http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2661899#post2661899
"Fixed: Airplane ejection. Now you are actually ejected out of an airplane instead of only moved next to the plane."
derp
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2661899#post2661899
"Fixed: Airplane ejection. Now you are actually ejected out of an airplane instead of only moved next to the plane."
derp
/upvoted
Does the L-159 (the plane all factions use *sigh*, even though it was put into operation in 2000) have ejector seats?
Isn't it supposed to be like that?
"-Many different endings like in the previous games; more choices for the player to make with more significant repercussions. Branching of the campaign missions resulting from previous victory/defeat."
The Devs already said they want to make a simple campaign with just one ending.
And how about removing that part of the ticket?
Well, closing the ticket. It was just for lulz.
LOL Why the downvotes?
Upvoted, keep in mind this has to just be an option, it would not replace the current system.
The OP is not requesting someone to make a last-man-standing mission, as you seem to think.
Yeah, and we should also remove sniper rifles because they're OP.
You can alredy see the server IP, FYI.
/upvoted
Duplicate of #0009890.
Look at gutsnav's note.
Fu*k yeah, robots!
/downvoted
Unable to reproduce. Team switch works for me in the editor and in downloaded missions.
Confirmed with both the RCO and ARCO.
Does the engine support this kind of "dynamic water"?
/upvoted
Are you sure they're not flanking you or behind you?
How would you move? Both of your hands are busy.
Frogtfoot? Dafuq is that?
Duplicate of #0013067.
This is probably related to the weapon mod, not the vanilla game.
/downvoted
The reviving is a 3rd party script and BIS is not responsible for it. Report this issue to the mission/script maker and close this ticket.
Report this to the mission/script maker, because eating and drinking is not in vanilla Arma 3. Also, close this ticket.
LOL Those steps to reproduce.
/upvoted
I agree with you on everything except the indies being underequiped/underpowered. They are a small army from a 270 km2 island. I won't be surprised if they don't have any tanks at all. BIS said they were inspired by the army of Malta.
...or they could have just not put the 'Murican flags there in the first place.
It happened to me yesterday, I'll try to reproduce it again.
I have once seen a player who was standing up and sprinting, around 600 meters away from me, and only around 2-3 centimeters of his head were visible. I don't remember grass that big on Stratis.
...or, how about removing the US flag?
Who downvoted this?
Or you could just put an explosive charge and blow the vehicle up?
I think the black cut-out is okay for both binoculars and NVGs.
Aren't NVGs like put directly to your face?
I think the OP is talking about the side-stepping positions. If that's the case, upvoted., if not, please tell me.
First of all, virtual ammobox is not a mod, it's a script.
Secondly, http://www.armaholic.com/page.php?id=21421 There you have it.
If you want more control over the items and how much items you put in the crate, you'll need to learn some scripting.
I agree with everything you say, except giving vehicles their own drone.
I know that it spawns units during the mission, I was just pointing out one of it's features.
This system does something like that (and more):http://www.armaholic.com/page.php?id=20262
/upvoted
http://www.armaholic.com/page.php?id=22058#comments
Something like this would be great.
Duplicate of #0009909.
So, you want workshop functionality (downloading in-game, automatically receiving updates etc.) on Armaholic?
I don't know why someone would use Armaholic if workshop works in the exact same way.
/upvoted, anyway
Unable to reproduce.
Oh...I didn't notice it.
/upvoted
And what's wrong with that?
This is a 3rd party script and Bohemia interactive is not responsible for it. You should report this issue to the script/mission maker and close this ticket.
Sure, if it's optional.
Please don't update the ticket every 10 minutes. I don't like my e-mail inbox to be filled with "0013065: (Official Petition) for complete Control over your crosshairs The following issue has been UPDATED."
"and please, PLEASE think about adding an scope or a zooming optics for the standar rifleman in general, its impossible to use the standar sight"
As much as this would make it easier, I think the current weapons and attachments for every unit are perfect. It was stupid in the alpha when you could hit someone 700 meters away with a standard rifleman. The sight the rifleman has now is okay up to around 300 meters.
