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ZPU and m56 Quad weapons fire alternating barrels while consuming 4 ammunition per shot
Closed, ResolvedPublic

Description

When shooting any quad barreled weapons systems notice that each time the weapon is fired 4 ammunition is consumed but projectiles are spawned from one barrel at a time

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19041.985
Category
General
Steps To Reproduce

In the temporary duty scenario or eden editor enter a zpu quad 14.5mm or m56 quad .50 (including vehicle mounts), as the gunner, aim at the ground or at a nearby object and fire while observing the bullet impacts. Notice each time the weapon is fired projectiles alternate between hitting 4 points on the object/ground while the particle effects and shell casings suggest all 4 barrels are firing at the same time. Either make all 4 barrels fire at once or adjust the ammunition consumption & effects to match the projectiles coming out of the gun - the former seems more appropriate considering the nature of the weapon systems.

EDIT: After testing it seems that the m56 does considerably more damage against vehicles than a single .50 so i guess this was a design decision around making the quad mounts good against vehicles/aircraft and nerfing them against infantry? I expected the m56 to just be 4x .50 cals but it appears to be much more than that

Event Timeline

unrealdave updated the task description. (Show Details)May 22 2021, 4:33 AM
unrealdave edited Steps To Reproduce. (Show Details)
Maarten added a subscriber: Maarten.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Maarten closed this task as Resolved.Jul 13 2021, 2:38 PM
Maarten claimed this task.

Hey Dave,

In the design phase a lot of factors have been considered and it was decided this was the best way to make the quad barrelled weapons work with the engine.

Best Regards,
Maarten