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May 10 2016

AD2001 added a comment to T71754: Ejector seats for when we get jets.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2661899#post2661899

"Fixed: Airplane ejection. Now you are actually ejected out of an airplane instead of only moved next to the plane."

derp

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71754: Ejector seats for when we get jets.

/upvoted

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71754: Ejector seats for when we get jets.

Does the L-159 (the plane all factions use *sigh*, even though it was put into operation in 2000) have ejector seats?

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71748: Helicopter Tail Rotor Authority is almost nonexistent above 45 Kph.

Isn't it supposed to be like that?

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71733: Considerations for Campaign/Single Missions.

"-Many different endings like in the previous games; more choices for the player to make with more significant repercussions. Branching of the campaign missions resulting from previous victory/defeat."

The Devs already said they want to make a simple campaign with just one ending.

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71733: Considerations for Campaign/Single Missions.

And how about removing that part of the ticket?

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71723: [DEV]Minor issue with the tactical bacon texture.

Well, closing the ticket. It was just for lulz.

May 10 2016, 5:53 AM · Arma 3
AD2001 added a comment to T71723: [DEV]Minor issue with the tactical bacon texture.

LOL Why the downvotes?

May 10 2016, 5:53 AM · Arma 3
AD2001 edited Steps To Reproduce on T71723: [DEV]Minor issue with the tactical bacon texture.
May 10 2016, 5:53 AM · Arma 3
AD2001 added a comment to T71716: add option to use hand grenade from weapon firemode cycle. (arma 2 system).

Upvoted, keep in mind this has to just be an option, it would not replace the current system.

May 10 2016, 5:53 AM · Arma 3
AD2001 added a comment to T71664: last man standing.

@Alexander666

The OP is not requesting someone to make a last-man-standing mission, as you seem to think.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71664: last man standing.

Yeah, and we should also remove sniper rifles because they're OP.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71650: Better steam integration.

You can alredy see the server IP, FYI.
/upvoted

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71647: no missile warning for helicopters.

Duplicate of #0009890.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71641: Requested Soldier Models: Prosthetic Legs.

Look at gutsnav's note.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71641: Requested Soldier Models: Prosthetic Legs.

Fu*k yeah, robots!
/downvoted

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71638: Switch Team does not work.

Unable to reproduce. Team switch works for me in the editor and in downloaded missions.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71634: RCO Scope graphical eyesore.

Confirmed with both the RCO and ARCO.

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.

Does the engine support this kind of "dynamic water"?

May 10 2016, 5:51 AM · Arma 3
AD2001 added a comment to T71626: Some rocks are transparent to bullets, AI.

/upvoted

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71626: Some rocks are transparent to bullets, AI.

Are you sure they're not flanking you or behind you?

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71621: Can't move when reloading small arms and prone.

How would you move? Both of your hands are busy.

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71618: [Still] AH99 Blackfoot, Horizontal attitude indicator.

Frogtfoot? Dafuq is that?

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71617: The number for the heading on the Stratis airstrip says 20 for both directions..

Duplicate of #0013067.

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71609: Character model broke hands like BF3.

This is probably related to the weapon mod, not the vanilla game.
/downvoted

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71599: Revive Players Underwater.

The reviving is a 3rd party script and BIS is not responsible for it. Report this issue to the mission/script maker and close this ticket.

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71597: incorrect weapon after consuming.

Report this to the mission/script maker, because eating and drinking is not in vanilla Arma 3. Also, close this ticket.

May 10 2016, 5:50 AM · Arma 3
AD2001 added a comment to T71592: Terrain LOD bugs, floating player, buildings, rocks, vehicles and everything other.

LOL Those steps to reproduce.
/upvoted

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71575: Arma 3 Full release lacking.

I agree with you on everything except the indies being underequiped/underpowered. They are a small army from a 270 km2 island. I won't be surprised if they don't have any tanks at all. BIS said they were inspired by the army of Malta.

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71569: Reverse Flag Patches Are Wrong.

...or they could have just not put the 'Murican flags there in the first place.

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71568: No ammo after restoring save game..

It happened to me yesterday, I'll try to reproduce it again.

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71564: AI Buried on ground.

I have once seen a player who was standing up and sprinting, around 600 meters away from me, and only around 2-3 centimeters of his head were visible. I don't remember grass that big on Stratis.

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71561: Uniform flag patches.

...or, how about removing the US flag?

