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May 10 2016

AD2001 added a comment to T72751: Lack of counds.

Try setting cloud quality on ultra.

May 10 2016, 6:20 AM · Arma 3
AD2001 added a comment to T72751: Lack of counds.

Unable to reproduce.

May 10 2016, 6:20 AM · Arma 3
AD2001 added a comment to T72739: Wrong game name in system taskbar..

Confirmed.

May 10 2016, 6:20 AM · Arma 3
AD2001 added a comment to T72711: Blood transfusions and blood types.

What are you talking about?

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72711: Blood transfusions and blood types.

@MadDogX

Shouldn't it be "acknowledged", then?

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72711: Blood transfusions and blood types.

Assigned!? Fucking assigned!? And what about bipods, firing from vehicles, better midrange textures!?

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72710: Openable medkits and First aid kits (FAKs).

So, what exactly would you have in the medkits? 6 FAKs?

This is useless until we get a better medical system.

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72698: Only Rabbits in Animal Selection Box.

You can use modules for goats, sheep, chickens and some other animals, but you can't control them.

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72678: please make vehilces have the mud/dirt effect on the paintwork/body of vehicle..

I laughed so much on the "dirty tanks" one.

May 10 2016, 6:19 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

The F-35 would be better IMO and they've already got a model.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

@OP

Why do you update the ticket so much?

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

@iTzMarxV2

I hate seeing "[Arma 3 Beta 0014314]: Jets - Afterburners, orange glow around the engine and wing stress simulation The following issue has been UPDATED." every two hours.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

@any of the devs

What CAS planes are you working on?

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

Q?

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

Actually, it's an L-159.

Does that one have afterburners?

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

But it works pretty much like afterburners.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72672: Vehicle smoke screen does not spoof guided missiles.

Are you sure smoke can be used to counter guided missiles?

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72670: Arma 3 - PhysX - and ATI Video Cards.

PhysX is handled by your CPU in Arma 3.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72653: Exploit. Go through walls..

The video is private.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72649: 3D editor---> I know the hidden 3D editor is not fully implemented(this is only a suggestion).

Or maybe the 3D editor will be added post release?

I mean, do you really think BIS would leave it to the community to finish the editor?

I bet Kol9yn will come here and say that they would.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72647: Anti RPG / Missile system.

Duplicate of #0010254.

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72640: T-100 Is overpowered, absorbs to much damage.

There aren't any Hellfires in the game. I suppose you mean the Skalpel ATGM, which should IMO disable a tank in one hit and destroy it in another hit.

Also, I tried bombing a T-100 and one GBU-12 easily destroyed it (not disabled, destroyed).

May 10 2016, 6:18 AM · Arma 3
AD2001 added a comment to T72633: Allow users to disable vignetting effect.

You don't see it around the edges?

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72630: New cars are too fast....

Then just don't use it.

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72627: Slammer Tank AAF Skin..

The Mohawk.

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72627: Slammer Tank AAF Skin..

I believe there was another texture for the Mohawk, it looked tan, like the NATO vehicles.

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72623: M2A1/ Merkava tank needs a comander gun.

Sure, a 6.5 gun would be okay.

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72611: Large patch of dirt on the primary Altis airport.

Already reported, although I can't find the ticket.

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72607: night time screens.

Actually, Arma 3 looks way better than the screenshots you attached (at least the ones I can see, number 1 and 3, I'm not going to download number 2).

Are you sure your drivers are up to date?

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72607: night time screens.

Didn't it look like this in Arma 2?
/upvoted

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72607: night time screens.

Screenshot?

May 10 2016, 6:17 AM · Arma 3
AD2001 added a comment to T72589: Miniguns are too weak. Very little damage..

And they also need more spread.
/upvoted

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

Agreed.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

Do LGBs have that IRL? AFAIK they're not supposed to be used like dumb bombs.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

Agreed with blackjack.tom. There's already a ticket for that.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

You can't simply lock a bomb onto a vehicle IRL.

The missing laser for aircraft is a different (very important) topic.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

You can't lock onto lasers with bombs? I can.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72572: Armed Offroad's M2 has Permanent Zoom In Gunner Position..

Duplicate of #0014699. Yes, I know this ticket was created before that one, but that one is assigned.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72566: Servers and missions need the option to force sound level slider.

What exactly might these advantages be?

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72550: Content Request warships.

I was replying to vryoffbtdrummr.

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72550: Content Request warships.

Have you even seen the speedboats?

May 10 2016, 6:16 AM · Arma 3
AD2001 added a comment to T72532: manually controlled gun for MRAPs.

At first I thought the reason why this isn't in the game is because BIS didn't know how to make hand animations, so it would look stupid (look at the Ghosthawk for example), but then they made the armed offroad with good animations.

BIS, please make vehicles like this.

You're pretty good at copy & pasting parts of models, why can't you just copy the Mk30 and Mk32?

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

That awkward moment when even the moderators start spamming the feedback tracker with their vehicle requests.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-9K32 Strela-2M
-RL90 M95
-AT4

And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD

And the following artillery:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun

These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).

Thank you for reading.

Also, try to guess where I'm from.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72525: Some sort of Reppel rope..

I think there is, but FYI fast roping is a confirmed feature. You can now close the ticket.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72519: Riochet simulation of bullets.

Doesn't the game already simulate ricocheting bullets?

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72508: NVS optic does not switch back from NV mode.

I think the NV optic is supposed to be NV only.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72501: Tank sounds no good enough.

Agreed that the tanks need to be louder, but in 2035 the tanks probably wont be as loud as 10 years ago.
/upvoted

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72497: Add a small ammo counter for the ammo supply trucks..

I don't think so. It can't fully resupply some vehicles and it can't resupply some at all.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72493: T-100 Varsuk name.

