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Enemies sound much closer than they actually are
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Description

Enemies sound waaaaaaay closer than they actually are, compared to the base game of arma 3, an enemy in the dlc can sound like it is right next to you but end up being 10's of meters away from you. While it can help out by making it less likely to be snuck up on by enemies it is extremely jarring trying to find where someone is when they aren't close to where their voice is.

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.19041 Build 19041
Category
Sound
Steps To Reproduce

Just play the singleplayer scenarios, or play on a mikeforce server, more easily detectable when wearing headphones and playing as the americans. When an enemy is nearby they will eventually talk and if you know where their actual location is you can tell the voice "loudness" does not match up with there actual distance.

Event Timeline

Maarten added a subscriber: Maarten.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Maarten closed this task as Resolved.Aug 27 2021, 12:17 PM
Maarten claimed this task.

We have made note of your opinion and will take it into consideration when developing this system.

Best Regards,
Maarten