May 10 2016, 5:49 AM · Arma 3
AD2001 added a comment to T71535: Make the ground textures darker by rain.

Who downvoted this?

May 10 2016, 5:48 AM · Arma 3
AD2001 added a comment to T71505: [Feature Request] Smoke charges.

Or you could just put an explosive charge and blow the vehicle up?

May 10 2016, 5:47 AM · Arma 3
AD2001 added a comment to T71498: 3D Night Vision goggles / Binoculars.

I think the black cut-out is okay for both binoculars and NVGs.

May 10 2016, 5:47 AM · Arma 3
AD2001 added a comment to T71498: 3D Night Vision goggles / Binoculars.

Aren't NVGs like put directly to your face?

May 10 2016, 5:47 AM · Arma 3
AD2001 added a comment to T71495: After Changing Stance in Stance Adjustment, Player Should Return to Default Position after moving.

I think the OP is talking about the side-stepping positions. If that's the case, upvoted., if not, please tell me.

May 10 2016, 5:47 AM · Arma 3
AD2001 added a comment to T71489: Ammo boxes request.

First of all, virtual ammobox is not a mod, it's a script.

Secondly, http://www.armaholic.com/page.php?id=21421 There you have it.

If you want more control over the items and how much items you put in the crate, you'll need to learn some scripting.

May 10 2016, 5:47 AM · Arma 3
AD2001 added a comment to T71483: extend the drone controls.

I agree with everything you say, except giving vehicles their own drone.

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71481: AI/unit cache module.

I know that it spawns units during the mission, I was just pointing out one of it's features.

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71481: AI/unit cache module.

This system does something like that (and more):http://www.armaholic.com/page.php?id=20262
/upvoted

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71477: Throw Explosives.

http://www.armaholic.com/page.php?id=22058#comments

Something like this would be great.

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71476: AH-99 BlackFoot/Comanche Exhaust in the wrong position.

Duplicate of #0009909.

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71466: Alternative to steam workshop using Armaholic.

So, you want workshop functionality (downloading in-game, automatically receiving updates etc.) on Armaholic?

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71466: Alternative to steam workshop using Armaholic.

I don't know why someone would use Armaholic if workshop works in the exact same way.
/upvoted, anyway

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71454: Turning the head is sluggish.

Unable to reproduce.

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71446: incorrect sentence in field manual.

Oh...I didn't notice it.
/upvoted

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71446: incorrect sentence in field manual.

And what's wrong with that?

May 10 2016, 5:46 AM · Arma 3
AD2001 added a comment to T71441: Carrying animation broken.

This is a 3rd party script and Bohemia interactive is not responsible for it. You should report this issue to the script/mission maker and close this ticket.

May 10 2016, 5:45 AM · Arma 3
AD2001 added a comment to T71424: (Official Petition) for complete Control over your crosshairs.

Sure, if it's optional.

May 10 2016, 5:45 AM · Arma 3
AD2001 added a comment to T71424: (Official Petition) for complete Control over your crosshairs.

@OP

Please don't update the ticket every 10 minutes. I don't like my e-mail inbox to be filled with "0013065: (Official Petition) for complete Control over your crosshairs The following issue has been UPDATED."

May 10 2016, 5:45 AM · Arma 3
AD2001 added a comment to T71397: A better infantry showcase.

"and please, PLEASE think about adding an scope or a zooming optics for the standar rifleman in general, its impossible to use the standar sight"

As much as this would make it easier, I think the current weapons and attachments for every unit are perfect. It was stupid in the alpha when you could hit someone 700 meters away with a standard rifleman. The sight the rifleman has now is okay up to around 300 meters.

Back to the infantry showcase topic: It's just a small mission to demonstrate how it is playing infantry, it doesn't need a complex storyline or characters that you would fall in love with.

May 10 2016, 5:44 AM · Arma 3
AD2001 added a comment to T71388: Cursor is not inline.

I saw someone on the BI forums had this issue. He changed his resolution and then he had the issue, he didn't have it before.

May 10 2016, 5:44 AM · Arma 3
AD2001 added a comment to T71373: I missing some UAV files.

Did you download a mission with UAVs and are you on the Dev build?

May 10 2016, 5:43 AM · Arma 3
AD2001 added a comment to T71369: Arma 3 sandbox altitude limit is only 5 km.

I think the limit for the UAVs should be much higher. The MQ-9 (which the fixed wing UAVs are probably based on) has a maximum altitude of 15000 meters.