As much as I don't care, I think Badger is a really cool name.
/upvoted

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72491: Combine TWS and TWS MG to one scope..

Isn't the TWS MG used for MGs?

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72490: Player shadow floats on hillsides.

This is because terrain doesn't cast shadows.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72484: AA auto cannons vs armored vehicles.

Well, if you didn't already notice, the doesn't have a realistic penetration system.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72484: AA auto cannons vs armored vehicles.

Dual 35 mm? Are you sure that can't damage a tank?

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

So, if you're playing as a medic, can you heal other players or AI? If yes, this is an AI issue. If not, this is about the medical system (or maybe even the inventory?).

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

I believe this is intended.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

Unable to reproduce. WASD work fine for commanding AI.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72470: Add framerate cap to editor.

You don't want more than thousand FPS in Arma 3?

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72462: Combat Mode Doesn't Work.

I don't completely understand what you mean. Care to explain?

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72457: Faster reload in the tank (bug).

Duplicate of #0013990.

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72454: NVS and TWS sights doesn't have cqb holo/backup iron sight..

And you didn't even consider it being intended?

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72448: AI is unable to climb on solar tower.

Solar tower?

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72445: Hold RMB should not zoom in new scopes like nightstalker..

Is the Nightstalker a zoomed scope or a non-zoomed sight?

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72445: Hold RMB should not zoom in new scopes like nightstalker..

Just checked it, it's really annoying.
/upvoted

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72443: Missing Vehicles?.

There aren't going to be any police vehicles.

What the hell is an MH-9000?

May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

OK, just saw it on the changelog.

What the fu*k, BIS!?

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Agreed with nmdanny. I think both AAF and FIA should remain on the independent side, but if BIS really wants to move someone, they should move AAF, not FIA.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Wait, they changed them to OPFOR?

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72434: Buzzard GBU-12 Ranging Bar not appearing on HUD.

Yes, someone as in a UAV which you can control.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72434: Buzzard GBU-12 Ranging Bar not appearing on HUD.

What exactly is the point of the ranging bar? Isn't the GBU-12 laser guided?

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72433: Why don't we have this for roads? wow !.

@Kol9yN

Seriously, f*ck off, man!

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72433: Why don't we have this for roads? wow !.

Maybe because:
a)It's a completely different engine with a better implementation of physics.
b)The summary.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72431: Altis still almost unplayable after hotfix.

What are your settings?

Also, you should upload DxDiag.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72426: Make a scripting command to disable Radio Subtitles.

EnableRadio disables both the subtitles and the radio sound. I think the author wants to disable only subtitles.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72423: T-100 Varsuk have relatively poor maneuverability.

It's more maneuverable than the T-95, not the Slammer.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72419: Jet Pilot Helmet must have integral NVG.

I don't think so.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72416: [Feature Request] Ability to Use binoculars on Turn-out.

Duplicate of #0011857.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72403: No Weather Reports.

The wind doesn't affect anything except for the smoke from smoke grenades.

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72403: No Weather Reports.

Really?

May 10 2016, 6:12 AM · Arma 3
AD2001 added a comment to T72399: Animations not synced with movement.

Could you provide a screenshot?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72396: The world size is to small.

The Earth is curved in the game!?

Are you happy now, FeralCircus?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72392: Need the ability to connect back to your UAV which is in the Air.

Works fine for me too. The author probably doesn't know about right clicking on the UAV.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72387: Really long load time.

Unable to reproduce, my load time is nowhere near 5 mins. Sure the load time is more than you'd expect for going to the main menu, but keep in mind you have to load the whole map and the "mission" that's going on.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72386: Furniture for military containers.

Not like everybody is talking about it and the devs stated several times that there would be a big performance loss.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72382: Tank main gun blasts incorrect + no felt and observed recoil..

Weren't there sounds for moving turrets in OFP? 12 years ago?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72381: M2A1 Slammer too small.

Actually, the Merkava Mk4 isn't really that big.

http://olive-drab.com/images/merkava_mk4_idf_01_700.jpg

The size should be increased just slightly.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72381: M2A1 Slammer too small.

Mistake, but it's not related to the ticket.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72381: M2A1 Slammer too small.

Is the Panther still too small? Or has it been fixed?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72377: Suggestion: Allow easier direct fire with the self propelled artillery vehicles(Scorcher and Sochor).

Do the artillery vehicles even have radar now?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72377: Suggestion: Allow easier direct fire with the self propelled artillery vehicles(Scorcher and Sochor).

Balance? Srsly?

IMO they should have NV and thermal sights.

And BTW, the range adjustment in the artillery computer isn't power, but elevation, AFAIK.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72370: A-143 CAS HUD misaligned.

Nice to know you're working on it, I thought the green HUD was just for show.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72367: Icons on the steering wheel of the SUV.

Duplicate of #0013883.

@Kol9yN

Do you do anything on the feedback tracker except say you can make an example of something (better action menu etc.) and insult BIS?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72366: Civilians (in editor) don't always have what you gave them for headgear.

/upvoted

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72366: Civilians (in editor) don't always have what you gave them for headgear.

Does this happen with other headgear and tried this addItem "classname"; this assignItem "classname"?

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72364: Jets have very limited acceleration.

No problems here.

May 10 2016, 6:11 AM · Arma 3
AD2001 added a comment to T72361: Missing Vehicles.

Do you even read the SITREPs?

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72355: Using the new artillery vehicles. I cannot manually change the elevation..

By default it's Page up and Page down.

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72353: Armoured vehical designs.

So? It's supposed to be like that.

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72353: Armoured vehical designs.

*NATO
/upvoted

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72346: [DEV] Bug with the Jet and the Tank.

Please report only one issue per ticket.

May 10 2016, 6:10 AM · Arma 3