I would like to see new functionality added that changes a ropes breaking strength (the point at which it breaks when force is exceeded. use same unit as getMass). I would also like to see a function that changes a rope's elasticity. It's just that in my experience steel cable doesn't stretch as much as Arma 3 ropes do. It is really annoying when you set a ropes length to 0 and it stretches to nearly 1 metre. I also believe that the current configuration has its purposes so its default value should stay the same. I haven't played around with snapping ropes but if we could have a way of setting its absolute breaking strength that would be very useful.
equation of elasticity could be mass/length X (overall length) or something similar.
New commands could be:
(rope) ropeSetStrength (Number) | Number can be -1 for default
(rope) ropeStrength | Returns Number
(rope) ropeSetElasticity (Number) | Number can be -1 for default
(rope) ropeElasticity | Returns Number
The second option could be to optionally define these parameters upon rope creation.
ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length), (strength), (elasticity)]
ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10, 10, 1500, 2000];