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Arma 3 Activity
Jun 28 2021
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Hey @29j2003 in our latest test the map gets tagged as intended. Could you check if it also works in your case?
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Solved by Eden Editor.
Solved by Eden Editor.
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Not reproduceable in v2.04.
The modules work fine in v2.04.
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Cannot reproduce.
Hey @Michael-92CZ as krzyck... krzychuzj ... as Grzegorz Brzęczyszczykiewicz here explained if you hold the left mouse button when shooting you will not automatically chamber a new bullet.
This is possible. Right click on the mission.
There is an attribute now.
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Cannot reproduce in v2.04.
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Confirmed. Problem is changing that now in regards to backwards comp. Alternatively there should be a new attribute.
Cannot reproduce in v2.04.
Viper team in APEX was chinese. So I am sure they were added to have more options in the sandbox. You can always change the identities in the editor with a few clicks.
Confirmed in v2.04
Cannot reproduce.
Issue is tracked here T117851
Confirmed in v2.04.
Fixed in v2.05.xxx
Not reproduceable. Thunder sound is audible still, but that's a bug with the enableEnvironment command which has been fixed as well. Just not yet on stable.
Not reproduceable.
Can confirm this in v2.04. Code for testing
Works splendidly.