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Nov 6 2023

DayzSM edited Steps To Reproduce on T176788: [1.23 Exp] simpleChildrenUseDefaultAttributes = true overwrites attributes to 1.0 instead of using default.
Nov 6 2023, 10:42 AM · DayZ
Geez closed T176767: Trip wires don't work 1.22 as Resolved.

Resolved in 1.23 stable.

Nov 6 2023, 10:41 AM · DayZ
Geez closed T176770: Potential Cheater in NY 6053 (FPO) as Resolved.

Thank you, we will investigate with BattlEye.

Nov 6 2023, 10:40 AM · DayZ
Geez closed T176773: Clothing bug as Resolved.

Resolved for the 1.24 update.

Nov 6 2023, 10:40 AM · DayZ
Geez changed the status of T176775: Unable to Prefix RVMAT's from New to Assigned.
Nov 6 2023, 10:39 AM · DayZ Modding, DayZ
Geez changed the status of T176784: [EXP 1.23] Audio clues about vehicle issues missing from New to Awaiting internal Testing.
Nov 6 2023, 10:35 AM · DayZ
Ronnus added a comment to T176794: Resolved issue of Stashes Buried under Watchtower going on Top Floor .

Made a correction on the codelines. Changing from SurfaceRoadY to SurfaceY is what fixed the problem.

Nov 6 2023, 10:33 AM · DayZ
Ronnus updated the task description for T176794: Resolved issue of Stashes Buried under Watchtower going on Top Floor .
Nov 6 2023, 10:32 AM · DayZ
Geez changed the status of T176794: Resolved issue of Stashes Buried under Watchtower going on Top Floor from New to Reviewed.
Nov 6 2023, 10:22 AM · DayZ
Geez closed T169787: Xbox Controller Free-Look Binding Is Confusing & Should Be Changed as Resolved.

Resolved for one of the upcoming updates.

Nov 6 2023, 10:18 AM · Arma Reforger Xbox
Geez changed the status of T176720: [1.0.0.29] You cannot load the truck without leaving the vehicle from Awaiting internal Testing to Confirmed Internally.
Nov 6 2023, 10:18 AM · Arma Reforger
Geez closed T175948: 1.23 EXP [ SKS wrong sound when firing in outdoors ] as Resolved.

Resolved for 1.24.

Nov 6 2023, 10:18 AM · DayZ
Geez closed T176367: Campfire has no idle sound as Resolved.
Nov 6 2023, 10:17 AM · Arma Reforger
Geez closed T175866: Wrong door sound as Resolved.

Resolved for 1.24.

Nov 6 2023, 10:14 AM · DayZ
Geez changed the status of T176262: Entering and Exiting ADS using a controller causes Zoom/Focus from Awaiting internal Testing to Acknowledged.
Nov 6 2023, 10:14 AM · Arma Reforger
Geez changed the status of T176557: Shooting gun when canting (roll rotation), bullet goes off to the side. from Awaiting internal Testing to Acknowledged.
Nov 6 2023, 10:13 AM · Arma Reforger
Geez closed T175010: fences as Resolved.

Resolved for 1.24.

Nov 6 2023, 10:12 AM · DayZ PlayStation
Ronnus updated the task description for T176794: Resolved issue of Stashes Buried under Watchtower going on Top Floor .
Nov 6 2023, 9:52 AM · DayZ
Ronnus created T176794: Resolved issue of Stashes Buried under Watchtower going on Top Floor .
Nov 6 2023, 9:50 AM · DayZ
Geez changed the status of T176635: Players become invisible and unable to log in once another connects to the server from New to Need More Info.

Hello LostRoads.
Is this server running vanilla configuration or are you using some sort of modified files? And have you tried to contact the server provider first?

Nov 6 2023, 9:42 AM · DayZ Xbox
angelmontanez added a comment to T169787: Xbox Controller Free-Look Binding Is Confusing & Should Be Changed.
Nov 6 2023, 8:12 AM · Arma Reforger Xbox
falcon91 added a comment to T176618: Character T-posing to others.

Unfortunately Geez I don't. It seems it's only Xbox players who see me Tposing, since I haven't had any PC players tell me I'm T posing.

