in the editor, civilians don't always have what you gave them for headgear
Description
Description
Details
Details
- Legacy ID
- 2463851904
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Editor
Steps To Reproduce
- open editor
- put down a civilian
- put the following in the init. excluding the first and last qoutes: "removeheadgear this; this addheadgear "h_shemag_olive""
4.preview
5.he doesnt always have the shemag on, it may be something else
Event Timeline
Comment Actions
Does this happen with other headgear and tried this addItem "classname"; this assignItem "classname"?