May 10 2016, 5:43 AM · Arma 3
AD2001 added a comment to T71365: 50 BMG round: when fired you can here it in the backround for 2, 3 sec and then it is gone..

Are you talking about the HMG MRAP weapons?

May 10 2016, 5:43 AM · Arma 3
AD2001 added a comment to T71336: Hinge object for lifting and towing scripts.

I wonder what the CRVs are going to use.

May 10 2016, 5:42 AM · Arma 3
AD2001 added a comment to T71333: UAV Terminal Animations => No Tablets on the future? [Request].

Don't you know they have implants in the future? :D

Duplicate of #0012657.

May 10 2016, 5:42 AM · Arma 3
AD2001 added a comment to T71331: PCML Always locks onto Rabbits for me.

Yeah, and for me the HMGs and GMGs lock onto people, rabbits and snakes.

May 10 2016, 5:42 AM · Arma 3
AD2001 added a comment to T71317: Terrain Editing.

There might be one, but I also saw someone made a ticket requesting a command for removing trees, so removing trees is currently not possible AFAIK.

May 10 2016, 5:42 AM · Arma 3
AD2001 added a comment to T71317: Terrain Editing.

You cant't really change the already placed objects, but placing new ones could be useful.
/upvoted

May 10 2016, 5:42 AM · Arma 3
AD2001 added a comment to T71305: Visual glitch when forcing "takebag" on a backback from another unit.

Please be more descriptive in the ticket summary.

May 10 2016, 5:41 AM · Arma 3
AD2001 added a comment to T71265: Camo GhostHawk has no camo.

I guess it should be like this.

May 10 2016, 5:40 AM · Arma 3
AD2001 added a comment to T71256: Darter UAV has difficulty flying at high and Very high altitudes..

I think "very high" is about 2-2.5 km. Maybe this was intended?

May 10 2016, 5:40 AM · Arma 3
AD2001 added a comment to T71241: Czech letters don't work in most of titles and modules..

I'm still able to reproduce while playing multiplayer or making a mission in the editor. After some time (usually 5-30 minutes) the letters stop working and my keyboard layout changes.

May 10 2016, 5:40 AM · Arma 3
AD2001 added a comment to T71241: Czech letters don't work in most of titles and modules..

Croatian, Serbian, Bosnian and whoever else uses them letters (č,ć,ž,š,đ) also don't work. They work for a few minutes and then they stop working and my whole layout changes. Please fix this.

May 10 2016, 5:40 AM · Arma 3
AD2001 added a comment to T71234: UAV turret cam can see through the ground.

Confirmed, also happens with the Blackfoot.

May 10 2016, 5:39 AM · Arma 3
AD2001 added a comment to T71233: Separate helicopter and fixed wing aircraft controls.

Resolved in the latest Dev build. Please close this ticket.

May 10 2016, 5:39 AM · Arma 3
AD2001 added a comment to T71208: Handheld UAV terminal model.

Duplicate of #0012657.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71207: Gunnerview in Attackhelicopter not stabalized.

I don't get that kind of camera shake.
/dowvnvoted

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71204: UAV video screen flickering.

This is a well known issue with SLI.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71202: Weapon Slings, Where are they?.

Do you have a video of the Arma 2 results?

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71202: Weapon Slings, Where are they?.

I'm sorry, I'm just getting frustrated because everyone's making tickets about something that the devs already said why they're not implementing it or said that they will implement it.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71202: Weapon Slings, Where are they?.

They tried implementing it and they had some issues. End of story. Can everybody please stop making tickets about this?

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71188: Request for more MRAP.

You can't come here and request more vehicles. They'll add vehicles if they want to, but it will happen post-release.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71183: acustic signals in vehicles.

Duplicate of #0009890.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71181: Objects that fall over have no sound..

There are tanks!?

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71173: AH-99 Gunner and Pilot incorrect seats..

...or you could close it your self.

May 10 2016, 5:38 AM · Arma 3
AD2001 added a comment to T71173: AH-99 Gunner and Pilot incorrect seats..

This has been changed because people requested it.
/downvoted

May 10 2016, 5:37 AM · Arma 3
AD2001 added a comment to T71166: Classname area of object/module/trigger can accept text input.

Maybe it was intended? I have used it several times to find classnames for objects and copy them.

May 10 2016, 5:37 AM · Arma 3
AD2001 added a comment to T71163: Vehicle Tracks Cannot be Destroyed.

