Page MenuHomeFeedback Tracker

M14 Toe Popper does minimal damage.
Closed, ResolvedPublic


The M14 Toe Popper mine does a miniscule amount of damage, meaning that it is almost pointless to carry when compared to the M16 AP mines or M18 Claymores, when it should be a vital tool for any patrol in the jungle. The mine works just fine (though the explosion effect seems very large for such a small device) apart from it doing only a tiny amount of damage, so little in fact that it doesn't seem to trip the AI's combat mode, meaning that they are capable of walking through an entire minefield of the things without batting an eyelid.

From what I hear (interestingly enough from John "Tilt" Stryker-Meyer) the M14 was capable of mangling the lower leg of anybody unlucky enough to step on them, so perhaps it should do just enough damage to force a victim to limp until they receive medical attention.


Operating System
Windows 10
Steps To Reproduce

1 - Open the editor.
2- Place down any unit.
3 - Open the arsenal and equip the unit with an M14 toe popper.
4- Hit Play.
5- Place the M14 toe popper down.
6- Walk over the mine.
7 - Observe that the character is pretty much unscathed.

Event Timeline

VWWrath created this task.May 24 2021, 9:02 PM

I agree. In reality the mines were capable of dispatching soldiers easily, though not outright killing them. The current toe poppers barely scratch whoever stepped on them. Even if you lie down on one, it doesn't do anything.

Maarten added a subscriber: Maarten.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Bob_Murphy closed this task as Resolved.Oct 24 2021, 8:12 PM
Bob_Murphy claimed this task.
Bob_Murphy added a subscriber: Bob_Murphy.


We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Best Regards,
Bob Murphy