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focher
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Jul 3 2013, 9:44 PM (566 w, 4 d)

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Jul 9 2018

focher created T131211: Crash on Start - System.ArgumentException: Destination array was not long enough..
Jul 9 2018, 12:44 AM · Arma 3

Aug 19 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

@focher Could you please try and find also corresponding RPT files?

Aug 19 2016, 10:53 PM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Played with v15 of the Profiling 1.62 binary. No crash experienced, even after a couple of hours. Here are two sessions of FRAME captures.

Aug 19 2016, 8:54 AM · Arma 3

Jul 28 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

This is with the v8 profiling exe

Jul 28 2016, 8:40 AM · Arma 3

Jul 27 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

after crash

Jul 27 2016, 9:20 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Another crash but FRAME capture process did not work.

Jul 27 2016, 8:00 AM · Arma 3

Jul 26 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Updated to v7 of the profiling branch. Crash was a black screen and 0 fps reading. Memory went to about 8GB steadily (3.2GB used after closing the crashed Arma3.exe). COULD NOT USE THE FRAME CAPTURE PROCEDURE. It did not respond to the steps of LSHIFT+NUM MINUS FRAME.

Jul 26 2016, 10:53 PM · Arma 3

Jul 20 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

All the captures in the previous comment were during the same game session and on the same server within just a few minutes of each other.

Jul 20 2016, 8:08 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

This is a crash that recovered when I did FRAME.


This is a crash that recovered when I did FRAME.

This is a crash that recovered when I did FRAME.

This is a crash that recovered when I did FRAME.

This is not a crash and was performed IMMEDIATELY after the ARMACRASH6 capture and the game had recovered.

After another couple of minutes, my screen went black and I could not use the FRAME capture process. Other players reported that I disconnected with a "Battleye not responding error".

Jul 20 2016, 8:07 AM · Arma 3

Jul 17 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

These are the system status details from the CRASH2 incident (Sun Jul 17 @ 9:19am). Note the large RAM and pagefile usage. RAM is usually just below 3GB and pagefile less than 5GB.

Jul 17 2016, 9:28 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Another crash report from the FRAME command.

Jul 17 2016, 9:20 AM · Arma 3

Jul 16 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

From a crash today. Interesting is that after I did a COPY ALL, the game engine recovered and I was able to force a respawn to go back into a usable game. This happened without quitting the game and rejoining as I normally have to do.

Jul 16 2016, 1:55 AM · Arma 3

Jul 12 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

I did a verify integrity and it showed no issues. I don't play except on that one server. I think others have reported the same problem so this might be a duplicate to be merged with another bug report.

Jul 12 2016, 10:28 PM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Experience same issue in 1.62 APEX on Tanoa.

Jul 12 2016, 3:08 AM · Arma 3

Jul 5 2016

focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Another crash report: https://dl.dropboxusercontent.com/u/17057/ArmaReport_Log_20160705T072837_User.zip

Jul 5 2016, 9:30 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Another crash report: https://dl.dropboxusercontent.com/u/17057/ArmaReport_Log_20160705T005942_User.zip

Jul 5 2016, 3:01 AM · Arma 3

Jul 4 2016

focher created T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.
Jul 4 2016, 4:59 AM · Arma 3

May 10 2016

focher added a comment to T70346: Players glitching as passengers collide with helicopter rotors.

This problem isn't that hard to reproduce. I regularly play on the 7thCavalry Tactical Realism #1 and #2 servers that run the Invade & Annex mission. It regularly occurs that if someone gets in the co-pilot seat of a Mohawk or Ghosthawk and the player exits the chopper, they pop up and appear to hit the blades.

May 10 2016, 5:09 AM · Arma 3
focher added a comment to T69952: Wrong Kill Message when Gunner of a Vehicle shoots a Teammate.

This problem isn't just one of "commanders are responsible" (which is not even true in the game because it's the pilot/driver that is named as the killer even if there is an occupied Commander position in the vehicle). This is one where the scoring system is not keeping accurate account of the blame. The behavior was also present in Arma 2 and really should get fixed.

May 10 2016, 4:54 AM · Arma 3
focher added a comment to T68592: PhysX Crash on AMD Cards.

I can confirm the recent hotfix has resolved the crashes for me.

May 10 2016, 4:00 AM · Arma 3
focher added a comment to T68592: PhysX Crash on AMD Cards.

Same problem for me:

Debug files at https://www.dropbox.com/sh/wy6v80dkxnbr1e2/YCn8VJUEll/Arma%203.zip
DXdiag at https://www.dropbox.com/sh/wy6v80dkxnbr1e2/leGu9vm9o0/DxDiag.txt

May 10 2016, 4:00 AM · Arma 3
focher added a comment to T66567: People in fast flying helicopter float behind it in multiplayer.

This issue is worse than lag, as the engine appears to calculate the bodies hitting the helicopter and ultimately damaging it. For example, get into the co-pilot seat and if this "bug" happens then the player's body can be seen bouncing outside of the chopper up into the rotors. The rotors then become damaged.

May 10 2016, 2:47 AM · Arma 3

May 9 2016

focher added a comment to T61772: Game crash with PhysX3_86.dll.

The recent hotfix on Oct 2nd resolved these crashes for me.

May 9 2016, 11:20 PM · Arma 3
focher added a comment to T61772: Game crash with PhysX3_86.dll.

Also experience the crash from the PhysX DLL.

DXdiag is at https://www.dropbox.com/sh/wy6v80dkxnbr1e2/W36WT44Kq3
Debug files are at https://www.dropbox.com/sh/wy6v80dkxnbr1e2/W36WT44Kq3

Happens to me a lot.

May 9 2016, 11:20 PM · Arma 3