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[GUD] Broken vehicle placement
Closed, ResolvedPublic


Have a look at the attached picture. Left sandbags were created with createVehicle script command, the right ones were spawned in editor. Can you see the problem?

When vehicle is created on a hill it automatically gets vectorUp adjusted. As you can see it is not only broken it also really really bad idea.

If I do getPos setPos on such object it will never be placed in the original spot but slightly off. Do it repeatedly and the object will end up miles from the original position.


Legacy ID
Operating System
Windows 7
Additional Information

If it is not possible to return createVehicle to its former glory i.e create objects with vectorUp [0,0,1] by default maybe you could add another parameter along "NONE" and "CAN_COLLIDE", like "HORIZONTAL" or "DEAD_STRAIGHT" so that created object is leveled. "LEVEL" will do too.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Editor.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2504142877.May 7 2016, 5:26 PM
Bohemia added a subscriber: AD2001.Nov 18 2013, 2:39 AM
R3vo added a subscriber: R3vo.Jun 26 2021, 3:08 PM

Solved by Eden Editor.

LouMontana renamed this task from [BAD] Broken vehicle placement to [GUD] Broken vehicle placement.Jun 28 2021, 12:56 PM
LouMontana closed this task as Resolved.
LouMontana updated the task description. (Show Details)
LouMontana edited Steps To Reproduce. (Show Details)
LouMontana set Operating System to Windows 7.