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User Since
Sep 16 2015, 11:46 PM (445 w, 1 d)

Recent Activity

Jul 19 2016

mind added a watcher for Arma 3: mind.
Jul 19 2016, 2:08 PM
mind created T119475: setUnitLoadout mess ammocount.
Jul 19 2016, 2:01 PM · Arma 3

May 10 2016

mind edited Steps To Reproduce on T86206: set3DENAttribute is not able to take "CODE" as argument..
May 10 2016, 1:00 PM · Arma 3
mind added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

You actually right. Thank you.

Moderator please close this one.

May 10 2016, 12:51 PM · Arma 3
mind added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

like this create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];?

May 10 2016, 12:51 PM · Arma 3
mind edited Steps To Reproduce on T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.
May 10 2016, 12:51 PM · Arma 3
mind edited Steps To Reproduce on T84912: 3DenCamera is re-placed after OnMissionPreviewEnd eventhandler fired and executed. VERSION 1.55.133346.
May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

i will try turn autosave off, and run tests, will report soon

May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

Sorry for taking so long.
yes i do confirm this happen without mods. I placed plane, and tank squad, played mission for about 15 times (not restarting, but ending mission and starting preview again), eventually this happened. Mission was cleaned up.

IMPORTANT NOTICE! Mission was never saved to file, i just opened Eden placed some objects and previewed.

ALSO autosave was ON for this test.

i will run same test with auto save off.
Hopefully this help.

P.S.
Tested with autosave OFF, have not happened again, made about 30 tests. Not sure but issue may be related to autosave.

May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

Great news! Thank you!

May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

i do confirm same thing, after preview ends, mission file is re-written, in the way that only class EditorData still there. After that mission is loaded properly (without entities).

Have no idea how to reproduce this bug... yet...

This is not relative to very last build (1.55.133346), i noticed it 1-2 builds erlier.

May 10 2016, 12:20 PM · Arma 3
mind edited Steps To Reproduce on T84878: create3DENEntity is not working properly. VERSION 1.55.133280.
May 10 2016, 12:19 PM · Arma 3
mind added a comment to T84878: create3DENEntity is not working properly. VERSION 1.55.133280.

As of 1.55.133346 (or a bit earlier) command is working fine. Tnx Karel!

May 10 2016, 12:19 PM · Arma 3
mind edited Steps To Reproduce on T84835: remove3DENEventHandler is not working. VERSION: 1.55.133167.
May 10 2016, 12:18 PM · Arma 3
mind edited Steps To Reproduce on T84834: removeAll3DENEventHandlers have wrong info on wiki. Maybe does not work aswell..
May 10 2016, 12:18 PM · Arma 3
mind set Category to category:featurerequest on T84157: Add command to select (highlight) whole text in edit box (aka type = CT_EDIT)..
May 10 2016, 11:58 AM · Arma 3
mind added a comment to T81952: Arma Crash by Control ctrlsetmodel "";.

Here is one more dump, hopefully this will speed up things.
in this case i tried to load model _ctrl ctrlsetmodel "laserTgt.p3d"
as you can see it have no path to file. only file name.

In the same time loading _ctrl ctrlsetmodel "\A3\Weapons_f\laserTgt.p3d"
is perfectly legal and works fine.

In this specific case this is clearly config error, some one specified not full path but only file name.

it is also confirmed that following will crash A3 100%
_ctrl ctrlsetmodel "";

VehicleConfigs often have many base classes with wrong or empty model info.
By model info I mean (configfile >> "CfgVehicles" >> "my_vehicle_name" >> "model")
And there is no way to detect for sure if it is correct or not.

Finally config may present while model is missing.

Most likely things are much harder inside arma, than i might imagine.
But all is needed is to check if given model exists/loaded, and if it is not
found, load "\A3\Weapons_F\empty.p3d"

May 10 2016, 10:47 AM · Arma 3