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May 10 2016

AD2001 added a comment to T66861: [FEATURE REQUEST] integrate the advanced fog onto the editor making it scriptless.

This would really help me because I'm kinda awful at scripting.

May 10 2016, 2:58 AM · Arma 3
AD2001 added a comment to T66815: Game crashes when I join a multiplayer.

This happens to me every time. I usually just wait about 10-20 seconds and everything is normal.

May 10 2016, 2:56 AM · Arma 3
AD2001 added a comment to T66809: Picture in Picture Bathroom mirrors.

Yeah, AJackson92. And I don't really care, the game is beautiful as it is.

May 10 2016, 2:56 AM · Arma 3
AD2001 added a comment to T66802: [DEV] Both lighthouses have the same flash patern....

Thanks for the spoiler, Feral.

May 10 2016, 2:55 AM · Arma 3
AD2001 added a comment to T66802: [DEV] Both lighthouses have the same flash patern....

There is a new lighthouse!?!?!?!?!?!?!?!?

May 10 2016, 2:55 AM · Arma 3
AD2001 added a comment to T66788: Allowing the player to remove a single bush or tree when appropriate.

@Lt_Lyko
It's not related. It's a duplicate of your reported issue.
/downvoted

May 10 2016, 2:55 AM · Arma 3
AD2001 added a comment to T66762: Basic of difficulty level, what is it?.

I literally understood only one of your sentences.
/downvoted

May 10 2016, 2:54 AM · Arma 3
AD2001 added a comment to T66752: Rappel Feature.

Duplicate of: 0008390, 0003909, 0006541, 0005737 etc.

May 10 2016, 2:54 AM · Arma 3
AD2001 added a comment to T66749: Red, purple and orange smoke has weird border effect.

The part in front of the cloud seems kind of purple, but just a bit. Try changing your monitor settings, make sure you have equal red, green and blue.

May 10 2016, 2:54 AM · Arma 3
AD2001 added a comment to T66749: Red, purple and orange smoke has weird border effect.

I don't see what's wrong with it.
/downvoted

May 10 2016, 2:54 AM · Arma 3
AD2001 added a comment to T66743: Duplicate tactical menu item Engage (3,7) - "No target" replaces "Scan Horizon" [Build: 0.57.105210].

Confirmed. This issue is solved in version 0.71.

May 10 2016, 2:53 AM · Arma 3
AD2001 added a comment to T66743: Duplicate tactical menu item Engage (3,7) - "No target" replaces "Scan Horizon" [Build: 0.57.105210].

Maybe, it's because there isn't a target so you want your men to search for the enemies.

May 10 2016, 2:53 AM · Arma 3
AD2001 added a comment to T66726: Ammo Box wrong texture rendering with distance.

Can you provide a screenshot of your settings?

May 10 2016, 2:53 AM · Arma 3
AD2001 added a comment to T66726: Ammo Box wrong texture rendering with distance.

I don't know if you can set texture quality to ultra, but if you can try it.

May 10 2016, 2:53 AM · Arma 3
AD2001 added a comment to T66726: Ammo Box wrong texture rendering with distance.

I saw someone else reported this issue. The problem is the low LOD. Try setting it higher.

May 10 2016, 2:53 AM · Arma 3
AD2001 added a comment to T66584: Anti tank have no ballistic..

I didn't a rocket was an irregular projectile. Could you please explain how it differs from regular projectiles?

May 10 2016, 2:48 AM · Arma 3
AD2001 added a comment to T66581: Game crashes when windowed by another program. Steam says it's still open when I try restart.

Just click on Arma 3 again, it happens to me all the time.

May 10 2016, 2:48 AM · Arma 3
AD2001 added a comment to T66581: Game crashes when windowed by another program. Steam says it's still open when I try restart.

Do you have the latest graphics card drivers?

May 10 2016, 2:47 AM · Arma 3
AD2001 added a comment to T66579: A PIP screen in the map view.

Oh, so that's what you meant. Yeah, that would be great.
/upvoted

May 10 2016, 2:47 AM · Arma 3
AD2001 added a comment to T66579: A PIP screen in the map view.

I don't know what you mean.

May 10 2016, 2:47 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

Does anyone have a similar crash?

May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

I haven't seen this bug since the beta launched, so I'm assuming it's fixed. If I encounter it again, I'll create another ticket.

May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

I can't make a new mission where it crashes.

@wallside

Could you please make a new version of your mission?

May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

What more info do you need?

May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

Crash happened in the camera crash mission even without time acc.

May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66556: Game crashes in editor after exiting splendid camera.

I'll try to reproduce it. I'll say report if if it happens again.

EDIT:I cannot reproduce it. Can someone confirm this?

May 10 2016, 2:46 AM · Arma 3
AD2001 edited Steps To Reproduce on T66556: Game crashes in editor after exiting splendid camera.
May 10 2016, 2:46 AM · Arma 3
AD2001 added a comment to T66457: Tabs names in server room misplaced.