Nov 6 2023, 6:57 AM · Arma Reforger
ChillyMacAnBeef created T176789: Sound Bug - Fly Swarm appears on character after sit idle.
Nov 6 2023, 6:19 AM · DayZ Xbox
DayzSM created T176788: [1.23 Exp] simpleChildrenUseDefaultAttributes = true overwrites attributes to 1.0 instead of using default.
Nov 6 2023, 5:22 AM · DayZ
Vivi added a comment to T176787: Screen stays frozen in blurry screen .

After update I hope a lot of glitches are fixed

Nov 6 2023, 5:15 AM · DayZ Xbox
Vivi created T176787: Screen stays frozen in blurry screen .
Nov 6 2023, 5:14 AM · DayZ Xbox
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

No longer triggers on non-existent sections but still triggers for non-existent attributes. i.e:
"BogusSection" set3DENMissionAttribute ["BogusAttribute", ""] no EH trigger.
"Multiplayer" set3DENMissionAttribute ["BogusAttribute", ""] EH triggers.

Nov 6 2023, 5:01 AM · Arma 3
DoskalAridin created T176786: [Reforger Experimental] Host loses mouse control of character when client dies.
Nov 6 2023, 4:20 AM · Arma Reforger
jezzz added a comment to T175618: SERVER SWITCH ERROR.

ping, i guess we're just waiting for the wipe?

Nov 6 2023, 3:51 AM · DayZ Xbox
SoulMasterOpus created T176785: Eden Editor - player attribute reset after changing unit type and undoing.
Nov 6 2023, 3:19 AM · Arma 3
XMC_Cross added a comment to T176254: Drinking Gasoline Dos Not Get You Sick.

@Geez After doing some test I still haven't find an issue with server configuration that could cause this issue to occur. Where could I find to make a change to get sick from drinking gasoline?

Nov 6 2023, 2:23 AM · DayZ Xbox

Nov 5 2023

AkiDaWolf created T176784: [EXP 1.23] Audio clues about vehicle issues missing.
Nov 5 2023, 10:19 PM · DayZ
Drift-13b-88 added a comment to T176780: Convoys not spawning.

Can confirm convoys working no issues I find many even on official, infected can remain in area after convoy despawns for a very long time. Bad luck Mdplumber87, best advice I got hangout in general area and do something like cook or whatnot to increase chance one spawns near you, don't expect every convoy site you go to, to be there.

Nov 5 2023, 10:01 PM · DayZ Xbox
stevejuk1943 edited Steps To Reproduce on T176782: Dayz crashes with a "0xC0000005 - STATUS_ACCESS_VIOLATION".
Nov 5 2023, 7:43 PM · DayZ
stevejuk1943 created T176782: Dayz crashes with a "0xC0000005 - STATUS_ACCESS_VIOLATION".
Nov 5 2023, 7:39 PM · DayZ
Automn added a comment to T175110: Server crash when a random player logs out.

imagine spend a lot of money and time to build a server then a random crash came and kill your server

Nov 5 2023, 5:22 PM · DayZ
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Need More Info to Assigned.
Nov 5 2023, 5:05 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

gotcha

Nov 5 2023, 5:04 PM · Arma 3
raxto updated subscribers of T164630: Binoculars loop with only diagonal movement.

@Geez This is still not fixed and is disturbing when player use binoculars.
explanation: If you use same curve in X and Y axes, result will be every time diagonal, you can fix that with offset curve in one of axes or use different curve.

Nov 5 2023, 4:08 PM · DayZ
Mdplumber87 added a comment to T176780: Convoys not spawning.

About a week and no convoys spawning just the zeds.

Nov 5 2023, 3:22 PM · DayZ Xbox
Mdplumber87 created T176780: Convoys not spawning.
Nov 5 2023, 3:21 PM · DayZ Xbox
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Engine broadcasts result of HandleDamage at some point, not the event handler itself. The issue is that engine seems to ignore result of HandleDamage when storing damage values for map objects that will be sent to JIP clients, but correctly broadcasts them for existing clients. Logic:

  • Building get damaged, should get 0.2 damage
  • HandleDamage fires, adjusts damage to 0.1
  • Engine broadcasts updated damage of 0.1 to existing clients
  • Future JIP clients will still get original unmodified 0.2 damage
Nov 5 2023, 3:02 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Feedback to Need More Info.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from New to Feedback.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Nov 5 2023, 2:22 PM · Arma 3
raxto updated subscribers of T169532: Load in / Queue FPS.
Nov 5 2023, 11:46 AM · DayZ
raxto added a comment to T169532: Load in / Queue FPS.

