The effect is there already for standard view, without looking through the sights. When I turn my character's head, the perspective changes and I see the rifle from different angles. But with the weapon in the "aimed" view, it stays at a fixed perspective, regardless of my virtual head's movement.
Adding the parallax effect to aimed view would enchance the experience for players having head tracking equipment (like TrackIR), because they would have to turn their heads to a specific position (close to yaw and pitch = 0 degrees), in order to be able to see the red dot on the collimating glass or to have the iron sights properly aligned. Currently, as far as I know, no game offers a simulation of how to aim a rifle - it's always point and click.
It would put an emphasis on the advantages, that the reflex sights have over ironsights and it would make reflex sights and lasers to be of more use, especially in CQB, rather than gadgets and strictly visual items (in Arma2 I loved IR laser for room clearing). Right now, it's often better to use certain ironsights, than Eotech, because the Eotech's shape obscures more view, which seems to be wrong, especially in an infantry-oriented milsim.
TrackIR can be set up with a custom deadzone or a reduced sensitivity near the center, so it wouldn't necessarily make the aiming and shooting harder or impossible. The aiming view parallax effect could also be a toggle for the milsim oriented players.
To balance players against the AI, it could have been simulated with a small handicap to accuracy and/or aiming time, when AI has only ironsights. {F19160} {F19161} {F19162}