Resolved in the latest Dev build.

May 10 2016, 2:42 AM · Arma 3
AD2001 added a comment to T66433: Sikorsky S-97 Raider Helicopter Be Added.

Are the devs actually considering this?

May 10 2016, 2:41 AM · Arma 3
AD2001 added a comment to T66427: Uniforms / Clothes: Seperate pants and jackets inventory boxes..

This isn't very important when there are other huge issues with the game.
/downvoted

May 10 2016, 2:41 AM · Arma 3
AD2001 added a comment to T66408: Swimming in the air.

I can't reproduce the issue in the latest DEV version. This ticket can be closed.

May 10 2016, 2:40 AM · Arma 3
AD2001 edited Steps To Reproduce on T66408: Swimming in the air.
May 10 2016, 2:40 AM · Arma 3
AD2001 edited Steps To Reproduce on T66407: Swimming in the air.
May 10 2016, 2:40 AM · Arma 3
AD2001 edited Steps To Reproduce on T66406: EBR is an assault rifle.
May 10 2016, 2:40 AM · Arma 3
AD2001 edited Steps To Reproduce on T66405: Building dissapears after being hit with NLAW.
May 10 2016, 2:40 AM · Arma 3
AD2001 added a comment to T66404: Feature request: Disguise vehicles(and maybe helmets) with leaves and camo nets.

It would also be nice if you could add camo nets to rifles.

May 10 2016, 2:40 AM · Arma 3
AD2001 added a comment to T66401: [Feature Request] Amputations.

No, we shouldn't focus only on bugs and glitches. And, BTW, I think that it could be nice if you could break your arms and legs.

May 10 2016, 2:40 AM · Arma 3
AD2001 added a comment to T66359: Vehicle & box lifting in vanille version [Chopper lifting].

Well, if the player can do it why couldn't the AI?

May 10 2016, 2:38 AM · Arma 3
AD2001 added a comment to T66359: Vehicle & box lifting in vanille version [Chopper lifting].

This is a very good idea, but I think the helicopters that are currently in the game can't cary a lot of cargo. Maybe if they add the Chinook it could lift jeeps, boats and other vehicles like in the picture.

May 10 2016, 2:38 AM · Arma 3
AD2001 added a comment to T66353: No pistols on the holster.

Who the f*** downvoted this?

May 10 2016, 2:38 AM · Arma 3
AD2001 added a comment to T66333: Requesting: Ability to remove Trees with a script in a Forest Area !.

Does that also apply when something is destroyed (not referring to buildings, but to objects that just fall over and lose their collision model)?

May 10 2016, 2:36 AM · Arma 3
AD2001 added a comment to T66314: Add working cockpit displays and avionics for helicopters and later planes.

It would be great if you could remove the digital speed indicator on the top and just have the one in the cockpit. Maybe have it as an option when hosting a server.

May 10 2016, 2:36 AM · Arma 3
AD2001 added a comment to T66313: Too many Craters cause FPS drop and server crash.

Why the hell do you need 1500 craters!? And BTW I see you have some mods,maybe it's because of them.

May 10 2016, 2:36 AM · Arma 3
AD2001 added a comment to T66309: Very hard to lean out of doorways.

I think the cover system is TOO arcadeish.

May 10 2016, 2:35 AM · Arma 3
AD2001 added a comment to T66303: AI to not take cover (tree, rock, bushes, prone etc.) when given a "move there" order..

DYSLEXIA? You want the AI to have a broad terminology defining an anomalous approach to processing information?

May 10 2016, 2:35 AM · Arma 3
AD2001 added a comment to T66303: AI to not take cover (tree, rock, bushes, prone etc.) when given a "move there" order..

The AI really should take cover when in a firefight, but I don't see why you want them to get into cover when they're not in a firefight.

May 10 2016, 2:35 AM · Arma 3
AD2001 added a comment to T66301: Agia Marina Pier Spawn issue.

Shouldn't the pier be treated as part of the landscape?

May 10 2016, 2:35 AM · Arma 3
AD2001 added a comment to T66300: Scope's reticle not displayed properly when leaning out of a corner..

This is the same as in low (urban) prone.

May 10 2016, 2:35 AM · Arma 3
AD2001 added a comment to T66283: engine noise.

You want the devs to remove the engine sound?

May 10 2016, 2:34 AM · Arma 3
AD2001 added a comment to T66155: Add parallax effect to aiming view - aim the rifle with a mouse but align sights with TrackIR.

The problem is you can't use freelook when aiming.

May 10 2016, 2:29 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

"they cant get Altis working"

Uhm...what?

May 10 2016, 2:27 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Well, now that I think of it, the game lags not as hell, but more than hell with 40 players, so it's not possible to have large PvP island vs island battles.

