https://community.bistudio.com/wiki/ctrlMapSetPosition rev.147653
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May 24 2021
Any news on this?`We noticed it yesterday again, meaning a good chunk of our vehicles won't have their tracks moving :o
Newly created units are spawning in a "reaching down" animation and then staying in that position forever. They are able to fire their weapon but cannot move.
Cannot reproduce.
Mi-2 flies as expected, checked in both Standard and Advanced Flight Model.
May 23 2021
nice repro indeed
I have checked it again and the fadeSound-command still doesn't work on my server but e.g. the fadeEnvironment-command does work just fine and I still don't have any explanation for it.
I went through all the assets in the list, checked the load/mass of the items which are in the assets, listed them and also cobbled together a list of suggested maximumLoads based on comparable sized already existing assets by BI.
Whilst going through that it also came to my attention that a lot of the crates are comparatively overfilled when looking at the maximumLoad capaticies of similar sized vanilla assets.
Nevertheless, as the content is hardcoded it should be no issue to set the maximumLoad over the filled capacity.
This should only prevent players from putting items into the crate unless the current load is lower than the maximumLoad.
May 22 2021
Solution works for me too!
Note: I'm not a dev.
Can confirm - worked for me too. Thank you for posting the solution.
And by the way it's the same for the Type 63...
SOLUTION: 1) open steam console with WIN+R type steam://open/console
- in steam console type this command: testappcloudpaths 107410
Also the issue seems to be when someone goes into third person
Just checking in, is there any news regarding the progress made on fixing the Warlords game mode?
May 21 2021
rev 147650
Thanks @BIS_fnc_KK , you're the best. Looking forward to it.
This is not a bug. RscXSlider does not use page param, instead it acts like scrollbar when you click on the bar. Arrows use line param. Try with RscSlider instead and it works with page too as intended.
from rev 147649
From next DEV
ok thank you. These still a big problem have little more to publish or update
Cloud access is disabled on steam side, not our fault. We didn't do anything.
We'll get in contact with Steam and see what they can tell us...
Hello Dedmen , Do you think the error came from steam? I asked support, they told me that it came from arma 3 and that they cannot do anything .
This doesn't confirm the "steam update broke it" theory.
Yep, the two might be connected
ok yes, i setdir random 360. makes sense.
May 20 2021
Same Problem for me , since the May 18 . I have désinstaled all game and steam , But the problem persist . No one know the solution ?
Is there any chance of this being looked at now that there's UI work being done on the options menu for other stuff?
Can cofirm. Had no issues at all playing a variety of missions.
In T158403#2192729, @Socrates wrote:In T158403#2192726, @dedmen wrote:"Since the DLC came out" or "Since the last Arma update 2.04 came out"
when exactly did that start? So far it doesn't seem to be caused by Arma.It is tied to recent Steam update. I guess they changed their Steam Cloud API and Arma needs to update it too.
Clearly a problem of the Ai's FSM routines that don't delay the orders enough
setTowParent script command, in combination with createRope
ropeCreate can now take custom rope class that lets you somewhat do this.
Can now create custom rope classes with ropeCreate where you can do that.
ropeSegments command returns all the segments, which you can use to follow the rope.
ropeCreate command got ability to use custom rope class
https://feedback.bistudio.com/T85042
ropeSegments command was recently added, returns you each segment which you can then getPos
Can now make custom rope classes with ropeCreate, where you can modify the springyness.
Yeah, that's true, but I guess that boils down to the model itself and how it's configured and how are the selections set up. In my particular example I guess I can take this bold assumption that most people will use model proxies as god intended them to be.
The selection could be available, yes, doesnt mean it will have position as well.
Yeah that's understandable - they are available in the Resolution LODs for sure though, the command just wouldn't let me access it. The changes you're adding would be a perfect solution, thanks!
There is a good chance you wont be able to get it, because it might not have one. If it is configured on the model level then yes otherwise no. I'm adding option to be able to select LOD by resolution so you could access all named selections, so if you wont be able to get the position after that, that would mean there isn't one.