@Geez It would be great to fix this by fps limit if player is in queue.

Nov 5 2023, 11:46 AM · DayZ
paul73mt added a comment to T176774: game freezes then exits .

This is a PC ticket for a PC problem

Nov 5 2023, 9:58 AM · DayZ
Slivo edited Steps To Reproduce on T172508: Mouse sensitivity.
Nov 5 2023, 9:17 AM · DayZ
Slivo edited Steps To Reproduce on T172508: Mouse sensitivity.
Nov 5 2023, 9:16 AM · DayZ
SaMatra added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Might be related T172490

Nov 5 2023, 3:52 AM · Arma 3
uwntthis added a comment to T176777: game crash.

can u help please

Nov 5 2023, 2:32 AM · DayZ
uwntthis added a comment to T176777: game crash.

Nov 5 2023, 2:30 AM · DayZ
uwntthis created T176777: game crash.
Nov 5 2023, 2:28 AM · DayZ

Nov 4 2023

BIS_fnc_KK claimed T75188: Damage on static objects doesn't transfer to JIP players.
Nov 4 2023, 11:59 PM · Arma 3
BIS_fnc_KK claimed T82465: Powerlines and supports destruction is not JIP compatible.
Nov 4 2023, 11:57 PM · Arma 3
Lad created T176775: Unable to Prefix RVMAT's.
Nov 4 2023, 7:27 PM · DayZ Modding, DayZ
paul73mt added a comment to T176774: game freezes then exits .

Nov 4 2023, 6:56 PM · DayZ
paul73mt added a comment to T176774: game freezes then exits .

Nov 4 2023, 6:56 PM · DayZ
paul73mt created T176774: game freezes then exits .
Nov 4 2023, 6:54 PM · DayZ
Elles_Dee created T176773: Clothing bug.
Nov 4 2023, 6:45 PM · DayZ
Spart86 created T176772: No bugs just feedback .
Nov 4 2023, 6:12 PM · Arma Reforger
Failware added a comment to T176584: Barbed Wire.

The (changed) razor wire in 1.0.0.38 seems to work, at least it stayed for a whole match.
But the dragon teeth (now) show the behaviour of disappearing.

Nov 4 2023, 6:02 PM · Arma Reforger
Dustiestchunk45 created T176771: Flying glitch.
Nov 4 2023, 5:34 PM · DayZ Xbox
GPlayMihaela added a comment to T175110: Server crash when a random player logs out.

Any news about this please? Will it be fixed with 1.23 or we need to try and find a different solution for it? The server is crashing a few times per day, it's very frustrating for server owners and also for the players.

Nov 4 2023, 5:30 PM · DayZ
sandalpunch created T176770: Potential Cheater in NY 6053 (FPO).
Nov 4 2023, 5:17 PM · DayZ
GlutenFreeVapes created T176769: Dead body (ragdoll) is impossible to loot (search interaction does not work) [1.0.0.38].
Nov 4 2023, 3:17 PM · Arma Reforger
sileed created T176767: Trip wires don't work 1.22.
Nov 4 2023, 12:48 PM · DayZ
danilewis created T176766: Xbox series x car engines repair .
Nov 4 2023, 10:11 AM · DayZ Xbox
ZaiRyuu renamed T176763: Random items dropping out of the sky from Random items dripping out of the sky to Random items dropping out of the sky.
Nov 4 2023, 4:58 AM · DayZ
ZaiRyuu created T176763: Random items dropping out of the sky.
Nov 4 2023, 4:58 AM · DayZ
LngjohnSilver1PS5 created T176762: Stick Shelters won't construct first time.
Nov 4 2023, 3:59 AM · DayZ PlayStation
LngjohnSilver1PS5 created T176761: Item placement rotation buttons.
Nov 4 2023, 3:55 AM · DayZ PlayStation
scottmoores added a comment to T172415: Crashing When Enabling Anti Aliasing above low setting RTX2060 i7 4790k.
Nov 4 2023, 12:42 AM · DayZ

Nov 3 2023

Nolhek added a comment to T176733: [ feature request ] [ an option to turn off the overlay map client-side].

