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(Official Petition) for complete Control over your crosshairs
Closed, ResolvedPublic

Description

The engine moves your aim.

At least give players an Option to Opt out of the feature without having to turn off crosshairs

Details

Legacy ID
3076037523
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Engine
Additional Information

Let the Developer's know that it's wrong to move a players crosshairs without consent.

Event Timeline

falconx1 edited Steps To Reproduce. (Show Details)Aug 19 2013, 7:31 PM
falconx1 edited Additional Information. (Show Details)
falconx1 set Category to Engine.
falconx1 set Reproducibility to Always.
falconx1 set Severity to None.
falconx1 set Resolution to Duplicate.
falconx1 set Legacy ID to 3076037523.May 7 2016, 4:08 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:08 PM

Sure, if it's optional.

hafiz added a subscriber: hafiz.May 7 2016, 4:08 PM
hafiz added a comment.Aug 19 2013, 7:39 PM

same as above + it's wrong to move a players crosshairs.

@OP

Please don't update the ticket every 10 minutes. I don't like my e-mail inbox to be filled with "0013065: (Official Petition) for complete Control over your crosshairs The following issue has been UPDATED."

neokika added a subscriber: neokika.May 7 2016, 4:08 PM

Hi,

Please note that the crosshair now gives you an accurate representation of where you are aiming at, when you see the crosshair change it's position, it is actually showing you where it is actually pointing at, and where the bullet will hit.

a crosshair showing the exact hit impact is completely ridiculous.

the crosshair should not show where the bullet hit but the approximate direction of where the player is pointing his rifle.

to make the crosshair too accurate remove the interest of the iron sight.

the concept of crosshair itself is bad.

in an ideal simulation crosshair should be removed, you should feel and guesstimate where your rifle is pointing without any visual help.

komu added a subscriber: komu.May 7 2016, 4:08 PM
komu added a comment.Aug 20 2013, 11:19 PM

W8, haven't it been like this since day1 alpha? Im sure the corsair has always moved if u're close to a rock for example, as it shows that u'll hit the rock.

I prefer it this way, since it means that the bullets will actually come from the rifle, instead of the middle of ur head as in all other fps games.

No..mission maker and server host should always decide if they want players to have crosshairs

just stop moving the crosshair man what are the developers problem this is pissing me off

quoteing a dev: "Please note that the crosshair now gives you an accurate representation of where you are aiming at, when you see the crosshair change it's position, it is actually showing you where it is actually pointing at, and where the bullet will hit."

that's exactly why i'm complaining about this let me decide if i want to move crosshairs, its the godam players choice, i have no fucking idea what you devs are thinking

it's wrong to move a fucking players crosshairs without consent!!!!!!!!!!!!!

what part of that dont you understand!!!!!!!!

ceeeb added a subscriber: ceeeb.May 7 2016, 4:08 PM
ceeeb added a comment.Aug 29 2013, 1:26 PM

Duplicate of #12030

MadDogX added a subscriber: MadDogX.May 7 2016, 4:08 PM