Hi Razazel,
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Arma 3 Activity
Jul 22 2016
Another Crash again at least this time I finished the round before it did it, I also Screen shot the Error Message. Screenshot is in the Zipped Report Here
Uploaded new version of AI VS Building. New version displays AI path markers again, map markers, handles buildings on water and better movement failure detection.
Known issues:
- script errors if AI explorers die.
where?
Its already on the ToDO List of the Devs there was somewhere a list of Functions
i'm out for 3 days... On Monday I sent the files so you can see... I think that the only fix is restart the entire mission.... but... better try to see if this is a bug or temporaneous-error
Jul 21 2016
I can confirm this behaviour but not the launching in the air (just a slightly push).
As far as I know the savegames for the campaign are stored in following directory:
Please you can tell me where the "survive" savegame files are located? I can send the releated savegame
And by the way: This is no forum. Comments like "Oh optimize the game plz.. such as dayz, change the renderer" are redundant. There are some tickets out there where people already requested such stuff.
can you please be more specific how one is able to reproduce this kind of issue? Your steps to reproduce are not helpfull at all.
There was false alarm presumably. I believe it since then refreshed on the virus scanner.
I withdrew the file from the quarantine, and I had it examined with VirusTotal.com. It did not signal a virus. The G data internet security software does not find a virus in file already now.
@razazel I'm having this issue too!
a 100% way of reproducing it (for me at least) is to place down a helicopter in the editor and start it up. If the engine sound is in the idle mode (the one that you hear all the time when you fly around) press ESC and click on abort. After that, the sound is bugged and you can hear it until you restart the game. This works with several instances of the sound as well (If you reproduce it several times).
Oh my god! Almost same probrem to mine !
something new???
Is there something NEW?
This is not working again
As such repair Installations are pretty complicated. At first i would isolate the file and upload it on Virustotal. There you can check what the AVs tell you. The other thing is Virustotal gives you the hashes of the file that are pretty unique.
@Adam could you provide the hashes for the original file so he can compare if its the same file.
Yes the bug where you stand up when moving in prone was issue for the fix.
Response from BattlEye Support <[email protected]>
Hi,
thank you for the feedback. Could you please try to enable the world parameter in the launcher and use Empty option?
Once you do, please try to run the game and let me know if that has helped.
thank you for the feedback. Could you please try to enable the world parameter in the launcher and use Empty option?
Once you do, please try to run the game and let me know if that has helped.
In T119523#1493457, @razazel wrote:First of all, please do not use "Crash" severity if game does not crash. Ending the application through task manager is not a crash.
Apart from that, you say you need to use task manager to quit the game. You are not able to exit the game through Menu (Esc -> Abort)?
thank you for the crashdumps, unfortunately I was not able to download them as the file was marked as malicious (containing malware). Would you mind checking it with AV and upload it again?
First of all, please do not use "Crash" severity if game does not crash. Ending the application through task manager is not a crash.
I run no mods.
My connected ticket.
https://feedback.bistudio.com/T118468
Still occurs on 1.62.
FYI autoReport (former autoSpot) enables disables automatic reporting of spotted enemies by players only. AI is not affected by this setting. Works as designed as of 1.63.137638
ZIP files actually can be uploaded here, however there is a limit per file and an overall limit which, if reached when multiple users upload too many files, won't allow files to be upload. We are currently looking into this to see what we can do about the limits.
Are you able to reproduce the issue on vanilla? And if so, could you please provide a repro mission without the mods?
@DrykozZ Hello,
thank you for the feedback
hello I have the same problem but yesterday it worked fine
thank you for the feedback.
thank you for the feedback.
thank you for the crashdumps. It should be possible to upload the Zip files here, although there are some limits that seem to deny the upload so that might be the reason.
Stable branch, it happen since 1.58 i bielieve. On scripted jumps, from airplanes (didnt tested it deeper so far). After they jump out, they remain crouched till parachute open. Repro mission :http://steamcommunity.com/sharedfiles/filedetails/?id=711002740 (RHS, CUP terrains)
thank you for the feedback.
I too have a ticket for this subject
https://feedback.bistudio.com/T118468
I also have a report generated I can attach/paste?
Jul 20 2016
unit setSpeaker "NoVoice";
Thanks for the detailed explanation. I hope one day something gets figured out. It is frustrating always having to babysit it while I am trying to move my own character around the map.
Could it be because you use 0 as terrainGradient? Since it needs super flat ground?
thank you for the feedback.
thank you for the feedback and the crashdumps, we will look into them immediately.
No Mods Are on Except the ones For Arma 3 DLC's, It Seems To Fail to write to Memory and then crashes and gives me that Error above getting really tired of loosing progress in the game. As far as the link goes It says to uninstall C++ However this is a problem I have them from 2005 for other games as well as software So I see This as a Big Problem to try to uninstall this as well as the fact that it is on your end of the game and is just failure on your guy's part to fix the code.
thank you for the feedback and the crashdumps, we will look into them immediately.
I mean thats a joke right? What do you expect when you bug the tank in the ground?
Sorry, I didn't pay attention that it only on the maximum increase.
The darter, at the end of a traveling point, wants to rise by the set height precisely. Very often it includes a roundabout, and goes in cycles - for two reasons:
- it not at the end of a traveling point
- it not at the set height
When it occurs, it is necessary to take over control of the UAV, to lift on the set height and to bring into the set point. But unfortunately, sometimes it won't rectify a situation. Something creates failure in his logician of behavior. When you throw control of the UAV, it can start rotating on a vertical axis, keeping a position in a point. Sometimes it is infinitely possible to try to calm him behavior, to switch on and off autonomy, to disconnect and connect the terminal.
It is possible to lift the second UAV which will make precisely and perfectly all operations of flight.
I often use UAVs. I can't find algorithm - how to stabilize the UAV. The UAV unexpectedly loses stability of behavior and unexpectedly comes back to stable behavior.
no, i was not using any mods and i do encounter issues as you do not allow any file uploads of type ZIP
Results are very similar. When Arma3 release took place, very often there was one similar problem. It happened to me in one of missions in the company. Mission was loaded, all cars into missions, to a wheel axis, sank in texture of soil. At that time, cars didn't turn over, cars couldn't move, and couldn't rise from soil.
For the first year of release in Arma3 it occurred often. Now too, such can sometimes occur, but it is very rare (1 case on 1000).
For this reason I assume that there are in this ticket general reasons.