And what about the setHit method?

May 10 2016, 5:37 AM · Arma 3
AD2001 added a comment to T71140: Handgun penetration lacking against civilian vehicles.

Doors can't be penetrated in the game.

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71128: Smoke grenade -> huge perfomance hit -> very shallow smoke screen.

I don't know, I've never played Arma 2 or OA.

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71128: Smoke grenade -> huge perfomance hit -> very shallow smoke screen.

@Bis

50.cal previously suggested reverting to the old smoke system. For the love of God, don't do it!

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71128: Smoke grenade -> huge perfomance hit -> very shallow smoke screen.

Unable to reproduce on max settings. I get a noticeable FPS drop only when there are like 5 or so smokes all clustered up in one place.

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71127: Hands clipping through ladders in first person.

Oh, I get it, I've seen tickets reporting that.

So, should I close this ticket?

May 10 2016, 5:36 AM · Arma 3
AD2001 edited Steps To Reproduce on T71127: Hands clipping through ladders in first person.
May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71125: Vermin wrong zeroing using optics.

There are special optics for the SMGs.

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

@Rabid Squirell

Have a a look at this: http://forums.bistudio.com/showthread.php?159551-Why-aren-t-the-wreck-models-used-as-quot-destroyed-quot-models&highlight=aren%27t+wreck+models+destroyed+models

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71115: AI not opening fire on hostile civilian.

How many soldiers did you shoot as a civilian?

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71114: AI-controlled sniper team unable to engage from bigger distance.

It has worked that way for me since the beginning of the Beta.

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71114: AI-controlled sniper team unable to engage from bigger distance.

Aren't you supposed to place the destroy waypoint at the position which you want the AI to shoot from?

May 10 2016, 5:36 AM · Arma 3
AD2001 added a comment to T71106: An option to preload terrains.

/upvoted

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71106: An option to preload terrains.

"I absolutely hate only being able to see about 1800 meters in front of me."

How about increasing your view distance? I have everything on max, view distance on 5000 and I get 30 FPS with a GTX 660ti.

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71095: AI should react accordingly to the volume of your voice.

Are you sure that's so easy to make?

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71095: AI should react accordingly to the volume of your voice.

Here you are:

  1. Capable of being accomplished or acquired with ease; posing no difficulty: an easy victory; an easy problem.
  2. Requiring or exhibiting little effort or endeavor; undemanding: took the easy way out of her problems; wasn't satisfied with easy answers.
  3. Free from worry, anxiety, trouble, or pain: My mind was easy, knowing that I had done my best.

a. Affording comfort or relief; soothing: soft light that was easy on the eyes.
b. Prosperous; well-off: easy living; easy circumstances.

  1. Causing little hardship or distress: an easy penalty; a habit that isn't easy to give up.
  2. Socially at ease: an easy, good-natured manner.

a. Relaxed in attitude; easygoing: an easy disposition.
b. Not strict or severe; lenient: an easy teacher; easy standards.

  1. Readily exploited, imposed on, or tricked: an easy mark; an easy victim.

a. Not hurried or forced; moderate: an easy pace; an easy walk around the block.
b. Light; gentle: an easy tap on the shoulder.

  1. Not steep or abrupt; gradual: an easy climb.
  2. Economics

a. Less in demand and therefore readily obtainable: Commodities are easier this quarter.
b. Plentiful and therefore at low interest rates: easy money.

  1. Promiscuous; loose.

adv.

  1. Without haste or agitation: Relax and take it easy for a while.
  2. With little effort; easily: success that came too easy.
  3. In a restrained or moderate manner: Go easy on the butter.
  4. Without much hardship or cost: got off easy with only a small fine.

Just kidding, I meant it doesn't take too long, I wouldn't want the game delayed. I think 3 levels are sufficient, but that's just my opinion.

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71095: AI should react accordingly to the volume of your voice.

It would also be good if this would affect direct chat hearing range.

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71095: AI should react accordingly to the volume of your voice.

I don't think it can be made that each decibel counts or something like that, it should be like 2, maybe 3 different levels of loudness.
/upvoted

May 10 2016, 5:35 AM · Arma 3
AD2001 added a comment to T71094: Feature request: Peripheral aberrations around scope lens.

Okay, great, now just close this ticket and you're done. http://feedback.arma3.com/view.php?id=12729

May 10 2016, 5:35 AM · Arma 3