napam would be a nice visual effect, and a good weapon for jets.
Description
Details
- Legacy ID
- 2191901674
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Explosives
Event Timeline
Since napalm is not allowed to be used on non-military targets since 1980, it shouldn't be ingame. Which pilot of a simulator will have ethic thoughts about bombing runs with napalm on forests, settlements, etc.?
Lets face it: War is cruel but weapon-development is heading towards less collateral damage. So lets assume, by 2030+ we rather have intelligent bombs than area-destructing ones.
I would rather like to see intelligent ammunition with impact-timer, self-guidance, auto-target-scopes and not a remake of BF:Vietnam..
So, no +1 for this issue/wish..
Since napalm is prohibited by the UN, I think it would be better to use LGBs or something like that.
downvoted
I agree not napam I am just saying really that air to ground explosions need a better fireball effect!
Proper Air-dropped Bombs do not "Fireball", a Fire ball is unburnt Fuel or Explosive. What you want is for all the Explosive to "High Order" in the shortest possible time and give you the highest Shockwave, and Overpressure as well as the most devastating effects. Big Fireballs are a waste, all they do is burn the sky and raise the temperature and dump a vast amount of Heat. You want a ball for like 0.5 second, but predominantly it should be a Vast Debris Cloud thrown out from the Super-sonic shockwave. Sometimes you might see Fuel, from say a Vehicle Fuel tank or what have you.
Watch these Air Dropped Bombs....It is super fast ejecta that flys out at super high speed you need to capture rather than massive Fireballs. Watch this video of 70 JDAM Strikes...
http://www.youtube.com/watch?v=LUp-mMfSkKs
Shockwave, with a small fireball
http://www.youtube.com/watch?feature=player_detailpage&v=SgvDkzy2bCM#t=29s