Page MenuHomeFeedback Tracker

BIS_fnc_findSafePos TANOA MAP
New, NormalPublic

Description

When using command BIS_fnc_findSafePos, it is resulting in mostly shore positions.

For example, using below example:
_spawnPos2 = [_spawnPos select 0, 1,500,0.1,0,0,0] call BIS_fnc_findSafePos;
I would expect it to choose any position within 500 meters of center, but it mostly picks the edge of the map/islands. I would like to see it pick more random locations within the forests for spawning units/gear etc..

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10
Category
Scripting
Steps To Reproduce

run test codes
_spawnPos2 = [_spawnPos select 0, 1,500,0.1,0,0,0] call BIS_fnc_findSafePos;
and look for spawning positions...

Additional Information

DEV BRANCH on TANOA map

Event Timeline

JCae2798 created this task.Jun 10 2016, 2:46 PM
Zupa added a subscriber: Zupa.Jul 20 2016, 5:28 PM

Could it be because you use 0 as terrainGradient? Since it needs super flat ground?