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Powerlines and supports destruction is not JIP compatible
Acknowledged, WishlistPublic

Description

This was the case with trees and buildings, when you setdamage 1 on them then relog and they appear intact, while damage would say 1. This has been fixed, but the same issue remains with powerlines and supports. Both posts and wires magically reappear after full destruction on relogging.

Details

Legacy ID
2483468680
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Engine
Steps To Reproduce

Start MP server on Altis

execute in debug console

  • spawn {

player setPos [14400.8,16885.4,0.00137997];
player setDir 101.431;
sleep 1;
_support = position player nearestObject "Land_HighVoltageColumn_F";
_support setDamage 1;
};

you will see the powerline post and attached wires nicely collapsing

log out
log in
execute

player setPos [14400.8,16885.4,0.00137997];
player setDir 101.431;

you are now at the same place, but powerline is intact.

Event Timeline

Killzone_Kid set Category to Engine.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2483468680.May 8 2016, 12:04 PM
Killzone_Kid edited a custom field.
m1nd0 added a subscriber: m1nd0.May 8 2016, 12:04 PM
m1nd0 added a comment.Nov 5 2015, 12:59 PM

I guess this is related to:
http://feedback.arma3.com/view.php?id=16829

Any idea if this will be ever fixed?

BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.