Enemies sound waaaaaaay closer than they actually are, compared to the base game of arma 3, an enemy in the dlc can sound like it is right next to you but end up being 10's of meters away from you. While it can help out by making it less likely to be snuck up on by enemies it is extremely jarring trying to find where someone is when they aren't close to where their voice is.
Description
Description
Details
Details
- Severity
- Trivial
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 10.0.19041 Build 19041
- Category
- Sound
Steps To Reproduce
Just play the singleplayer scenarios, or play on a mikeforce server, more easily detectable when wearing headphones and playing as the americans. When an enemy is nearby they will eventually talk and if you know where their actual location is you can tell the voice "loudness" does not match up with there actual distance.
Event Timeline
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