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Weapon and Item selection during briefing
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Description

In all previous ArmA games it was possible to choose the weapons, magazines and items during the briefing using a description.ext file in the mission.

Details

Legacy ID
4193342603
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

Use this code in the description.ext and try to select the weapon in MP mode. There isn't even a button for weapon selection yet.

class Weapons {

class arifle_SDAR_F {

		count = 3;

};

};

class Magazines {

class 30Rnd_65x39_caseless_mag {

		count = 100;

};

};

Event Timeline

GLTLegislator edited Additional Information. (Show Details)
GLTLegislator set Category to Editor.
GLTLegislator set Reproducibility to Always.
GLTLegislator set Severity to Feature.
GLTLegislator set Resolution to Open.
GLTLegislator set Legacy ID to 4193342603.May 7 2016, 1:10 PM

This is still not working as of 9/12 and the game has been released. I would like to be able to allow players to select their own gear prior to the mission being started not wasting time picking through boxes.

This is the only forum post I could really find on it: http://forums.bistudio.com/showthread.php?148254-Description-ext-weapon-selection

Okay, weapon selection is working now for CfgWeapons, cfgMagazines and cfgBackpacks ... now we need a working setup for glasses and items (uniforms, attachments, headgear) as well!

Still no item, uniform, attachments, or headgear for description.ext. Is this being worked on? Will it ever be fixed?