True for RC version prior to Eden release. 1.56.134344.
set3DENAttribute is not able to take "CODE" as argument.
True for RC version prior to Eden release. 1.56.134344.
set3DENAttribute is not able to take "CODE" as argument.
_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];
_entity set3DENAttribute ["init", {hintSilent 'hi there'}];
This will result in empty "init".
_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];
_entity set3DENAttribute ["init", "hintSilent 'hi there'"];
This will result with "STRING" in init and obviously no execution.