Back to the infantry showcase topic: It's just a small mission to demonstrate how it is playing infantry, it doesn't need a complex storyline or characters that you would fall in love with.
I saw someone on the BI forums had this issue. He changed his resolution and then he had the issue, he didn't have it before.
Did you download a mission with UAVs and are you on the Dev build?
I think the limit for the UAVs should be much higher. The MQ-9 (which the fixed wing UAVs are probably based on) has a maximum altitude of 15000 meters.
Are you talking about the HMG MRAP weapons?
I wonder what the CRVs are going to use.
Don't you know they have implants in the future? :D
Duplicate of #0012657.
Yeah, and for me the HMGs and GMGs lock onto people, rabbits and snakes.
There might be one, but I also saw someone made a ticket requesting a command for removing trees, so removing trees is currently not possible AFAIK.
You cant't really change the already placed objects, but placing new ones could be useful.
/upvoted
Please be more descriptive in the ticket summary.
I guess it should be like this.
I think "very high" is about 2-2.5 km. Maybe this was intended?
I'm still able to reproduce while playing multiplayer or making a mission in the editor. After some time (usually 5-30 minutes) the letters stop working and my keyboard layout changes.
Croatian, Serbian, Bosnian and whoever else uses them letters (č,ć,ž,š,đ) also don't work. They work for a few minutes and then they stop working and my whole layout changes. Please fix this.
Confirmed, also happens with the Blackfoot.
Resolved in the latest Dev build. Please close this ticket.
Duplicate of #0012657.
I don't get that kind of camera shake.
/dowvnvoted
This is a well known issue with SLI.
Do you have a video of the Arma 2 results?
I'm sorry, I'm just getting frustrated because everyone's making tickets about something that the devs already said why they're not implementing it or said that they will implement it.
They tried implementing it and they had some issues. End of story. Can everybody please stop making tickets about this?
You can't come here and request more vehicles. They'll add vehicles if they want to, but it will happen post-release.
Duplicate of #0009890.
There are tanks!?
...or you could close it your self.
This has been changed because people requested it.
/downvoted
Maybe it was intended? I have used it several times to find classnames for objects and copy them.
And what about the setHit method?
Doors can't be penetrated in the game.
I don't know, I've never played Arma 2 or OA.
50.cal previously suggested reverting to the old smoke system. For the love of God, don't do it!
Unable to reproduce on max settings. I get a noticeable FPS drop only when there are like 5 or so smokes all clustered up in one place.
Oh, I get it, I've seen tickets reporting that.
So, should I close this ticket?
There are special optics for the SMGs.
How many soldiers did you shoot as a civilian?
It has worked that way for me since the beginning of the Beta.
Aren't you supposed to place the destroy waypoint at the position which you want the AI to shoot from?
/upvoted
"I absolutely hate only being able to see about 1800 meters in front of me."
How about increasing your view distance? I have everything on max, view distance on 5000 and I get 30 FPS with a GTX 660ti.
Are you sure that's so easy to make?
Here you are:
a. Affording comfort or relief; soothing: soft light that was easy on the eyes.
b. Prosperous; well-off: easy living; easy circumstances.
a. Relaxed in attitude; easygoing: an easy disposition.
b. Not strict or severe; lenient: an easy teacher; easy standards.
a. Not hurried or forced; moderate: an easy pace; an easy walk around the block.
b. Light; gentle: an easy tap on the shoulder.
a. Less in demand and therefore readily obtainable: Commodities are easier this quarter.
b. Plentiful and therefore at low interest rates: easy money.
adv.
Just kidding, I meant it doesn't take too long, I wouldn't want the game delayed. I think 3 levels are sufficient, but that's just my opinion.
It would also be good if this would affect direct chat hearing range.
I don't think it can be made that each decibel counts or something like that, it should be like 2, maybe 3 different levels of loudness.
/upvoted
Okay, great, now just close this ticket and you're done. http://feedback.arma3.com/view.php?id=12729