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Tanoa concrete quay lacking geometries
Reviewed, NormalPublic

Description

When colliding with the concrete quays on Tanoa from their sides, you are able to pass through them and get stuck.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Visual-Structures
Steps To Reproduce
  1. Load and launch the following test mission provided in the editor:
  2. Walk into the objects at places indicated by cyan arrows

Alternatively:

  1. Open editor on Tanoa
  2. Place yourself as NATO > Men >Rifleman at [4140.7,5595.28,0.582725]
  3. Walk forward into the quay
  4. Observe that you will go through the quay
Additional Information

Models that I'm aware are affected:

  • quayconcrete_01_20m_f.p3d
  • quayconcrete_01_outtercorner_f.p3d
  • quayconcrete_01_innercorner_f.p3d

The only part where the quay is solid is the last meter that faces the sea. It only seems to affect the top meter or two of the object.

Event Timeline

razazel claimed this task.Jul 19 2016, 2:23 PM
razazel changed the task status from New to Reviewed.