021, 1:31 PM · Arma 3
VWWrath created T161232: Altered TrackIR behaviour since 2.06 update..
Oct 7 2021, 1:24 PM · Arma 3

Jul 3 2021

VWWrath added a comment to T158442: UH-1D Iroquois Slick yaw sensitivity. .

Standard flight model.

Jul 3 2021, 8:48 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jun 29 2021

VWWrath created T159469: Unable to drop players when carrying them..
Jun 29 2021, 11:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 24 2021

VWWrath created T158758: Guard towers in fortified hamlets too high..
May 24 2021, 9:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath created T158757: M14 Toe Popper does minimal damage..
May 24 2021, 9:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 9 2021

VWWrath created T158442: UH-1D Iroquois Slick yaw sensitivity. .
May 9 2021, 1:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath renamed T158439: Supply Crates - Slingload flipping. from Supply Crate Workshop - Slingload flipping. to Supply Crates - Slingload flipping..
May 9 2021, 1:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath created T158439: Supply Crates - Slingload flipping..
May 9 2021, 1:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 16 2017

VWWrath added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

Comfirmed. Same issue when testing the provided repro steps.

Oct 16 2017, 1:19 PM · Arma 3

May 20 2017

VWWrath added a comment to T124868: "Escape" key and GUI interaction causing unexpected jet behaviour.

The behaviour has also been observed with CH View Distance's interface, which i thibk comfirms that opening any GUI ia causing the controls to go haywire.

May 20 2017, 2:59 PM · Arma 3

May 18 2017

VWWrath created T124868: "Escape" key and GUI interaction causing unexpected jet behaviour.
May 18 2017, 10:37 PM · Arma 3

May 10 2016

VWWrath added a comment to T80146: Ammo in players inventory will duplicate when other players connect to the server whilst the game is in progress..

What is the plausibility of BI adding some sort of checks as MagirotV mentioned before the next major patch?

Though I understand that F3 Framework does a lot of nice things, just from talking to Khaos I have understood that its no easy process to achieve the same thing that you can with direct init field equipping. The only difference is that one will break when a player JIP's and the other wont.

Virtual Arsenal was a godsend when it came to setting up loadouts and equipment for missions but the point of it having an export button is completely useless if we can't utilise that feature.

I thank you for giving us a workaround for now, at least we can use it to stop the lengthy gearing up period at the beginning of our missions, but its rather important for a game that boasts one of the most powerful editors out there that you can at least give the units in the mission the equipment they actually need.

May 10 2016, 9:44 AM · Arma 3