Good idea, I support it. I infinitely prefer the 3D map over the full screen 2D overlay. It's immersive. As @WeirdXone I also use alt and zoom in to read/look at the corners of the map and I don't have any problem to read any part of the maps in either Livonia or Chernarus.

Nov 3 2023, 11:37 PM · DayZ
Nolhek added a comment to T175043: Error 0x00040031 when trying to join a server (AuthPlayerLoginState).

@Geez please we need a fix for this issue, it keeps happening after a couple of months and in 1.23. Never happened before in years playing the game. Depending on the time, it takes even more than three minutes to join. Happens also to my friend from completely different location, Canada and Spain.

Nov 3 2023, 11:29 PM · DayZ
Nolhek added a comment to T176743: Problem when i enter in any server.

This has been an issue since 1.22 released a couple of months ago. I reported already in the ticket below. Hopefully it is fixed because it is still happening and to play I have to try multiple times, taking some of them even three or more minutes to finally enter the server.

Nov 3 2023, 11:25 PM · DayZ
ZzPuPPeT_ created T176760: Connection failer (0x00010001) Could not connect to the server because it is unreachable..
Nov 3 2023, 11:22 PM · DayZ
WeirdXone added a comment to T176757: [Stable][1.22.156718] Players get cloned?!.

It would be good if someone could post the server log from that encounter. I'm thinking, if it's on DayOne, shouldn't be that hard to obtain it from their server admins in discord. That's a very, very bad bug.

Nov 3 2023, 11:10 PM · DayZ
sanguine00 added a comment to T176757: [Stable][1.22.156718] Players get cloned?!.

@Salutesh This has been an issue since 1.21. Was reported to the FT on June 6 ( https://feedback.bistudio.com/T173136 - Geez made that one private). Unfortunately it seemed to get worse with 1.22. Hopefully it's been resolved with 1.23 but there's been no mention of it in the Experimental patch notes.

Nov 3 2023, 10:26 PM · DayZ
LostRoads added a comment to T176635: Players become invisible and unable to log in once another connects to the server.

Just following up with this, we upped the spawn in timer to 10 seconds, and this resolved temporarily, but this has now reverted back to occuring again. Changed timer back to default also, but this still consistently drops for players in South USA and AUS.

Nov 3 2023, 9:57 PM · DayZ Xbox
Schatten added a comment to T150389: Warning: looped for animation.

Both A3 and A3 dedicated server are affected. This is a possible fix:

class CfgPatches
{
    class Animations_Fix
    {
        requiredAddons[] =
        {
            "A3_Anims_F_Config_Sdr",
            "A3_Anims_F_Enoch"
        };
        requiredVersion = 1.00;
        units[] = { };
        weapons[] = { };
    };
};
class CfgAddons
{
    class PreloadAddons
    {
        class Animations_Fix
        {
            list[] = { "Animations_Fix" };
        };
    };
};
Nov 3 2023, 9:03 PM · Arma 3
odkupiciel375 created T176758: Buggy interaction between the vehicle and the rock collider.
Nov 3 2023, 7:30 PM · Arma Reforger
GraceKelly added a comment to T176654: Feature Request - spawnGearPresetFiles linked cfgPLayerSpawnPoint.xml spawn group..

yis do dis

Nov 3 2023, 7:13 PM · DayZ Xbox
Salutesh edited Additional Information on T176757: [Stable][1.22.156718] Players get cloned?!.
Nov 3 2023, 7:06 PM · DayZ
Salutesh added a comment to T176757: [Stable][1.22.156718] Players get cloned?!.

