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Add a script command to compute a point on a rope
Closed, ResolvedPublic

Description

Add a scripting command that for a given parameter in range [0,1] yields a point on a given rope. Example:

_pos = _rope ropePoint 0.5;
_posATL = _rope ropePointATL 0.5;

which would yield the position _pos at 50% of the rope's length, with 0 being the origin of the rope, and 1 being its endpoint.

Reasoning:
In absence of "real" fastroping (which would be preferable but probably much more work-intensive), this would allow easy fast roping scripts, as well as rapel ability and things like Grappling hooks and Zip lines.

Details

Legacy ID
887957535
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Alwarren edited Steps To Reproduce. (Show Details)Oct 9 2014, 11:51 AM
Alwarren edited Additional Information. (Show Details)
Alwarren set Category to Feature Request.
Alwarren set Reproducibility to N/A.
Alwarren set Severity to None.
Alwarren set Resolution to Open.
Alwarren set Legacy ID to 887957535.May 7 2016, 7:34 PM

+1
Nice catch, thank you for pointing this out.

Up voted, more rope support as this is only the beginning of something that could be posatively game changing.

dedmen closed this task as Resolved.Thu, May 20, 1:38 PM
dedmen added a subscriber: dedmen.

ropeSegments command returns all the segments, which you can use to follow the rope.