May 10 2016, 2:27 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

250? Look at Planetside 2, it has max 2000 players per server.

May 10 2016, 2:27 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

It's not estimated. It's the actual distance I found out with the ruler on Google Earth. :D And I think it should be reduced to about 20 km because the size of Stratis and Altis were decreased.

May 10 2016, 2:27 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Are you insulting me?

May 10 2016, 2:26 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

...or you could look at this http://i.imgur.com/ayItMxq.jpg .

May 10 2016, 2:26 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

It would be quite big http://i.imgur.com/ayItMxq.jpg

May 10 2016, 2:26 AM · Arma 3
AD2001 added a comment to T65966: [Feature request] Lowering weapons for immersion.

The second one is a nice idea,but I don't like the first one.
/upvoted

May 10 2016, 2:22 AM · Arma 3
AD2001 added a comment to T65951: clear.

The max resolution of the Philips 105s is 1024 x 768 (http://www.monitorworld.com/Monitors/philips/105s.html).

May 10 2016, 2:21 AM · Arma 3
AD2001 added a comment to T65943: Ability to shoot from sideways prone while moving.

Well, supressive fire could work, but I don't see the point.

May 10 2016, 2:20 AM · Arma 3
AD2001 added a comment to T65943: Ability to shoot from sideways prone while moving.

Oh, so that's what you meant. The problem with that would be too high recoil, since he's holding with only one hand.

May 10 2016, 2:20 AM · Arma 3
AD2001 added a comment to T65943: Ability to shoot from sideways prone while moving.

What kind of crawling do you mean?

May 10 2016, 2:20 AM · Arma 3
AD2001 added a comment to T65943: Ability to shoot from sideways prone while moving.

How the hell would you do that!? If you find a single video of anyone doing this i'll upvote. Until then I'm downvoting.

May 10 2016, 2:20 AM · Arma 3
AD2001 added a comment to T65939: Backpack Gear Theft.

Agreed with CranberrySauce, although I don't take the gear, I just drop it on the floor to annoy the person who's gear I stole.

May 10 2016, 2:20 AM · Arma 3
AD2001 updated subscribers of T65848: Request: volume and weight for every item interchangeable and for cargospaces.

@kOepi

Y u no upvote your own issue?

May 10 2016, 2:16 AM · Arma 3
AD2001 added a comment to T65834: Napam.

Since napalm is prohibited by the UN, I think it would be better to use LGBs or something like that.
downvoted

May 10 2016, 2:15 AM · Arma 3
AD2001 added a comment to T65828: The game crashed while flying a ka-60 {Black} {red} Helicopter.

Ka-80? Is that a mod or something?

May 10 2016, 2:15 AM · Arma 3
AD2001 added a comment to T65825: Pilot's and copilot's left hands not aligned well with the collective sticks on Ka-60.

I don't seem to have this issue.

May 10 2016, 2:15 AM · Arma 3
AD2001 added a comment to T65825: Pilot's and copilot's left hands not aligned well with the collective sticks on Ka-60.

Can you attach a screenshot?

May 10 2016, 2:15 AM · Arma 3
AD2001 added a comment to T65780: Vehicle occupancy and name tag dispay.

For the "pilot land me here" I suggest you use the vehicle channel. I upvoted because the other ones are important issues.

May 10 2016, 2:13 AM · Arma 3
AD2001 edited Steps To Reproduce on T65754: Ability to carry .50 cal anti-material sniper rifles in the launcher slot.
May 10 2016, 2:12 AM · Arma 3
AD2001 added a comment to T65754: Ability to carry .50 cal anti-material sniper rifles in the launcher slot.

What's annoying about it?

May 10 2016, 2:12 AM · Arma 3
AD2001 added a comment to T65747: Knee/leg poking through character model on hills.

I don't understand why would one push his face into the dirt on the hill, but I still upvoted.

May 10 2016, 2:11 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

Yes, quick time events.

Btw, bump.

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

Well, haven't seen you in a while. What's it been, like 3 weeks?
OK, I surrender. Since you're impossible, I'll simply the devs to decide.

EDIT: I just found out you suggested QTEs in Arma 3. I think that tells us enough about you.

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

As I understood from the description, they didn't blow it up with explosives, it exploded on it's own. And there couldn't be any corroded wires because those aren't WW2 mines in the game, they're new mines.

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

@bwach

You are infantry and you have friends that disarm mines and they have to screw with wires. Okay, I believe you. But tell me, are those underwater mines your friends are disarming or are they anti-personnel mines?
BTW I did some research, turns out C4 isn't so expensive. Sorry about that.

