There is wrong animation of free-falling when Ai jumps out of plane. Look at photo, it tells everything.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Operating System Version
- 64bits
- Category
- Anims
Jump out of plane with few of your teammembers (AI)
Event Timeline
Hello,
thank you for the feedback.
While the picture "tells" a lot, more info about the issue is always appreciated and sometimes more important.
Does it happen in vanilla? Are you using Main/Stable branch or are you on Development branch? Does it happen only when jumping out of planes or helicopters as well? Does it happen when you order the units to jump or during some scripted event? Do they eventually enter the freefall animation or remain in the crouched stance for the whole time?
If possible, please try to provide some easy repro steps (or repro mission) that would help us to reproduce the issue (without mods, there is not much we can do about a bug that is caused by the mods).
Thanks
Stable branch, it happen since 1.58 i bielieve. On scripted jumps, from airplanes (didnt tested it deeper so far). After they jump out, they remain crouched till parachute open. Repro mission :http://steamcommunity.com/sharedfiles/filedetails/?id=711002740 (RHS, CUP terrains)
Are you able to reproduce the issue on vanilla? And if so, could you please provide a repro mission without the mods?
Without the mods - spawn 2 A-164, one as you (pilot) second AI controlled, when in air, order your subcoorinat to jump off - this is what you will see.
PS. This is most stupid animation, please disable it to everything. Same when my guy is entering matrix mode and he is making this animation - when i walk somewhere and start "falling". There wasnt anything like that in arma 2.
Is there any change if applying this animation to falling in arma 3:
https://www.youtube.com/watch?v=RMXhkMTTaes
??? Current animation is sensless and just a placeholder. Why he keep weapon in that way, when he cant fire in this moment? Also in building it ahhepns too often, so point of axis in arma 3 need reworking again.
Hello,
there were some fixes made to the AI free fall states, they should be available in the Development branch, could you please check it out?
Thanks
Roger that, switching to DB.
Fixed in devbranch. Is there a possibility to delete the animation completly? I show you what i mean, give me 30 minutes.
I will continue the issue in this ticket as its diferent issue
https://feedback.bistudio.com/T119870