It'd be nice if you could shoot while crawling sideways.
Description
Details
- Legacy ID
- 2650203304
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
All screenshots below are taken while crawling sideways, not idling.
http://img713.imageshack.us/img713/4663/wnt.png
http://img402.imageshack.us/img402/736/tpnq.png
http://img571.imageshack.us/img571/8089/pq4.png
Event Timeline
How the hell would you do that!? If you find a single video of anyone doing this i'll upvote. Until then I'm downvoting.
How the hell would you NOT do that? Besides, the characters already hold the weapon up to fire in the animations, so obviously they've made the animations with shooting in mind.
dude. do this. get on the ground right now. Prone. now try to move forward without using your hands lol. the only possible way would be to wiggle like a worm
Read the fucking title... SIDEWAYS!
He's ALREADY fucking aiming. All they need to do is enable firing so you can pull the fucking trigger.
This is WHILE moving:
http://img444.imageshack.us/img444/6519/crawlaim.png
http://img90.imageshack.us/img90/705/crawlaim2.png
Oh, so that's what you meant. The problem with that would be too high recoil, since he's holding with only one hand.
I'm not talking about perfect aim, I'm talking about the ability to be able to suppress enemies while you crawl.
There is already normal prone for that situation. Side prone is for emergencies to expose as little of the vital areas as possible. Moving while in side prone would defeat the purpose of trying to hide vitals.
+1
i don't see why we shouldn't be able to do so.
if i can pull the trigger while running with my rifle lowered (shooting at the ground) then i want to be able to pull that same trigger while crawling sideways.
I agree with tarciop (and by extension MulleDK). In my opinion, clicking the mouse = pulling the trigger. If you happen to be in a bad position for shooting, this should be reflected accordingly, but you should still shoot.
So, let me get this straight. In a firefight, 8 people would rather be unable to shoot while crawling behind cover, than being able to suppress enemies firing at them OR would rather stop in the open, THEN fire, and then continue crawling.
Glad we cleared that up.
crawling is movement. you are not talking about being able to shoot while moving.
can you sort this for the sake of everybody please.
That makes sense. Ability to shoot while moving sideways will make this firing positions much more useful.
MulleDK19, you should update the description and add screenshots because it's hard to understand what you mean without reading the comments.
I agree with tarciop and MadDog. Sure the recoil will make it an absolutely useless feature, probably even for suppresive fire, but hey if it's possible in reality, and even possible to shoot at the ground while sprinting, make it possible to do this in game.
By the way, given how that soldier holds he's weapon with one hand only and so close to he's face, that recoil... it would probably hurt to say the least.
I know they've at least considered this. I mean, the weapons are held like they're shooting, AND not long ago in a patch on the dev build you could go into the scope on the weapons while crawling sideways.
This needs to happen.
+1
In the new ArmA title you can not shoot while running or sprinting.
In the old days (OPF) you could fire even while sprinting.
Sure there was no point in doing it BUT YOU COULD!
Because in real life I could also press the trigger even if the
gun would be pointed to my mouth! (OK, hardcore example but you get the idea).
I don't know why they made it so I can't shoot while moving,
clicking the mouse = pressing the trigger, it should always work
it's my problem when and how I choose to use it, even if it's not effective.
And I agree that the idea of this ticket is indeed good for suppressive fire.
Also in the original OPF if you were shooting very close to your feet
you got injured from ricochets (and could die eventually),
it would be nice to have that back also.
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.