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

You want a mini-game for disarming underwater mines in a military SIMULATION? And connect some wires? Why? You (probably) saw the diver take off the detonators or sensors or whatever they are off the mine. There weren't any wires or anything similar. It also makes a huge explosion if you blow up a mine and that could attract a lot of attention to you, but if someone is disarming mines they obviously want to be stealthy. They could have just carpet-bombed the whole place. C4 is also very expensive. And please tell me who uses the Nimitz,the NATO or the US Navy? And is there an oil platform in the Aegean sea?

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65725: Water demolitions, placing explosives under water.

I like the idea of being able to place charges on ships from underwater, but I don't understand why do you want to blow up mines. And please tell me, is there an oil platform in the Aegan sea? And a Nimitz? Really?

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65724: Good work on everything so far love the Customization for the troops and etc. however did notice.

More stuff is coming, remember, it's still in alpha. And btw, I already told you on issue number 0007363 that I don't want a Nimitz in the Aegan sea.

May 10 2016, 2:10 AM · Arma 3
AD2001 added a comment to T65677: [Feature Request] ---> TEXT Box for SEARCHING Ammo/Supply Crates.

bump

May 10 2016, 2:08 AM · Arma 3
AD2001 added a comment to T65469: Two decals apearing for AH-9 helicopter explosion burn on ground.

Decals? I don't see any decals there.

May 10 2016, 2:00 AM · Arma 3
AD2001 added a comment to T65426: [0.55.103923] Rain setting missing in editor.

It's still missing in 0.60

May 10 2016, 1:58 AM · Arma 3
AD2001 added a comment to T65193: Airplane systems.

I find it stupid how the tiny quadrotor has 5 hitpoints, but the jet thas just 1.

May 10 2016, 1:51 AM · Arma 3
AD2001 added a comment to T65167: No Entry 'CfgWeapons.arifle_MX_Hamr_point_grip_f'..

Is this issue still reproducible in the latest Dev build?

May 10 2016, 1:50 AM · Arma 3
AD2001 added a comment to T65103: custom face maker.

But then somebody could make a face with a 5 cm wide nose and 1 mm wide eyes.

May 10 2016, 1:48 AM · Arma 3
AD2001 added a comment to T65052: Ability to select default view mode (snap, 3rd person, free look) for vehicles.

Moderator, please close this issue.

May 10 2016, 1:46 AM · Arma 3
AD2001 added a comment to T65033: mounting into helicopter locks character in seating position.

Bell?
/upvoted

May 10 2016, 1:45 AM · Arma 3
AD2001 added a comment to T64982: Helipads which are already part of the map (ie, preplaced by BI) do not show up in the Editor.

bump

May 10 2016, 1:43 AM · Arma 3
AD2001 added a comment to T64935: attachments diapering when handling crates.

Moving crates?

May 10 2016, 1:42 AM · Arma 3
AD2001 added a comment to T64903: The cricket like insects are too loud.

Duplicate of #0003923.

May 10 2016, 1:41 AM · Arma 3
AD2001 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

"But it is also a game, and as with any game there are going to have to be balancing"

Brace yourselves, ProGamer is coming!

May 10 2016, 1:33 AM · Arma 3
AD2001 added a comment to T64597: Walk around in big helicopters and planes.

I agree with Lstor,this is not urgent,you should make priority minor.

May 10 2016, 1:30 AM · Arma 3
AD2001 added a comment to T64553: Weather conditions / seasons (snow etc.).

Maybe you didn't notice, but all of the videos (except the last one which has no year) are from 2012. Maybe it snows every 50 years on Lemnos, too. I don't know.

May 10 2016, 1:28 AM · Arma 3
AD2001 added a comment to T64553: Weather conditions / seasons (snow etc.).

There is no way it can snow in Lemnos (Altis). I live around 820 km north of Limnos (yes, I used Google maps) and a big snow happens every 50 or so years. Just 50 km south, it almost never snows and when it does the snow melts in a few hours.

May 10 2016, 1:28 AM · Arma 3
AD2001 added a comment to T64553: Weather conditions / seasons (snow etc.).

They removed openable doors till after release. Why would they add snow? Does anyone know how much work it'd be?

May 10 2016, 1:28 AM · Arma 3
AD2001 added a comment to T64515: Movements Feature: Fall Left/Right -> Lie on the left/right side.

Isn't there already stance like this (CTRL+A/D) or did you mean something else?

May 10 2016, 1:27 AM · Arma 3
AD2001 added a comment to T64500: Switching optics should be gradual, not instantaneous.

There should also be an animation just for aiming down the sights, it's also instantaneous.
/upvoted

May 10 2016, 1:26 AM · Arma 3
AD2001 added a comment to T64340: Invisible Item with OpFor Allegiance.

This could really ruin a stealth mission.
/upvoted

May 10 2016, 1:21 AM · Arma 3
AD2001 added a comment to T64247: Vehicle Optics - Stuck in full zoom.

I can't reproduce it.

May 10 2016, 1:18 AM · Arma 3