UPDATE: Upon examining the dump file myself, I figured out it was the mission scenario file that was causing the problem. So I went in and deleted it in the cache, to force it to redownload. After that it worked fine. Perhaps it should be made easier to get to the cache in the future in case this happens again.
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Jul 20 2016
thank you for the feedback.
thank you for the feedback.
I mean thats a joke right? What do you expect when you bug the tank in the ground?
All the captures in the previous comment were during the same game session and on the same server within just a few minutes of each other.
This is a crash that recovered when I did FRAME.
This is a crash that recovered when I did FRAME.
This is a crash that recovered when I did FRAME.
This is a crash that recovered when I did FRAME.
This is not a crash and was performed IMMEDIATELY after the ARMACRASH6 capture and the game had recovered.
After another couple of minutes, my screen went black and I could not use the FRAME capture process. Other players reported that I disconnected with a "Battleye not responding error".
I confirmed this probrem.
Here is a video I made up.
Very probably on that sometimes the tank interacts with soil. It looks as if it started sinking in soil. Why such interaction begins. Emergence of traces on soil can, the texture of a trace, causes interaction.
This effect on video.
https://youtu.be/0LKykWSuzmg
Jul 19 2016
I dont know adam but it seems to be an issue in GData dince virustotal is just saying positiv on 3 AVs
It seems that the issue is not related to the coop campaign. I am also not able to host my own mission.
Thanks, today in DEV of the version corrected.
Close the ticket.
I verified that it also does not attack when using the 'move', 'search and destroy' and 'loiter' waypoints. My submission is here: https://feedback.bistudio.com/T119479
Alright. Thanks for the reply :)
Alright. Thank you :)
I tested the same issue for a different reason and can verify your results. I took the role of the target and tried to get attacked by a fully AI-controlled Blackfish with 100% skill rating for all crew members. They didn't fire at me even once, not that they did a good job of pointing at me either. My report is here: https://feedback.bistudio.com/T119479
Addendum: I'm not certain it matters, but I just verified that at least as of the current version (1.62) the PO-30 Orca does have the ability to lock-on to targets while the WY-55 Hellcat does not.
This is a duplicate ticket. Please remove this ticket and refer to this ticket https://feedback.bistudio.com/T85764
After lowercasing all the signed keys in the keys folder, verifying and updating again, it seems fixed on linux DS after Apex, finally.
This is effectively blocking the development of our terrain.
thank you for the feedback.
Agree with mickeyman - these are 2 separate problems. Problem i described in my ticked (https://feedback.bistudio.com/T119465) is not caused by obstacles, but by movement, pressing AWSD and moving mouse.
I have the Radeon 4650HD 1 Gb.
Please give us something to work with here BI.
There was at me a version today that it can do is connected with simultaneous pressing the W+S\W+A\W+D keys. I started checking, again a matter of luck. Hard it turned out to receive accident, it is a lot of movements.
I began to give teams to the driver of AI.
From seven short tests (1-2 minutes), eight accidents (7 throws +1-are blocked the movement).
My teams to the driver in the left corner.
https://youtu.be/MlrZEIOQt7I
In this video (a mark of time of 1.04 minutes - short breakthrough in left, pasted as a magnet) the tank lost control.
I sat down the driver, on management there is no movement of the tank. I switched off the engine, included the engine, the tank returned mobility.
https://youtu.be/_8DYOogdmDA
could you please tell me what game mode are you playing when this is happening?
thank you for the feedback.
Hello,
would it be possible to send us the video of the issue so we can see what the problem might be?
the thing is that the vehicles can be steered using mouse. If you move the mouse once you get on a quad you will steer. Even if you then enable free look with 2xAlt wheels will remain steered as they recover from the steer slowly.
If you drag the mouse left or right when getting on the quad, then enable free look vehicles are still steered and you will ride to the sides before it recovers fully for a short time.
This is an old problem. And dublicate,
I remember, this problem was reported 1 year ago on the old Feedback Tracker.
Old ticket - https://feedback.bistudio.com/T83573
Related to - https://feedback.bistudio.com/T82457
Why is this still not fixed, I can't understand!??
I have done a bunch of testing using other zeus setups that I have put together as well as official zeus missions.
@razazel, you were right! I use ACE3 together with CBA3 mods.
I disabled all mods and saw that there is no problem. This error is one of the mod. Therefore, this ticket can be closed/
since this is an older ticket I would like to ask you on some feedback on this issue.
getting kicked out of the vehicle that is too damaged is indeed a feature, but should happen only if you are kicked from the vehicle by its commander as the result of the vehicle being too damaged or you can get kicked out of vehicle if you kill friendly units and your squad considers you a deserter.
Still on-going issue in 1.62, @Killzone_Kid are you able to help @Adam reproduce this to get it resolved?
thank you for the feedback.
are you using any mods? If so try to reproduce this issue on vanilla. Most of the units come equipped with the ACO sights, Team Leaders with RCO and Marksman with DMS (only Autorifleman seems to have none). I have checked this on vanilla and all units seem to have correct picture and corresponding optic sights attached.
This short falling with restoration on former FPS. For this reason, I renewed the ticket. I don't see critical falling of FPS. As falling of FPS isn't present, why to limit a review distance in PIP. Why not to make the review in PIP at the level of the general review.
Inclusion of the PIP window reduces FPS on 8-9 units.
Sorry if I got it wrong but it seems you have described a drop in FPS when using the PIP, and drop of 9 FPS is not exactly small.
Finally reproduced it, next time please try to mention that it's happening only when camera is zoomed also, the more specific your description of how to reproduce the bugs (Steps to reproduce), the faster it will for us to reproduce the bug.
These issues are hardly related. Also I don't think this is a place to talk about RHS issues.
Dublicate of my issue - https://feedback.bistudio.com/T117123
- Uninstall the game.
- Make a backup of Arma 3 folder in Documents.
- Delete all Arma 3 folders in Documents and Steam:
\Users\*YOUR USERNAME*\Documents\Arma 3
https://youtu.be/RRgQKikQ0jM
Throws occur on the firm road, on sidewalks in the city.
Seldom on soil.
Very seldom happens, on direct to the course, the heavy tank loses speed. As though the road is covered with glue. The movement in a half is less than slow course.
Once was a case, Slamer could move forward only and back, turns to the left in the right didn't work.
After a throw all blocking disappear.
There was a case, I in 40 minutes of game lost three tanks.
- I turned over, I couldn't shoot, I was open to attack of the opponent.
- I turned over, I fell between two houses, the tank exploded.
- It is thrown out forward, on an open position, when my trunk a recharge. I received a shell.
I have no productivity question, and there is no FPS problem in this ticket.
PIP settings for the ultra. Fog (Dust, clouds, milk) on the PIP screen.
I fix the UAV camera on the purpose in 1,5 kilometers, there is no smoke (fog). In the camera all is well visible. When I need to move forward to the purpose I turn on the PIP screen. In the PIP screen a smoke (fog), I can't control a state and movement of the purpose in PIP.
It is possible to put forward the UAV closer to the purpose, but a high probability it will be brought down.
P.S.
Very strange decision on use of the PIP UAV. Why to limit visibility distance in PIP.
At distance 1 kilometer to the purpose, in PIP isn't present a smoke. All is well visible.
It doesn't cause any problem in game.
https://youtu.be/fFRKPOKowd0
Welcome to reallife...except the radar range.
Apologies for the lack of response, I was out of town. I have followed the steps again and I believe I was able to retrieve the info you asked for.
I received an any kind of official answer yet. I consider the file viral one till then.