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Civilians (in editor) don't always have what you gave them for headgear
Closed, ResolvedPublic

Description

in the editor, civilians don't always have what you gave them for headgear

Details

Legacy ID
2463851904
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Editor
Steps To Reproduce
  1. open editor
  2. put down a civilian
  3. put the following in the init. excluding the first and last qoutes: "removeheadgear this; this addheadgear "h_shemag_olive""

4.preview
5.he doesnt always have the shemag on, it may be something else

Event Timeline

Automatic edited Steps To Reproduce. (Show Details)Sep 5 2013, 3:22 PM
Automatic edited Additional Information. (Show Details)
Automatic set Category to Editor.
Automatic set Reproducibility to Always.
Automatic set Severity to None.
Automatic set Resolution to Open.
Automatic set Legacy ID to 2463851904.May 7 2016, 4:32 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:32 PM
AD2001 added a comment.Sep 5 2013, 3:24 PM

Does this happen with other headgear and tried this addItem "classname"; this assignItem "classname"?

R3vo added a subscriber: R3vo.Jun 26 2021, 3:06 PM

This is gear randomisation which can be turned off.

LouMontana closed this task as Resolved.Jun 28 2021, 12:57 PM
LouMontana edited Steps To Reproduce. (Show Details)
LouMontana edited Additional Information. (Show Details)
LouMontana set Operating System to Windows 7.