Whenever attempting to lift any slung conex containers with huey helicopters in advanced flight model, aircraft stalls and crashes. Conex boxes never leave the ground.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Advanced Flight Model
Event Timeline
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Found some pertinent information about the strange performance limitation present in our Huey fleet:
Observe the torque gauge on these videos, they do not seem to exceed the 50~70psi range during takeoff, even fully loaded.
https://youtu.be/hw5vPl6c9iw?t=285
https://www.youtube.com/watch?v=DJLuB3-5xSc
https://youtu.be/FGOT3NH4bx4?t=49
https://youtu.be/rJp1xt2X2AY?t=38
In game, that gauge rides high in the >90psi range on every takeoff, even when there is only a pilot aboard. (fully loaded, it runs off the scale) With less than 50% fuel, it is possible to do it with about 80psi but we can never get it off the ground with anything so low as the 50~60psi that is apparently common IRL.
Is it just the gauge animation that's too eagerly done? Or, could it be that our Hueys are actually underperforming (consequently requiring too much power, hence over-torque) by a large margin?
It would explain a lot, such as why it is almost impossibly to fly the things with stress damage enabled, lest the transmission quickly destroy itself.
With SFM we allow all helicopters to sling-load more than they should for game play purposes.
However with AFM, this is not the case, and the real weights of objects and lifting capacity are calculated accurately.
Conex boxes are too heavy to be sling-loaded by Huey in real life and the same is true with AFM enabled.
Having said this, the Advanced Flight Models for all SOG:PF helicopters are receiving an overhaul in the next patch to give more accurate representation of stress damage and torque display.