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Add ability to change rope's elasticity and breaking strength
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Description

I would like to see new functionality added that changes a ropes breaking strength (the point at which it breaks when force is exceeded. use same unit as getMass). I would also like to see a function that changes a rope's elasticity. It's just that in my experience steel cable doesn't stretch as much as Arma 3 ropes do. It is really annoying when you set a ropes length to 0 and it stretches to nearly 1 metre. I also believe that the current configuration has its purposes so its default value should stay the same. I haven't played around with snapping ropes but if we could have a way of setting its absolute breaking strength that would be very useful.

equation of elasticity could be mass/length X (overall length) or something similar.

New commands could be:

(rope) ropeSetStrength (Number) | Number can be -1 for default
(rope) ropeStrength | Returns Number

(rope) ropeSetElasticity (Number) | Number can be -1 for default
(rope) ropeElasticity | Returns Number

The second option could be to optionally define these parameters upon rope creation.

ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length), (strength), (elasticity)]

ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10, 10, 1500, 2000];

Details

Legacy ID
453991416
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sling Loading

Event Timeline

Benargee edited Steps To Reproduce. (Show Details)Oct 29 2014, 7:34 PM
Benargee edited Additional Information. (Show Details)
Benargee set Category to Sling Loading.
Benargee set Reproducibility to Always.
Benargee set Severity to None.
Benargee set Resolution to Open.
Benargee set Legacy ID to 453991416.May 7 2016, 7:43 PM
dedmen closed this task as Resolved.May 20 2021, 1:40 PM
dedmen claimed this task.
dedmen added a subscriber: dedmen.

ropeCreate can now take custom rope class that lets you somewhat do this.