Might be the same bug as displayed in this ticket I just found sorry: https://feedback.bistudio.com/T175243

Nov 3 2023, 7:03 PM · DayZ
Salutesh created T176757: [Stable][1.22.156718] Players get cloned?!.
Nov 3 2023, 7:02 PM · DayZ
GlutenFreeVapes edited Steps To Reproduce on T176756: OnDamage wrong hitTransform (SCR_CharacterDamageManagerComponent) [1.0.0..38].
Nov 3 2023, 6:31 PM · Arma Reforger Modding
GlutenFreeVapes edited Steps To Reproduce on T176756: OnDamage wrong hitTransform (SCR_CharacterDamageManagerComponent) [1.0.0..38].
Nov 3 2023, 6:28 PM · Arma Reforger Modding
GlutenFreeVapes created T176756: OnDamage wrong hitTransform (SCR_CharacterDamageManagerComponent) [1.0.0..38].
Nov 3 2023, 6:25 PM · Arma Reforger Modding
dedmen set Ref Ticket to AIII-56058 on T176526: VisualSensor Component.
Nov 3 2023, 5:19 PM · Arma 3
dedmen added a comment to T176526: VisualSensor Component.

Also this is new with 2.14

Nov 3 2023, 5:18 PM · Arma 3
Oleg added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 5:03 PM · Arma 3
Leopard20 added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

It's because "followBone" attaches the object to the "memory" LOD, which doesn't match the visual LOD:

_w = currentWeapon player;
_cfg = configFile >> "CfgWeapons" >> _w;
_m = getText(_cfg >> "model");
_o = createSimpleObject [_m, [0,0,0]];
_o attachTo [player, [0,0,0], "proxy:\a3\characters_f\proxies\weapon.001", true];
_o setDir 90
onEachFrame {
	_w = primaryWeapon player;
	//update weapon info upon weapon switch
	if (_w != player getVariable ["last_weapon", "?"]) then {
		_cfg = configFile >> "CfgWeapons" >> _w;
		_m = getText(_cfg >> "model");
		//if (_m select [0,1] == "\") then {_m = _m select [1]};
		_o = createSimpleObject [_m, [0,0,0], true];
		_off = _o selectionPosition [getText(_cfg >> "muzzlePos"), "memory"]; 
		_off = _off apply {[_x]};
		deleteVehicle _o;
		player setVariable ["offset", _off];
		player setVariable ["last_weapon", _w];
		player setVariable ["proxy", 
			[
			"proxy:\a3\characters_f\proxies\pistol.001",
			"proxy:\a3\characters_f\proxies\weapon.001",
			"proxy:\a3\characters_f\proxies\launcher.001",
			"proxy:\a3\characters_f\proxies\binoculars.001"
			
			] select (([1, 4, 4096] find getNumber(_cfg >> "type")) + 1)
		
		
		];
	};
	_offset = player getVariable ["offset", []];
	_proxy = player getVariable ["proxy", ""];
	player selectionVectorDirAndUp [_proxy, 1e15] params ["_vy", "_vz"];
	_pos = player selectionPosition [_proxy, 1e15] vectorAdd[0.33,0,0];
	
	_vx = _vy vectorCrossProduct _vz;
	
	_mat = matrixTranspose [_vx, _vy, _vz];
	_pos = _pos vectorAdd flatten(_mat matrixMultiply _offset);
	
	_p1 = player modelToWorldVisualWorld _pos;
	_p2 = _p1 vectorAdd (player vectorModelToWorldVisual (_vy vectorMultiply 1000));
	drawLine3D [ASLtoAGL _p1, ASLtoAGL _p2, [1,0,0,1]];
}
Nov 3 2023, 4:58 PM · Arma 3
NikkoJT added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 4:30 PM · Arma 3
Geez closed T176704: [1.0.0.29] (Ammunition Supply Point) The structure is always turned away from us and we need to spend time to turn it 180 degrees as Resolved.

Not a bug.

Nov 3 2023, 4:04 PM · Arma Reforger
Nate_LapT added a comment to T176025: Lighting issues durring Night in 1.23.

Soo... may i ask what "Assigned" means?

Nov 3 2023, 3:27 PM · DayZ
tkgm created T176754: DayZ Official Hacker Report AP - SG 5197.
Nov 3 2023, 2:43 PM · DayZ
dedmen changed the status of T176181: Game Keeps Crashing when Loading in from New to Need More Info.

note: Minidump has been generated into the file C:\Users\venui\AppData\Local\Arma 3\Arma3_x64_2023-10-12_22-46-44.mdmp

Nov 3 2023, 1:56 PM · Arma 3
dedmen merged T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3