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Animation of free falling for AI
Closed, ResolvedPublic

Description

There is wrong animation of free-falling when Ai jumps out of plane. Look at photo, it tells everything.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
64bits
Category
Anims
Steps To Reproduce

Jump out of plane with few of your teammembers (AI)

Event Timeline

razazel claimed this task.Jul 19 2016, 5:05 PM
razazel changed the task status from New to Need More Info.
razazel added a subscriber: razazel.

Hello,

thank you for the feedback.

While the picture "tells" a lot, more info about the issue is always appreciated and sometimes more important.
Does it happen in vanilla? Are you using Main/Stable branch or are you on Development branch? Does it happen only when jumping out of planes or helicopters as well? Does it happen when you order the units to jump or during some scripted event? Do they eventually enter the freefall animation or remain in the crouched stance for the whole time?

If possible, please try to provide some easy repro steps (or repro mission) that would help us to reproduce the issue (without mods, there is not much we can do about a bug that is caused by the mods).

Thanks

Stable branch, it happen since 1.58 i bielieve. On scripted jumps, from airplanes (didnt tested it deeper so far). After they jump out, they remain crouched till parachute open. Repro mission :http://steamcommunity.com/sharedfiles/filedetails/?id=711002740 (RHS, CUP terrains)

Are you able to reproduce the issue on vanilla? And if so, could you please provide a repro mission without the mods?

Scirpt AI to jump out of some plane. I cand do it right now, beacuse i'm on job.

Tsnfsdnfkjsdn added a comment.EditedJul 29 2016, 7:10 PM

Without the mods - spawn 2 A-164, one as you (pilot) second AI controlled, when in air, order your subcoorinat to jump off - this is what you will see.

PS. This is most stupid animation, please disable it to everything. Same when my guy is entering matrix mode and he is making this animation - when i walk somewhere and start "falling". There wasnt anything like that in arma 2.

Is there any change if applying this animation to falling in arma 3:
https://www.youtube.com/watch?v=RMXhkMTTaes

??? Current animation is sensless and just a placeholder. Why he keep weapon in that way, when he cant fire in this moment? Also in building it ahhepns too often, so point of axis in arma 3 need reworking again.

razazel changed the task status from Need More Info to Reviewed.Aug 9 2016, 9:44 AM

Hello,

there were some fixes made to the AI free fall states, they should be available in the Development branch, could you please check it out?

Thanks

razazel changed the task status from Reviewed to Feedback.Aug 9 2016, 9:44 AM
Tsnfsdnfkjsdn added a comment.EditedAug 10 2016, 11:14 AM

Roger that, switching to DB.

Fixed in devbranch. Is there a possibility to delete the animation completly? I show you what i mean, give me 30 minutes.
I will continue the issue in this ticket as its diferent issue
https://feedback.bistudio.com/T119870

Pi closed this task as Resolved.Jun 12 2021, 4:09 PM